MartianApe wrote: » In my mind the winner of the battle should be the side with the best combination of 4 things: Skill (PvP players) Equipment (PvE players)
Nerror wrote: » The limit on players in a castle siege mostly has to do with technical limits. First and foremost, the castle siege experience has to be decent from a lag/latency/fps perspective, or no one involved will be having any fun. 250v250 is their confirmed minimum amount of players, but they want to try to increase it to 500v500. If one side can only muster 100 players, the siege will still happen even if they are outnumbered by a lot.
Aszkalon wrote: » MartianApe wrote: » In my mind the winner of the battle should be the side with the best combination of 4 things: Skill (PvP players) Equipment (PvE players) I don't quite understand how Equipment as a Strength should be limited to PvE Players. As if PvP Players won't also do the many things that PvE Players do, to craft themselves some powerful and nice gear. The only Difference between them will be, that some like to do PvE only Content and others also engage into PvP as well, right ? Right ? ^.^
MartianApe wrote: » Now i’m a player that enjoys playing in small but well organized guilds so i’m not strange to been zerged and the frustration that brings, and I admit that in the current day and age content creators and streamers have a little bit too much power when it comes to creating zergs and running people over. However in a world where battles matter because they change the actual state of the world you can say those who win battles have the power to control the state of the world. I just don’t believe a small group of people should have all the power just because they are good at PvP and so increasing the number of people should be a valid response when you can’t win by skill alone. In my mind the winner of the battle should be the side with the best combination of 4 things: Skill (PvP players) Equipment (PvE players) Organization (Party leaders and/or shot callers) Numbers (Guild leaders and politician) The first 3 are fairly common in most MMOs while the fourth “Numbers”, there is usually not much to do other than recruiting more people for your guild. In Ashes though, there is Politics too, given the way the nodes system works and the fact that there is no fast travel, most guilds will have a base in one city and do activities around that city which means guilds will be competing for limited resources which in turn lead to frictions and battles, but also alliances when it makes sense. And so Guild leaders will do well by keeping good relationships with other guilds with common interests so in case a zerg comes by you have someone to ask for help. As i said, i don’t believe a small group of people should have all the power just because they are good at PvP because that usually turns to tyranny real quick. Zergs or the potential for a zerg keeps cocky PvPers in place. For this same reason I don't believe castle or node sieges should be instanced or player capped, since that would remove the political factor (Numbers) out of sieges which doesn’t make any sense to me given that the only reason for sieges is actual politics. We can have fair guild vs guild matches in a coliseum or something i will be the first to sign up for it, but sieges are not the place to define which guild is better at pvp, it's the place to find out which side is more influential and can convince more people their vision for the world is the best. Now there is a point in which zergs become a problem, this point in my mind is when the difference in number is so big that the fight doesn’t make sense anymore, specially when their only intention is trolling. I’m not arguing zergs are never a problem what i’m saying i guess is forcing equal numbers in fights is not the solution and recruiting more people/guilds to your side should be a valid strategy. I would love to hear what if people agree or not with this take and please don’t be too harsh on me this is my first post in this forum and English is not my first language
Mag7spy wrote: » MartianApe wrote: » Now i’m a player that enjoys playing in small but well organized guilds so i’m not strange to been zerged and the frustration that brings, and I admit that in the current day and age content creators and streamers have a little bit too much power when it comes to creating zergs and running people over. However in a world where battles matter because they change the actual state of the world you can say those who win battles have the power to control the state of the world. I just don’t believe a small group of people should have all the power just because they are good at PvP and so increasing the number of people should be a valid response when you can’t win by skill alone. In my mind the winner of the battle should be the side with the best combination of 4 things: Skill (PvP players) Equipment (PvE players) Organization (Party leaders and/or shot callers) Numbers (Guild leaders and politician) The first 3 are fairly common in most MMOs while the fourth “Numbers”, there is usually not much to do other than recruiting more people for your guild. In Ashes though, there is Politics too, given the way the nodes system works and the fact that there is no fast travel, most guilds will have a base in one city and do activities around that city which means guilds will be competing for limited resources which in turn lead to frictions and battles, but also alliances when it makes sense. And so Guild leaders will do well by keeping good relationships with other guilds with common interests so in case a zerg comes by you have someone to ask for help. As i said, i don’t believe a small group of people should have all the power just because they are good at PvP because that usually turns to tyranny real quick. Zergs or the potential for a zerg keeps cocky PvPers in place. For this same reason I don't believe castle or node sieges should be instanced or player capped, since that would remove the political factor (Numbers) out of sieges which doesn’t make any sense to me given that the only reason for sieges is actual politics. We can have fair guild vs guild matches in a coliseum or something i will be the first to sign up for it, but sieges are not the place to define which guild is better at pvp, it's the place to find out which side is more influential and can convince more people their vision for the world is the best. Now there is a point in which zergs become a problem, this point in my mind is when the difference in number is so big that the fight doesn’t make sense anymore, specially when their only intention is trolling. I’m not arguing zergs are never a problem what i’m saying i guess is forcing equal numbers in fights is not the solution and recruiting more people/guilds to your side should be a valid strategy. I would love to hear what if people agree or not with this take and please don’t be too harsh on me this is my first post in this forum and English is not my first language Equal numbers is literarily the solution for siege you are trying to make a run around argument on why numbers should be a thing when numbers are already a thing in reality. You don't just have 500 or 250 guild members on at all times that are realizable first of all, it really isn't that easy. So numbers is already something that has a bit of challenge to it and some element of politics is needed to get the right people to ensure you have the highest chance of winning. Also we can look at a game that released already which is about zergs being Throne and liberty you ruin all elements of politics and you just have mega guilds on the server, or everyone working together to win and removing any kind of competition since its not a fight... If i somehow can bring 2000 more people to automatically win and just destroy all nodes that sounds like easy work. Not only do you need to reduce that there needs to be other caps so not just anyone can get thrown in without reason. If your group is attacking a node it should be mostly YOUR group. AkA guild, node, vassals, etc you pull from. People seriously need to get out of their head pvpers are better or with better gear so you should be able to zerg them to win. It is extremely silly because the reality if they are going to be zerging your ass and than people complaining these hardcore guilds are doing. While people thinking they can win against large guilds with zergs will be doing the Pikachu case when they end up on the other end. Also no one is TALKING ABOUT OW pvp, this is only in relation to sieges. Also sieges running like dog crap with all the loss that comes to the server sounds irritating as hell if you see 4k people show up to make the performance bad.
MartianApe wrote: » Mag7spy wrote: » MartianApe wrote: » Now i’m a player that enjoys playing in small but well organized guilds so i’m not strange to been zerged and the frustration that brings, and I admit that in the current day and age content creators and streamers have a little bit too much power when it comes to creating zergs and running people over. However in a world where battles matter because they change the actual state of the world you can say those who win battles have the power to control the state of the world. I just don’t believe a small group of people should have all the power just because they are good at PvP and so increasing the number of people should be a valid response when you can’t win by skill alone. In my mind the winner of the battle should be the side with the best combination of 4 things: Skill (PvP players) Equipment (PvE players) Organization (Party leaders and/or shot callers) Numbers (Guild leaders and politician) The first 3 are fairly common in most MMOs while the fourth “Numbers”, there is usually not much to do other than recruiting more people for your guild. In Ashes though, there is Politics too, given the way the nodes system works and the fact that there is no fast travel, most guilds will have a base in one city and do activities around that city which means guilds will be competing for limited resources which in turn lead to frictions and battles, but also alliances when it makes sense. And so Guild leaders will do well by keeping good relationships with other guilds with common interests so in case a zerg comes by you have someone to ask for help. As i said, i don’t believe a small group of people should have all the power just because they are good at PvP because that usually turns to tyranny real quick. Zergs or the potential for a zerg keeps cocky PvPers in place. For this same reason I don't believe castle or node sieges should be instanced or player capped, since that would remove the political factor (Numbers) out of sieges which doesn’t make any sense to me given that the only reason for sieges is actual politics. We can have fair guild vs guild matches in a coliseum or something i will be the first to sign up for it, but sieges are not the place to define which guild is better at pvp, it's the place to find out which side is more influential and can convince more people their vision for the world is the best. Now there is a point in which zergs become a problem, this point in my mind is when the difference in number is so big that the fight doesn’t make sense anymore, specially when their only intention is trolling. I’m not arguing zergs are never a problem what i’m saying i guess is forcing equal numbers in fights is not the solution and recruiting more people/guilds to your side should be a valid strategy. I would love to hear what if people agree or not with this take and please don’t be too harsh on me this is my first post in this forum and English is not my first language Equal numbers is literarily the solution for siege you are trying to make a run around argument on why numbers should be a thing when numbers are already a thing in reality. You don't just have 500 or 250 guild members on at all times that are realizable first of all, it really isn't that easy. So numbers is already something that has a bit of challenge to it and some element of politics is needed to get the right people to ensure you have the highest chance of winning. Also we can look at a game that released already which is about zergs being Throne and liberty you ruin all elements of politics and you just have mega guilds on the server, or everyone working together to win and removing any kind of competition since its not a fight... If i somehow can bring 2000 more people to automatically win and just destroy all nodes that sounds like easy work. Not only do you need to reduce that there needs to be other caps so not just anyone can get thrown in without reason. If your group is attacking a node it should be mostly YOUR group. AkA guild, node, vassals, etc you pull from. People seriously need to get out of their head pvpers are better or with better gear so you should be able to zerg them to win. It is extremely silly because the reality if they are going to be zerging your ass and than people complaining these hardcore guilds are doing. While people thinking they can win against large guilds with zergs will be doing the Pikachu case when they end up on the other end. Also no one is TALKING ABOUT OW pvp, this is only in relation to sieges. Also sieges running like dog crap with all the loss that comes to the server sounds irritating as hell if you see 4k people show up to make the performance bad. I'm impressed you think recruiting 2000 players is easy work you probably should get into politics for real lol. Throne and liberty has fast travel which contributes to zerging the whole map that is not true in AoC and with 2000 people in your clan and 83 nodes you only get 24 people per node if you distribute your forces, otherwise its impossible to do what you are suggesting. I don't think you understand the limitation of an actual world you need to travel Sieges should be about power, and power includes money, influence and politics as well as fighting skills Also you misunderstood me i'm always in the PvP guilds fighting against zergs so i guess what i'm saying is people should really stop crying about zergs and learn how to fight them
MartianApe wrote: » Yeah you are totally right, also PvE player will fight the fights and have some skills in PvP. I never said a PvP player can't also be a PvE player and
Aszkalon wrote: » MartianApe wrote: » Yeah you are totally right, also PvE player will fight the fights and have some skills in PvP. I never said a PvP player can't also be a PvE player and Thanks, what i want to say, is -> PvP Players will also aim for the strongest Gear they can get - so they have their desired absolute Maximum Power against other Players in PvP. So when You can get the strongest and best Gear only by being Artisan Grandmasters for Example - and need rare Ingredients and Materials for the strongest Weapons, Armor Pieces, Enchantments, whatever, WHAT DO PEOPLE EXPECT will PvP-Players do every Second they are not engaged in PvP ?
Mag7spy wrote: » MartianApe wrote: » Mag7spy wrote: » MartianApe wrote: » Now i’m a player that enjoys playing in small but well organized guilds so i’m not strange to been zerged and the frustration that brings, and I admit that in the current day and age content creators and streamers have a little bit too much power when it comes to creating zergs and running people over. However in a world where battles matter because they change the actual state of the world you can say those who win battles have the power to control the state of the world. I just don’t believe a small group of people should have all the power just because they are good at PvP and so increasing the number of people should be a valid response when you can’t win by skill alone. In my mind the winner of the battle should be the side with the best combination of 4 things: Skill (PvP players) Equipment (PvE players) Organization (Party leaders and/or shot callers) Numbers (Guild leaders and politician) The first 3 are fairly common in most MMOs while the fourth “Numbers”, there is usually not much to do other than recruiting more people for your guild. In Ashes though, there is Politics too, given the way the nodes system works and the fact that there is no fast travel, most guilds will have a base in one city and do activities around that city which means guilds will be competing for limited resources which in turn lead to frictions and battles, but also alliances when it makes sense. And so Guild leaders will do well by keeping good relationships with other guilds with common interests so in case a zerg comes by you have someone to ask for help. As i said, i don’t believe a small group of people should have all the power just because they are good at PvP because that usually turns to tyranny real quick. Zergs or the potential for a zerg keeps cocky PvPers in place. For this same reason I don't believe castle or node sieges should be instanced or player capped, since that would remove the political factor (Numbers) out of sieges which doesn’t make any sense to me given that the only reason for sieges is actual politics. We can have fair guild vs guild matches in a coliseum or something i will be the first to sign up for it, but sieges are not the place to define which guild is better at pvp, it's the place to find out which side is more influential and can convince more people their vision for the world is the best. Now there is a point in which zergs become a problem, this point in my mind is when the difference in number is so big that the fight doesn’t make sense anymore, specially when their only intention is trolling. I’m not arguing zergs are never a problem what i’m saying i guess is forcing equal numbers in fights is not the solution and recruiting more people/guilds to your side should be a valid strategy. I would love to hear what if people agree or not with this take and please don’t be too harsh on me this is my first post in this forum and English is not my first language Equal numbers is literarily the solution for siege you are trying to make a run around argument on why numbers should be a thing when numbers are already a thing in reality. You don't just have 500 or 250 guild members on at all times that are realizable first of all, it really isn't that easy. So numbers is already something that has a bit of challenge to it and some element of politics is needed to get the right people to ensure you have the highest chance of winning. Also we can look at a game that released already which is about zergs being Throne and liberty you ruin all elements of politics and you just have mega guilds on the server, or everyone working together to win and removing any kind of competition since its not a fight... If i somehow can bring 2000 more people to automatically win and just destroy all nodes that sounds like easy work. Not only do you need to reduce that there needs to be other caps so not just anyone can get thrown in without reason. If your group is attacking a node it should be mostly YOUR group. AkA guild, node, vassals, etc you pull from. People seriously need to get out of their head pvpers are better or with better gear so you should be able to zerg them to win. It is extremely silly because the reality if they are going to be zerging your ass and than people complaining these hardcore guilds are doing. While people thinking they can win against large guilds with zergs will be doing the Pikachu case when they end up on the other end. Also no one is TALKING ABOUT OW pvp, this is only in relation to sieges. Also sieges running like dog crap with all the loss that comes to the server sounds irritating as hell if you see 4k people show up to make the performance bad. I'm impressed you think recruiting 2000 players is easy work you probably should get into politics for real lol. Throne and liberty has fast travel which contributes to zerging the whole map that is not true in AoC and with 2000 people in your clan and 83 nodes you only get 24 people per node if you distribute your forces, otherwise its impossible to do what you are suggesting. I don't think you understand the limitation of an actual world you need to travel Sieges should be about power, and power includes money, influence and politics as well as fighting skills Also you misunderstood me i'm always in the PvP guilds fighting against zergs so i guess what i'm saying is people should really stop crying about zergs and learn how to fight them That to me sounds like you aren't really fighting zergs or understanding them in any kind of competitive setting as you try to use the word "get good" Yet you aren't fighting against anyone good..... Also you thinking mega guilds wont' form and use zergs with a large amount of players in AoC is pretty wild. Based on how popular the game is you will have the most competitive groups work together and gate keep content by zerging. This was already shown to be the case in Throne and liberty to the point it ruined the pvp scene. BDO was also in the same boat with people passing off places and doing fake mock battles. So ill just bring up actual game examples. Cause its silly to think you are better than fighting 4 of yourself but that is the point of a zerg you vrs *multiple of you.
Liniker wrote: » Nerror wrote: » The limit on players in a castle siege mostly has to do with technical limits. First and foremost, the castle siege experience has to be decent from a lag/latency/fps perspective, or no one involved will be having any fun. 250v250 is their confirmed minimum amount of players, but they want to try to increase it to 500v500. If one side can only muster 100 players, the siege will still happen even if they are outnumbered by a lot. I'm strongly against 500v500 for castle sieges :x I think node sieges should hold these extremely massive no cap battles with thousand players or more (if they can achieve it like TL did) since node sieges everyone can participate and have very high stakes, but castle sieges I hope they make it as the top end game Guild content in a controled enviroment, 250v250 almost too much since most guilds wont be able to get those numbers online, but 500v500 is just no longer guild content and it becomes alliance vs alliance, which I really dislike
MartianApe wrote: » Mag7spy wrote: » MartianApe wrote: » Mag7spy wrote: » MartianApe wrote: » Now i’m a player that enjoys playing in small but well organized guilds so i’m not strange to been zerged and the frustration that brings, and I admit that in the current day and age content creators and streamers have a little bit too much power when it comes to creating zergs and running people over. However in a world where battles matter because they change the actual state of the world you can say those who win battles have the power to control the state of the world. I just don’t believe a small group of people should have all the power just because they are good at PvP and so increasing the number of people should be a valid response when you can’t win by skill alone. In my mind the winner of the battle should be the side with the best combination of 4 things: Skill (PvP players) Equipment (PvE players) Organization (Party leaders and/or shot callers) Numbers (Guild leaders and politician) The first 3 are fairly common in most MMOs while the fourth “Numbers”, there is usually not much to do other than recruiting more people for your guild. In Ashes though, there is Politics too, given the way the nodes system works and the fact that there is no fast travel, most guilds will have a base in one city and do activities around that city which means guilds will be competing for limited resources which in turn lead to frictions and battles, but also alliances when it makes sense. And so Guild leaders will do well by keeping good relationships with other guilds with common interests so in case a zerg comes by you have someone to ask for help. As i said, i don’t believe a small group of people should have all the power just because they are good at PvP because that usually turns to tyranny real quick. Zergs or the potential for a zerg keeps cocky PvPers in place. For this same reason I don't believe castle or node sieges should be instanced or player capped, since that would remove the political factor (Numbers) out of sieges which doesn’t make any sense to me given that the only reason for sieges is actual politics. We can have fair guild vs guild matches in a coliseum or something i will be the first to sign up for it, but sieges are not the place to define which guild is better at pvp, it's the place to find out which side is more influential and can convince more people their vision for the world is the best. Now there is a point in which zergs become a problem, this point in my mind is when the difference in number is so big that the fight doesn’t make sense anymore, specially when their only intention is trolling. I’m not arguing zergs are never a problem what i’m saying i guess is forcing equal numbers in fights is not the solution and recruiting more people/guilds to your side should be a valid strategy. I would love to hear what if people agree or not with this take and please don’t be too harsh on me this is my first post in this forum and English is not my first language Equal numbers is literarily the solution for siege you are trying to make a run around argument on why numbers should be a thing when numbers are already a thing in reality. You don't just have 500 or 250 guild members on at all times that are realizable first of all, it really isn't that easy. So numbers is already something that has a bit of challenge to it and some element of politics is needed to get the right people to ensure you have the highest chance of winning. Also we can look at a game that released already which is about zergs being Throne and liberty you ruin all elements of politics and you just have mega guilds on the server, or everyone working together to win and removing any kind of competition since its not a fight... If i somehow can bring 2000 more people to automatically win and just destroy all nodes that sounds like easy work. Not only do you need to reduce that there needs to be other caps so not just anyone can get thrown in without reason. If your group is attacking a node it should be mostly YOUR group. AkA guild, node, vassals, etc you pull from. People seriously need to get out of their head pvpers are better or with better gear so you should be able to zerg them to win. It is extremely silly because the reality if they are going to be zerging your ass and than people complaining these hardcore guilds are doing. While people thinking they can win against large guilds with zergs will be doing the Pikachu case when they end up on the other end. Also no one is TALKING ABOUT OW pvp, this is only in relation to sieges. Also sieges running like dog crap with all the loss that comes to the server sounds irritating as hell if you see 4k people show up to make the performance bad. I'm impressed you think recruiting 2000 players is easy work you probably should get into politics for real lol. Throne and liberty has fast travel which contributes to zerging the whole map that is not true in AoC and with 2000 people in your clan and 83 nodes you only get 24 people per node if you distribute your forces, otherwise its impossible to do what you are suggesting. I don't think you understand the limitation of an actual world you need to travel Sieges should be about power, and power includes money, influence and politics as well as fighting skills Also you misunderstood me i'm always in the PvP guilds fighting against zergs so i guess what i'm saying is people should really stop crying about zergs and learn how to fight them That to me sounds like you aren't really fighting zergs or understanding them in any kind of competitive setting as you try to use the word "get good" Yet you aren't fighting against anyone good..... Also you thinking mega guilds wont' form and use zergs with a large amount of players in AoC is pretty wild. Based on how popular the game is you will have the most competitive groups work together and gate keep content by zerging. This was already shown to be the case in Throne and liberty to the point it ruined the pvp scene. BDO was also in the same boat with people passing off places and doing fake mock battles. So ill just bring up actual game examples. Cause its silly to think you are better than fighting 4 of yourself but that is the point of a zerg you vrs *multiple of you. Dude I'm trying to tell you from the beginning there is no competitive settings siege should not be a competition. Plus if they can get 2k players as skilled as you i'm sorry to tell you the one that is not competitive is most likely you Also please stop bringing Throne and liberty is complete irrelevant to this discussion server size was 5k plus fast travel, it was pretty much designed for zergs you keep saying mega guilds, all i hear when you say that is guilds bigger than mine :'( :'( :'( Lets do some simple logic ok Big map + No TP + all sieges at the same time = a zergs can take a city but never control the server. and if they split to fight many nodes well that is not a zerg any more right Plus in this game resources are not unlimited so taking a city with 2k plus might not be even worth it in terms of profit. Each side should bring to the siege as many people as they can and the server allows with good performance which apparently is 500 v 500 or not even that so i'm not sure why you are bringing 2k players zergs to beging with but in any case 2k is only 20% of the max concurrent users which is not enough to dominate the server without another alliance to be able to fight back
Dripyula wrote: » For immersions sake I totally support this possibility. I think it will definitely make for some irreplacable, memorable moments. Just imagine the epic of it when your Castle is breached by +600 players while you only have... 300?
Mag7spy wrote: » MartianApe wrote: » Mag7spy wrote: » MartianApe wrote: » Mag7spy wrote: » MartianApe wrote: » Now i’m a player that enjoys playing in small but well organized guilds so i’m not strange to been zerged and the frustration that brings, and I admit that in the current day and age content creators and streamers have a little bit too much power when it comes to creating zergs and running people over. However in a world where battles matter because they change the actual state of the world you can say those who win battles have the power to control the state of the world. I just don’t believe a small group of people should have all the power just because they are good at PvP and so increasing the number of people should be a valid response when you can’t win by skill alone. In my mind the winner of the battle should be the side with the best combination of 4 things: Skill (PvP players) Equipment (PvE players) Organization (Party leaders and/or shot callers) Numbers (Guild leaders and politician) The first 3 are fairly common in most MMOs while the fourth “Numbers”, there is usually not much to do other than recruiting more people for your guild. In Ashes though, there is Politics too, given the way the nodes system works and the fact that there is no fast travel, most guilds will have a base in one city and do activities around that city which means guilds will be competing for limited resources which in turn lead to frictions and battles, but also alliances when it makes sense. And so Guild leaders will do well by keeping good relationships with other guilds with common interests so in case a zerg comes by you have someone to ask for help. As i said, i don’t believe a small group of people should have all the power just because they are good at PvP because that usually turns to tyranny real quick. Zergs or the potential for a zerg keeps cocky PvPers in place. For this same reason I don't believe castle or node sieges should be instanced or player capped, since that would remove the political factor (Numbers) out of sieges which doesn’t make any sense to me given that the only reason for sieges is actual politics. We can have fair guild vs guild matches in a coliseum or something i will be the first to sign up for it, but sieges are not the place to define which guild is better at pvp, it's the place to find out which side is more influential and can convince more people their vision for the world is the best. Now there is a point in which zergs become a problem, this point in my mind is when the difference in number is so big that the fight doesn’t make sense anymore, specially when their only intention is trolling. I’m not arguing zergs are never a problem what i’m saying i guess is forcing equal numbers in fights is not the solution and recruiting more people/guilds to your side should be a valid strategy. I would love to hear what if people agree or not with this take and please don’t be too harsh on me this is my first post in this forum and English is not my first language Equal numbers is literarily the solution for siege you are trying to make a run around argument on why numbers should be a thing when numbers are already a thing in reality. You don't just have 500 or 250 guild members on at all times that are realizable first of all, it really isn't that easy. So numbers is already something that has a bit of challenge to it and some element of politics is needed to get the right people to ensure you have the highest chance of winning. Also we can look at a game that released already which is about zergs being Throne and liberty you ruin all elements of politics and you just have mega guilds on the server, or everyone working together to win and removing any kind of competition since its not a fight... If i somehow can bring 2000 more people to automatically win and just destroy all nodes that sounds like easy work. Not only do you need to reduce that there needs to be other caps so not just anyone can get thrown in without reason. If your group is attacking a node it should be mostly YOUR group. AkA guild, node, vassals, etc you pull from. People seriously need to get out of their head pvpers are better or with better gear so you should be able to zerg them to win. It is extremely silly because the reality if they are going to be zerging your ass and than people complaining these hardcore guilds are doing. While people thinking they can win against large guilds with zergs will be doing the Pikachu case when they end up on the other end. Also no one is TALKING ABOUT OW pvp, this is only in relation to sieges. Also sieges running like dog crap with all the loss that comes to the server sounds irritating as hell if you see 4k people show up to make the performance bad. I'm impressed you think recruiting 2000 players is easy work you probably should get into politics for real lol. Throne and liberty has fast travel which contributes to zerging the whole map that is not true in AoC and with 2000 people in your clan and 83 nodes you only get 24 people per node if you distribute your forces, otherwise its impossible to do what you are suggesting. I don't think you understand the limitation of an actual world you need to travel Sieges should be about power, and power includes money, influence and politics as well as fighting skills Also you misunderstood me i'm always in the PvP guilds fighting against zergs so i guess what i'm saying is people should really stop crying about zergs and learn how to fight them That to me sounds like you aren't really fighting zergs or understanding them in any kind of competitive setting as you try to use the word "get good" Yet you aren't fighting against anyone good..... Also you thinking mega guilds wont' form and use zergs with a large amount of players in AoC is pretty wild. Based on how popular the game is you will have the most competitive groups work together and gate keep content by zerging. This was already shown to be the case in Throne and liberty to the point it ruined the pvp scene. BDO was also in the same boat with people passing off places and doing fake mock battles. So ill just bring up actual game examples. Cause its silly to think you are better than fighting 4 of yourself but that is the point of a zerg you vrs *multiple of you. Dude I'm trying to tell you from the beginning there is no competitive settings siege should not be a competition. Plus if they can get 2k players as skilled as you i'm sorry to tell you the one that is not competitive is most likely you Also please stop bringing Throne and liberty is complete irrelevant to this discussion server size was 5k plus fast travel, it was pretty much designed for zergs you keep saying mega guilds, all i hear when you say that is guilds bigger than mine :'( :'( :'( Lets do some simple logic ok Big map + No TP + all sieges at the same time = a zergs can take a city but never control the server. and if they split to fight many nodes well that is not a zerg any more right Plus in this game resources are not unlimited so taking a city with 2k plus might not be even worth it in terms of profit. Each side should bring to the siege as many people as they can and the server allows with good performance which apparently is 500 v 500 or not even that so i'm not sure why you are bringing 2k players zergs to beging with but in any case 2k is only 20% of the max concurrent users which is not enough to dominate the server without another alliance to be able to fight back You honestly are not going to be in competitive sieges gear / skill thing. Based on your knowledge / input it is showing you are lacking actual experience here. If you want to do logic we will do it based on the actual game and how it works, not your magic up logic. 1. You need to dec a place with a siege scroll, that scroll takes a lot of effort to make based on the level of the city. And there is cooldowns based on node progression as well as if you defend. So do not try to say sieges all happen at the same time when that is false information and nothing to do with logic. 2. Sieges are most likely going to get instanced out since its a set amount of people righting in them. By chance they are not or you still need to travel to the area. You will have AMPLE TIME to make your move towards the city and be ready for when the siege happens. Stop trying to use false logic like people don't know how to go somewhere for their event. 3. We are talking about upcapped wars with zergs, if it is not uncapped and even fights there is not much to talk about. 4.20% of the server is a lot when you are talking about sieges and high end content, that is going to be a large % of the strongest player base that will be getting those players together to do it. Please don't try to use a argument that the whole server works together to fight that 20% as some unrealistic point. If you want to make a argument there is a larger fraction of the server in another group than I would use that as my example for a zerg. 5. Stop trying to make it seem like most people want to fight 1v3+ ratio for siege which will be competitive. 6. You need to realize when people have all their mats in a city and its destroyed to a zerg people are going to be ok with losing all their items in storage to what they would think is BS even more so if it becomes common.