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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Pile of ashe
Asmodeus
Member, Alpha Two
I find the concept of a dead corpse turning into ashes rather unappealing. I would much prefer to see a body remaining on the ground after a player is killed. It feels more realistic and is much more visually appealing to me.
Will there be a setting to turn on/off [PILE OF ASHE] on death?
Will there be a setting to turn on/off [PILE OF ASHE] on death?
0
Comments
there is a reason why they turn into Ashes, I find this really cool, and there shouldn't be a way to turn this off
Valorant did it, so why shouldn't this game have it aswell.
I completely agree with this feature. By the way, I also don't like a pile of ashes in the form of a corpse.
We can probably all guess the Reason, can we ?
It will save Frames. Data-Burden. The Details that get bigger and bigger and bigger the more People fight in a single Location. It is there to save Power so that the Game runs a bit smoother, doesn't it ?
Takes less Power to animate. Hence, the tiny pile of Ash. ^.^
If you are a Madman with a NASA-Computer (lol) then by all means, turn it off in a Mass Battle in Case that Option would exist in the Game. But then your Game might crash. ^.^;"
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
well, valorant didn't have to keep track of thousands of corpses on the same spot =x that's probably good reason for not keeping the body in the game after death. not sure how res will work tho, or if you will be able to stay dead or you will be forced to respawn immediately or almost immediately.
If thousands of players can be in one spot, casting spells, walking, and attacking, I believe that having corpses lying around wouldn't significantly harm the overall performance of the game as much as the same player being alive and casting spells and doing all sorts if things. Additionally, the corpses wouldn't stay there forever, would they?
but yeah Idk for how long they gonna stay there. but I could be quite annoying for other players if more people keep coming back and now you have corpses, then people alive, then dying. it can be annoying for other players. its visual aids. it hard to explain unless you have experienced it yourself and got annoyed by it T_T
I'm not really against or in favor of such setting, I was only replying on why valorant probably did it and ashes wont
If Ashes is going to have immovable, static corpses, it is FAR better than they be ash.
Its not any single part of a game that kills its performance, its the aggregation of all the parts together... and thus the optimization of all of them together that allow for smooth gameplay.
Yes, "right now". This game isn't even close to beta.
We must just take care not to accidentally call them Bonfires.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
It is highly unlikely to change.
And it isn't that we can't use cosmetics, it is that every player character will be drawn using a default model.
That is actually a smart thought. In a gigantic PvP battle with +200 vs +200 players, instead of the dead bodies in WoW for example, if the ashpile is smartly done, it would cost much less polygons to animate.
But also not a fan of it. I like dead bodies more.
No necrophile of course.