Nerror wrote: » From the talks on your nice streams, it's quite obvious the perceptions of where the PvP/PvE balance of the different Ashes systems lie vary wildly. So yes, PvX is a spectrum, but the individual perception range of it is a MUCH wider spectrum than the actual PvE/PvP balance if you look at cold, hard data like time spent against the environment and time spent actually fighting another player in a given game session or gameplay loop. Consider a dungeon run. You've spent almost an hour getting into a good spot, maybe taken down one boss and working on the next. Along comes another group and kills your group in 3 minutes. That's a PvX experience of 95% PvE and 5% PvP, so waaay on the PvE side of things. But I know several people who won't feel that way. They'll feel the PvP side of things weighs much heavier than the 5% it actually was. And that's fine, I understand that. It just makes it difficult to quantify when discussing it
Beauchee wrote: » I understand the desire for a balance between PvE and PvP systems in Ashes of Creation. While PvX offers a blend of both, some may lean towards PvE-centric gameplay. It's about finding your comfort level within the spectrum. Personally, I enjoy the risks PvP brings but prefer PvE overall. It's worth noting that PvP encounters or risks can often be avoided or mitigated, allowing PvE-focused players to still thrive in the world of Verra. Let's embrace the diverse preferences within the community and enjoy the game together; see you on the battlefield. PS: If we happen to play on the same server, count on me to assist you and Virtek in securing that household or tavern land plot.
BeOwningU wrote: » Interesting thoughts on the extremes on both sides of PvP centric and anti-PvP. If I were to avoid PvP as much as possible without sacrificing progression or economy, I think my initial go to would be gathering materials for income with a focus on mastering processing or selling the materials for mastering crafting. I would most likely focus rush real estate to maximize safe as possible income inside the node as well for a solid initial investment boost. If traditional herb/rock gathering was too contentious or competitive I may focus trees and explore ship building possibilities. If all this is still too steeped in PvP for my liking I would run for mayor as a last ditch effort lol. The most PvP heavy concepts I can think of now besides a Zerg guild would be militaristic node into bounty hunting and or caravan sieges while having a heavy focus on combat progression. Identify the highest paying materials on market and use my corruption cooldowns to actively farm those gatherers in those areas for quick payouts if I can identify common path routes common along side progression content like commissions.
Fantmx wrote: » Nerror wrote: » From the talks on your nice streams, it's quite obvious the perceptions of where the PvP/PvE balance of the different Ashes systems lie vary wildly. So yes, PvX is a spectrum, but the individual perception range of it is a MUCH wider spectrum than the actual PvE/PvP balance if you look at cold, hard data like time spent against the environment and time spent actually fighting another player in a given game session or gameplay loop. Consider a dungeon run. You've spent almost an hour getting into a good spot, maybe taken down one boss and working on the next. Along comes another group and kills your group in 3 minutes. That's a PvX experience of 95% PvE and 5% PvP, so waaay on the PvE side of things. But I know several people who won't feel that way. They'll feel the PvP side of things weighs much heavier than the 5% it actually was. And that's fine, I understand that. It just makes it difficult to quantify when discussing it We most definitely do. Dygz on one end, Neuro the other, and me in the middle. I don't think it as simple as saying you spent 90% of your time getting somewhere and 10% getting killed by another group means it is a 90/10 balance. That is one way to look at it. But I don't think it means very much to most players.
chibibree wrote: » I actually made an image for where things stand in my mind:
chibibree wrote: » Do I wish there were more PvE specific things? Yes
Otr wrote: » chibibree wrote: » I actually made an image for where things stand in my mind: You could try to place node types in these circles too.
NiKr wrote: » chibibree wrote: » Do I wish there were more PvE specific things? Yes I'm just curious, what exactly would those be? Like, what is Ashes missing in that part of the design?
chibibree wrote: » Things that have been weighing on me as of late are my love for more difficult dungeons but am not sure how that will play out for Ashes. I like harder Raids and more difficulty, etc. Just not sure how that will work with PvP being able to interfere. I wish there were more of an equal balance to instanced and non-instanced raids as well, but that is another thing I'll have to experience as well.