Mag7spy wrote: » The only convo around zergs is official node/castle siege anything else doesn't matter.
Aszkalon wrote: » Mag7spy wrote: » The only convo around zergs is official node/castle siege anything else doesn't matter. Very bold Words, Mag7spy. You think it won't matter if huge Numbers of People will sack every single one of your Caravans ? Or just bloody murder you ON THE SPOT for simply stepping outside your Node ? Psychological Warfare was already a thing in Alterac Valley (BG) in WoW around 2006 ... ...
MartianApe wrote: » We can have fair guild vs guild matches in a coliseum or something i will be the first to sign up for it, but sieges are not the place to define which guild is better at pvp, it's the place to find out which side is more influential and can convince more people their vision for the world is the best.
Aszkalon wrote: » MartianApe wrote: » We can have fair guild vs guild matches in a coliseum or something i will be the first to sign up for it, but sieges are not the place to define which guild is better at pvp, it's the place to find out which side is more influential and can convince more people their vision for the world is the best. Exactly. Since Node Sieges are k~iiinda connected to Node Politics - it shouldn't be a Scenario in which like +250 People are just "magically allowed" to fend off +500 or +750 People. This is not how War works. And Castle Sieges are War between Nodes, right ? Imagine not the Nodes with the most Players loyal to it rising to a Metropolis, but a single Node with around 250 Super-No-Life~ing(lol) Workaholic-Elitist Players who play the Game +12 Hours everyday if they must. Pandering to the few and fxxx over the many is what has destroyed Planetside Two ... ... A Game supposed to support MASSIVE BATTLES between MASSIVE Numbers of Players - and it is an almost completely empty Husk now. Despite all the Growth that happened after "Lattice*" made it into the Game ... ... Imagine pissing off Hundreds of HUNDREDS of Players, by denying them to "ZERG" a Node they want to subdue into a Vassal to expand into a little Node-Empire,(( which can/will ACTUALLY be important for "Empyrean" Elves who want to more or less enforce "their" ideal Empire on which Place ever on the World of Verra )), simply denying them to back up their 250 Attackers against 250 Defenders who just happen to be Ultra-Psycho-Geared(lol) and who can fend off everyone endlessly more or less easily and forever, OR CONQUER everyone and every other Node, despite being outnumbered One to Two - or One to Three. Angering and pissing off the Masses ? To satisfy the Elitist Mindset of the fewer ? Not good. I can see THIS as the only thing, that can actually kill the Game in the long Run. This is right now my only Worry and Concern. I am not afraid and in fear of being zerged into Oblivion. I am afraid of what happens when ONCE AGAIN - the great Masses - the great Majority of the Playerbase, is pissed off ONCE AGAIN, to satisfy the Illusion of the few that they matter more and are like Kings compared to everyone else - and everyone else is just a Pawn. They are not. They never were. They never will be. I never knew their Names in WoW and i never wanted to. I never wanted to know who the Top 100 Players or Top 10 in PvP on a Server were. Please Gods of Verra spare Ashes of Creation this Fate. We could also have this Option of making SERVER-TYPES just for this ... ... - The "Chastity-Belt"-Servers, (Defenders and Attackers are always locked in equal Numbers, so there is no Ouwie in the Minds of People) or the : - Going in raw, prepare yourself/your an**/lol -TOTAL RISK and total Reward Servers for War/PvP. Yes i intentionally want to mock this "SAFE-PLAY Mentality" regarding Nodes with the Chastity Belt Naming of the Servers and i admit i might be a bit to vulgar with the other Names. Let's call it just the " TOTAL RISK and total Reward Servers for War/PvP " as a Second Type if we must. :-3
Mag7spy wrote: » I don't agree since this is a game, if we are talking about RL no one is going to war so everything doesn't get destroyed and we have nothing left.
NiKr wrote: » And if the siege is for a metro - there'd be thousands of people registered as defenders, yet only 500 (if Intrepid even succeed at achieving that goal) can defend the node in a siege. And a metro falling is supposed to be a huge event on the server and impact a ton of people, so, once again, if majority of allies can do nothing about their metro falling - imo that's a pretty bad thing.
Aszkalon wrote: » Mag7spy wrote: » I don't agree since this is a game, if we are talking about RL no one is going to war so everything doesn't get destroyed and we have nothing left. Hence the Servers-Types. You don't need to be afraid to lose it all, if you can "chose" if Node Sieges should always have equal Numbers, or if Zergs can decide the Fate of Nodes on a Server.
Otr wrote: » Maybe one day this guy will want to make a video about an AoC siegehttps://twitter.com/smartereveryday/status/1778528320910721343
Mag7spy wrote: » @Dripyula since you are the most reasonable one in this thread that has understood what I'm saying.
Mag7spy wrote: » I'm going to offer literal game proof what happens when you allow players to use zergs for content. There is no casuals coming together to have stopped this to the point it ruined the server and the pvp scene (though they are broken up now do to drama but this could happen on a much larger scale) Hardcore guilds with tools to zerg servers and content ,t with people with the time and skill to do it. Casuals are not the zergs its hardcore guilds getting even more power and control.https://www.reddit.com/r/throneandliberty/comments/18vcyut/kanon_and_his_onehp_guild_with_17_alliances_have/
Aszkalon wrote: » So these "Hardcore Guilds" simply have the best Ability to band People together. I think i get it. And then People are no longer motivated to try and stand up against a single, overwhelming Force. They don't try to "counter" this Force. They more like just go with the Flow, right ? I can see where the Problem in this lies. If People will behave exactly the same in Ashes of Creation : a few Guilds will hold all the Power on a Server together.
Jam21 wrote: » It is like this, yes, but there are 2 things: 1) If there are at least 2 different "top" guilds on a server (like really different in organization, principles & having a lot of beef with each other), there will always be action for even smaller guilds, because in the shadow of bigwar a lot of things happen on a populated server.... Trust me in games of old I've seen A LOT of scenarios where at some point because of various reasons "dominant" guilds collapsed and unlikely underdogs grabbed the remains. 2) The problem really can be if there is either one dominant guild (or 2, but they are only "mock/fake enemies" , while in fact their leaders and top officers are good friends and their goals in the game much aligned). Such situation is called "swamp" and is bad for server, yes - because they grab all goodies and smaller fish cannot even dream of competing with them. However, even in these cases this swamp is often drained...from the inside. There are always people inside the dominant guild who don't like the leadership or think they have been wronged or whatever...and when enough people think this way they strike out on their own,. Being well geared, experienced & organized on par with their former guildmates, and they often rely on support from smaller guilds as meatshield - everyone is interestred in the downfall of dominant scum...
NiKr wrote: » akabear wrote: » Actually, if Ashes does follow a similar castle mechanic as L2 as they appear to be doing, it might just be possible but rare for a small inconsequential guild to ninja in at the right time to take ownership during the siege. That small guild would have to somehow get into the siege though. Which, right now, I don't think they'll be able to do.
akabear wrote: » Actually, if Ashes does follow a similar castle mechanic as L2 as they appear to be doing, it might just be possible but rare for a small inconsequential guild to ninja in at the right time to take ownership during the siege.
akabear wrote: » Isn`t the ability to enter a siege by signup in advance, in which case it is a first in first served basis?
NiKr wrote: » akabear wrote: » Isn`t the ability to enter a siege by signup in advance, in which case it is a first in first served basis? Yep. You gotta come to the castle and cast a sieging scroll. And there'll be a cap on siege members so the big guilds can just have their sub-guilds sign up first, while they PK any other scroll bearer. The member list gets filled and, supposedly, no one else will be able to attend the siege.
akabear wrote: » A) A small guild or big guild will have equal chance IF the signup is limited to an individual guild leader only.. where as if I guess signup is by anyone within a guild on behalf of the guild, then numbers matter.
akabear wrote: » I guess, if the guild is a mega guild, it is a first in first served as the quantity of signups will be met.. however I still think that a mega guild will still be made of multiple guilds..
NiKr wrote: » Yep. You gotta come to the castle and cast a sieging scroll. And there'll be a cap on siege members so the big guilds can just have their sub-guilds sign up first, while they PK any other scroll bearer. The member list gets filled and, supposedly, no one else will be able to attend the siege.