NiKr wrote: » Noaani wrote: » I've not seen this in any MMORPG at all - ever. I have never seen content in a game that is purely for storytelling. This won't be a thing in Ashes. Even if there are instances tied to story in the game, the reason people will be running that content is not to complete the story - it is to get the gear that is awarded either along the way, or at the end. This gear will then be used in PvP to remove other players, be that in wars, sieges, caravans or open world PvP. I'm fairly sure FF14 is built on story dungeons. And when I played the little of it that I did, the gear in those dungeons was useless, because I had gotten better stuff in other quests already. Same was true for even the little that I played of Tera.
Noaani wrote: » I've not seen this in any MMORPG at all - ever. I have never seen content in a game that is purely for storytelling. This won't be a thing in Ashes. Even if there are instances tied to story in the game, the reason people will be running that content is not to complete the story - it is to get the gear that is awarded either along the way, or at the end. This gear will then be used in PvP to remove other players, be that in wars, sieges, caravans or open world PvP.
And the gear part will supposedly be even more true in Ashes, cause open world gear will be better than stuff from instances. There's a chance that Steven decides to do a "everyone gets rewarded" thing with story dungeons, but I personally don't see that happening.
Noaani wrote: » Point is - nothing here at all is suggesting that this content will be the PvE goal you are talking about.
NiKr wrote: » Noaani wrote: » Point is - nothing here at all is suggesting that this content will be the PvE goal you are talking about. I feel like you missed my clarification on what I meant by "ultimate pve goal". It's story of the game. That's it. People play games for the story. Majority of people play the game for the dev-created purely main quest story. I expect those instanced dungeons to be that story. The entire point of making those dungeons instanced is to let LITERALLY EVERYONE finish them w/o being scared that someone will stop them from doing the base lvl story content.
NiKr wrote: » Noaani wrote: » Point is - nothing here at all is suggesting that this content will be the PvE goal you are talking about. I feel like you missed my clarification on what I meant by "ultimate pve goal".
Noaani wrote: » If he has some sort of illusion that Intrepid can write a better story with the basic design the games world has, he is wrong. With the way the world is in Ashes, the best we can hope for is multiple self-contained stories that have a general relation to each other in some manner. There is no scope to add a full, complete story to Ashes in the way a game like WoW can, because the game is designed specifically to make that impossible.
NiKr wrote: » And yes, I do mean "final', cause the end of the story is exactly that - the final point of it.
Considering that we know nothing of the story or the dungeons for that story - I'll leave my final judgment until we do.
Noaani wrote: » Every game I have ever played has continued the games main story quests in what is considered post main story content - dungeon and raid progression, sometimes solo progression as well. I've yet to see a single content cycle with a main story that actually finished at the end of the main quest line. People often leave at that point in content in a game like WoW because they are actually just playing the easy content, not because that is the end of the story.
It's also worth pointing out that back in 2017/2018, Steven said several times that the game wouldn't present players with a story, as he thought the story of Ashes should be the story of the players own making.
blat wrote: » = $$$ It's a diluted version of the game made to pander to the masses.
Otr wrote: » I guess I start to understand why this change bothers you. By adding the open sea, all those players who would spend most of their time playing there are potentially different from those who spend their time on land. It is like having 2 different audiences. But so far IS didn't placed any nodes into the open sea, to have so called pirate bases and the open sea is still separated from the node ZoI and whatever they do there do not help their nodes. This is consistent with the corrupted players having no way to store items and loot into chests, anywhere. To keep the initial design philosophy, the open sea should not have the best drops from sea monsters or fishing. Then you can say you have no reason to go there at all. If that will happen or not, not even Alpha 2 can show because such things can be added anytime, even after release. So compared to EvE where you can have player made stations in null sector, AoC prevents that. A player spending all his time in the ocean will not help his node and will not get node specific currencies either.
NiKr wrote: » Noaani wrote: » Every game I have ever played has continued the games main story quests in what is considered post main story content - dungeon and raid progression, sometimes solo progression as well. I've yet to see a single content cycle with a main story that actually finished at the end of the main quest line. People often leave at that point in content in a game like WoW because they are actually just playing the easy content, not because that is the end of the story. From what I've heard of FF14's later expansions, the MQ dungeons (and main content overall) have been getting even easier. So devs realized the thing I'm talking about and were providing the finale of the story for the people that you're talking about. I'm sure there was some post-MQ stuff that added some details or whatever, but if it was super important to the story - devs woulda had it in the MQ itself. So, like I said, none of us are normies here, so you not having played games that appeal to MQ story players just proves that. Or alternatively your pov is just so divorced from a normie's one that to you "not doing the post-MQ" stuff simply means "well, you didn't finish shit". And that's an ok opinion to have. It remains to be seen how Ashes will end up, but as you yourself pointed out
Noaani wrote: » Almond said something to get a reaction out of his audience and increase engagement with his channel, and you have taken it at face value.
Noaani wrote: » People only interested in easy content won't be interested in Ashes.
Dygz wrote: » blat wrote: » = $$$ It's a diluted version of the game made to pander to the masses. Nope. For WoW, PvE is the foundation of the game design - with PvP tacked on mostly as an after-thought. True for the majority of RPGs - including MMORPGs.
blat wrote: » Dygz wrote: » blat wrote: » = $$$ It's a diluted version of the game made to pander to the masses. Nope. For WoW, PvE is the foundation of the game design - with PvP tacked on mostly as an after-thought. True for the majority of RPGs - including MMORPGs. Foundation or not, anyone who played a PvE server has had a massively diluted experience.
NiKr wrote: » Noaani wrote: » Almond said something to get a reaction out of his audience and increase engagement with his channel, and you have taken it at face value. Asmon was talking about WotLK, not ff14. And numbers support what he said. Playerbase went down right after it
Noaani wrote: » I'm sure those numbers have nothing to do with Cataclysm sucking. Also, if people were only running the main quest (which takes the most casual of player a few weeks at most), why was the population on an upward incline for WotLK? If what Asmon (or Almond, as my phone seems to want to correct that to) is right, the population should have been on a massive downward trend for all of WotLK.
Dygz wrote: » Yep. I don’t play RPGs for Risk or adrenaline-rush or competition.
NiKr wrote: » According to google, the Lich King fight came out in the middle of the patch.
Noaani wrote: » See, now you're talking about raid bosses.