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State of Monster Coins in 2024.

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Comments

  • unknownsystemerrorunknownsystemerror Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    akabear wrote: »
    to be an annoying little field rabbit
    gcppoadgdn85.png
    https://www.youtube.com/watch?v=xrOIj1SjN5w

    south-park-rabble-rabble-rabbl-53b58d315aa49.jpg
  • RocknonRocknon Member
    edited March 23
    Aszkalon and Akabear y’all ma kinda people! Heh I thought maybe I was the only one there for a minute. I feel the same way about both your comments. I am really excited about it being in the game even as it exists in wiki now. And I hope once dev settles in and has time this system evolves and expands from the current model to include some more player interaction and pvp in a new and fun RP format in ashes. If it gets its foot in the door with the node siege stuff maybe they will add more open world stuff in expansions. It seems like the plan is to have the monsters have objectives that work towards the node siege. So maybe it is coming in some format even at launch where you will be roaming open world to some extent. I read or saw somewhere a reference to objectives like attacking certain npcs ect…. A big part for me would be allowing groups or parties to Que up in like a waiting lobby while they play. Then spawn in together as monsters.
  • AszkalonAszkalon Member, Alpha Two
    I see good Points for - or against - the Possibility of spawning a Monster Coin Horde/Event on for Example ON TOP of a Dragon or other powerful Monster, already attacking a Node.

    What could that possibly be ?


    Fun, of Course. Not only can Players this way try to take down Node Defenders who are usually way to strong, but it can also add to the Liveliness (( and Chaos >:) )) of the ingame World. >;-]
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Guild is " Balderag's Garde " for now. (German)
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