NiKr wrote: » blat wrote: » and you can't attack the enemy stood next to you (on a PvE server)... is totally absurd. Oh, and just to make it clear, I wasn't talking about pve servers or enemies. I was annoyed that another dude being of my faction was preventing me from removing him from the location. This is why I always disliked faction-based games.
blat wrote: » and you can't attack the enemy stood next to you (on a PvE server)... is totally absurd.
blat wrote: » I'm obviously talking about PvPers having the option to perma flag and being incentivised to do so, via say a buff to exp gained
blat wrote: » Would the PvEers out there be opposed to PvPers receiving a small (but not insignificant) buff to exp gained in return for perma-flagging?
Dygz wrote: » I guess I don't understand how this suggestion negates the current design of The Open Seas auto-flagging everyone for PvP combat.
blat wrote: » It doesn't. I'm attempting to be constructive here, btw! I'm referring to the original point in this thread. IE: the weird* dynamics that come with the opt-in flagging system. (* Weird to those of us who prefer an always-on PvP environment) Regardless, I wonder: A: would PvEers be opposed to PvPers receiving an exp buff in exchange for the PvPers perma-flagging? B: would PvPers consider perma-flagging if they received such a buff to exp?
blat wrote: » blat wrote: » Would the PvEers out there be opposed to PvPers receiving a small (but not insignificant) buff to exp gained in return for perma-flagging? Pretty clear no? Dygz wrote: » I guess I don't understand how this suggestion negates the current design of The Open Seas auto-flagging everyone for PvP combat. It doesn't. I'm attempting to be constructive here, btw! I'm referring to the original point in this thread. IE: the weird* dynamics that come with the opt-in flagging system. (* Weird to those of us who prefer an always-on PvP environment) Regardless, I wonder: A: would PvEers be opposed to PvPers receiving an exp buff in exchange for the PvPers perma-flagging? B: would PvPers consider perma-flagging if they received such a buff to exp?
blat wrote: » It doesn't. I'm attempting to be constructive here, btw!
blat wrote: » Regardless, I wonder: A: would PvEers be opposed to PvPers receiving an exp buff in exchange for the PvPers perma-flagging?
blat wrote: » B: would PvPers consider perma-flagging if they received such a buff to exp?
blat wrote: » Pretty clear no?
blat wrote: » It doesn't. I'm attempting to be constructive here, btw! I'm referring to the original point in this thread. IE: the weird* dynamics that come with the opt-in flagging system. (* Weird to those of us who prefer an always-on PvP environment)
blat wrote: » Regardless, I wonder: A: would PvEers be opposed to PvPers receiving an exp buff in exchange for the PvPers perma-flagging? B: would PvPers consider perma-flagging if they received such a buff to exp?
GrilledCheeseMojito wrote: » blat wrote: » blat wrote: » Would the PvEers out there be opposed to PvPers receiving a small (but not insignificant) buff to exp gained in return for perma-flagging? Pretty clear no? Dygz wrote: » I guess I don't understand how this suggestion negates the current design of The Open Seas auto-flagging everyone for PvP combat. It doesn't. I'm attempting to be constructive here, btw! I'm referring to the original point in this thread. IE: the weird* dynamics that come with the opt-in flagging system. (* Weird to those of us who prefer an always-on PvP environment) Regardless, I wonder: A: would PvEers be opposed to PvPers receiving an exp buff in exchange for the PvPers perma-flagging? B: would PvPers consider perma-flagging if they received such a buff to exp? A. It depends on the multiplier, doesn't it? I'm not opposed to the idea, but it's very easy to come up with a number that leads to PvE becoming a second class citizen unless other compensation is provided. B. If you mean flag at all times forever from account creation, I wouldn't do it. Some days I just want to go pick some herbs undisturbed and would find it really annoying to have to be subjected at all times to it, in a game that *claims* to be PvX. If you're locked in to flagging permanently I would just play something else more clearly designed to be PvP only.
blat wrote: » A: would PvEers be opposed to PvPers receiving an exp buff in exchange for the PvPers perma-flagging?
SongRune wrote: » blat wrote: » Regardless, I wonder: A: would PvEers be opposed to PvPers receiving an exp buff in exchange for the PvPers perma-flagging? B: would PvPers consider perma-flagging if they received such a buff to exp? What's the point? The goal seems to be giving the PvP players an advantage over PvE players in PvE progression for... being PvP players? What does a PvE player get out of this, or is it just a strict disadvantage? I don't really like the idea of "flag up or lose out", personally.
Azherae wrote: » blat wrote: » A: would PvEers be opposed to PvPers receiving an exp buff in exchange for the PvPers perma-flagging? I generally choose not to play games that can't come up with better than this.
blat wrote: » SongRune wrote: » blat wrote: » Regardless, I wonder: A: would PvEers be opposed to PvPers receiving an exp buff in exchange for the PvPers perma-flagging? B: would PvPers consider perma-flagging if they received such a buff to exp? What's the point? The goal seems to be giving the PvP players an advantage over PvE players in PvE progression for... being PvP players? What does a PvE player get out of this, or is it just a strict disadvantage? I don't really like the idea of "flag up or lose out", personally. A PvEer gets the advantage of reduced non-consensual PvP activity. Well the point really would be to compensate PvPers to remain flagged. Yknow because the game is about conflict. Risk v reward, etc etc.
blat wrote: » Yknow because the game is about conflict. Risk v reward, etc etc.
blat wrote: » A: it does def depend on the multiplier. I guess the reason I've gone with an exp gain specifically is to offset for the increased downtime that comes with PvP, exp loss from deaths etc. Seems to me like a reasonable balance could be found that could give everyone what they want. B: yeah fair. Those details could be debated though. IE: a toggle that can be set in town / your home node etc.
Dygz wrote: » blat wrote: » A: it does def depend on the multiplier. I guess the reason I've gone with an exp gain specifically is to offset for the increased downtime that comes with PvP, exp loss from deaths etc. Seems to me like a reasonable balance could be found that could give everyone what they want. B: yeah fair. Those details could be debated though. IE: a toggle that can be set in town / your home node etc. I don't consider it an offset since PvPers already have a half-normal reduction in death pnealties.
Azherae wrote: » blat wrote: » Yknow because the game is about conflict. Risk v reward, etc etc. A useful note is probably that this is the fundamental difference between us and 'you' (or Steven). We don't want to play a game 'about conflict'. We want to play 'a Fantasy game about Nodes which allows reasonable/meaningful conflict'.
blat wrote: » Azherae wrote: » blat wrote: » Yknow because the game is about conflict. Risk v reward, etc etc. A useful note is probably that this is the fundamental difference between us and 'you' (or Steven). We don't want to play a game 'about conflict'. We want to play 'a Fantasy game about Nodes which allows reasonable/meaningful conflict'. All respect but we are on an Ashes forum right, the brainchild of Steven who has repeatedly declared conflict and risk v reward to be central to gameplay. We're not necessarily discussing our personal hopes and dreams for MMOs generally.
Azherae wrote: » blat wrote: » Azherae wrote: » blat wrote: » Yknow because the game is about conflict. Risk v reward, etc etc. A useful note is probably that this is the fundamental difference between us and 'you' (or Steven). We don't want to play a game 'about conflict'. We want to play 'a Fantasy game about Nodes which allows reasonable/meaningful conflict'. All respect but we are on an Ashes forum right, the brainchild of Steven who has repeatedly declared conflict and risk v reward to be central to gameplay. We're not necessarily discussing our personal hopes and dreams for MMOs generally. Ashes is still a little unclear for some of us, you see. Don't worry, we'll probably realize and leave eventually. It's just taking a long time.