Dygz wrote: » Otr wrote: » I don't like the NW toggle system. And having separate servers is like a permanent toggle you choose when you make a character. Is somewhat better but I still have doubts about that. Not from player base size but from developers ability to stay true to the PvP side of game while the majority of players might be on the PvE side. I prefer some players who would go to PvE servers to actually try to play and become PvX players. And some to not come at all. Of course, you don't like the NW toggle system. Why did you think needed to tell me that?
Otr wrote: » I don't like the NW toggle system. And having separate servers is like a permanent toggle you choose when you make a character. Is somewhat better but I still have doubts about that. Not from player base size but from developers ability to stay true to the PvP side of game while the majority of players might be on the PvE side. I prefer some players who would go to PvE servers to actually try to play and become PvX players. And some to not come at all.
Otr wrote: » Will it be logarithmic or exponential? Logarithmic means the added corruption becomes smaller with each additional kill.
CROW3 wrote: » Otr wrote: » Will it be logarithmic or exponential? Logarithmic means the added corruption becomes smaller with each additional kill. I’m hoping logarithmic. That curve accelerates faster than a linear scale, but begins to flatten out at some threshold - it could be 100 kills or 10, but at some point there’s a diminishing return on punishment. Particularly if you need to pay it down.
Dygz wrote: » I think I already answered that. We don't need to agree on the usages we prefer. If it's a player who typically plays Arena on PvE servers because they don't enjoy non-consensual PvP - it doesn't really matter whether we call them a PvPer or a PvEer - that player most likely will not be playting Ashes because they don't like to play MMORPGs on PvP servers or PvP-Optional servers. So, they are basically going to be in the same category as players who play on PvE-Only servers - even if they sometimes like to PvP. A rose by any other name is still a rose. If you want to come up with a label for players who like consensual PvP sometimes but hate non-consensual PvP - go for it.
Dygz wrote: » It's not really even about being killed. Rather it's about want to have full control over when you participate in PvP combat and when you don't. Rather than some random gamer deciding for you when you must participate in PvP combat. Who wins or loses is mostly irrelevant - especially if that's going to add more than 5-10 minutes to your play session goals. Ashes has The Open Seas. With no deterrents.
Dygz wrote: » Nope. I play hardcore hours, so I can usually complete that kind of quest fairly quickly when there is low server population. On PvE servers, other players cannot disrupt my play session goals. That only ever occurs with non-consensual PvP.
Depraved wrote: » I've always found that other players disrupt my play session and I cant just kill them (no owpvp). if anything, best I can do is mob drop them xD but some of them also try to do that to me >_>
Dygz wrote: » I categorize by the server type the player plays on - so, for me, PvP players who play on PvE servers in WoW because they don't like "Open World PvP" would be PvEers.
NiKr wrote: » Depraved wrote: » I've always found that other players disrupt my play session and I cant just kill them (no owpvp). if anything, best I can do is mob drop them xD but some of them also try to do that to me >_> Yep, I had the same feeling when I tried wow. Couldn't stand that someone else was taking mobs near me and I couldn't do shit about it.
Depraved wrote: » Dygz wrote: » It's not really even about being killed. Rather it's about want to have full control over when you participate in PvP combat and when you don't. Rather than some random gamer deciding for you when you must participate in PvP combat. Who wins or loses is mostly irrelevant - especially if that's going to add more than 5-10 minutes to your play session goals. Ashes has The Open Seas. With no deterrents. does it bother you if you want to farm a mob to finish a quest, but there are people killing the mob and you cant finish your quest? do you feel like you don't have control because some random gamers wont let you finish your quest? in pve servers I mean.
Depraved wrote: » well, I envy you, because when I've played games with no open world PVP (combat) I used to rage pretty often because of people farming where I am, etc. and that's back then when I used to play 10-15 hours a day...i rather finish something in 30 mins than in 1 or 2 hours, even if I play all day. I've always found that other players disrupt my play session and I cant just kill them (no owpvp). if anything, best I can do is mob drop them xD but some of them also try to do that to me >_>
blat wrote: » Yeah I can't even imagine this gameplay. I'd have quit decades ago. These are games that revolve around combat; in general the most consequential choice you make for your character is class (primary archetype) which is all about combat. The story, lore, environment etc is also all centred around conflict (factions/nodes/religions/resources etc etc) Then, you are standing next to your "sworn enemy".. and all you can do is engage in /emote warfare. Ridiculous. Totally beyond immersion-breaking. Game-breaking IMO.
Dygz wrote: » blat wrote: » Yeah I can't even imagine this gameplay. I'd have quit decades ago. These are games that revolve around combat; in general the most consequential choice you make for your character is class (primary archetype) which is all about combat. The story, lore, environment etc is also all centred around conflict (factions/nodes/religions/resources etc etc) Then, you are standing next to your "sworn enemy".. and all you can do is engage in /emote warfare. Ridiculous. Totally beyond immersion-breaking. Game-breaking IMO. That MMORPGs rely so heavily on combat is a detriment to the RPG aspect of MMO RPG. RPG classes are not really intended to be all about combat. So instead of tripling-down on Class (Primary Archetype) being all about combat - as tech improves, MMORPG classes should provide more Skills and abilities that are non-combat. Seems like project Ghost by Fantastic Pixel Castle is heading in that direction. And I expect to be playing that most of the time - if it releases. Also because I am a commie/hippie non-competitive Carebear, I'm unlikely to have "sworn enemy" - especially not another player.
blat wrote: » Would the PvEers out there be opposed to PvPers receiving a small (but not insignificant) buff to exp gained in return for perma-flagging? Personally I'd be willing to perma flag, or at least play under firmer flagging rules, as long as the game rewards / compensates for it. I'd also argue that me perma-flagging makes non-consensual PvP less likely for PvEers. EDIT: to add to this, ideally corruption would still be incurred when killing combatants that are significantly lower in level.
blat wrote: » and you can't attack the enemy stood next to you (on a PvE server)... is totally absurd.
Dygz wrote: » I would never under any circumstances perma-flag for PvP combat.