willowisp wrote: » Thoughts ?
RocketFarmer wrote: » I think where most games miss the point on a major aspect of summoning is the struggle to control the summoned entity. Maybe because it’s a let’s pretend thing where the player gets to smash stuff or have their pet do so.
Mag7spy wrote: » A summoner should be fighting through their summons with limited other utilities they can use on top of things (of course they will have basic attacks rng / melee but shouldnt be effective with it). If they can do more dmg than just using summons, summons need to be heavily nerfed which gets away fromth e whole point of the class. IF you want to fight and not just use summons id say don't play a summoner.
Azherae wrote: » Mag7spy wrote: » A summoner should be fighting through their summons with limited other utilities they can use on top of things (of course they will have basic attacks rng / melee but shouldnt be effective with it). If they can do more dmg than just using summons, summons need to be heavily nerfed which gets away fromth e whole point of the class. IF you want to fight and not just use summons id say don't play a summoner. I'll disagree with this one, Intrepid. A summoner should at least have the option of fighting alongside their summon, perhaps even being slightly stronger than that summon. The gameplay 'fun' of summoning is having techniques and tactics that rely on proper control and positioning of two or more characters rather than just one, and the skills related to that management. Summoning something powerful to act as a proxy for you and then not fighting isn't worth pursuing as a primary concept of Summoner in a game where you also aren't allowing people to transform. I think that's a form of Summoner you should be able to play, certainly, but it'd be a disservice to a lot of the Summoner players I know, if their main base concept was just 'choose which avatar to summon and step back'.
Depraved wrote: » Azherae wrote: » Mag7spy wrote: » A summoner should be fighting through their summons with limited other utilities they can use on top of things (of course they will have basic attacks rng / melee but shouldnt be effective with it). If they can do more dmg than just using summons, summons need to be heavily nerfed which gets away fromth e whole point of the class. IF you want to fight and not just use summons id say don't play a summoner. I'll disagree with this one, Intrepid. A summoner should at least have the option of fighting alongside their summon, perhaps even being slightly stronger than that summon. The gameplay 'fun' of summoning is having techniques and tactics that rely on proper control and positioning of two or more characters rather than just one, and the skills related to that management. Summoning something powerful to act as a proxy for you and then not fighting isn't worth pursuing as a primary concept of Summoner in a game where you also aren't allowing people to transform. I think that's a form of Summoner you should be able to play, certainly, but it'd be a disservice to a lot of the Summoner players I know, if their main base concept was just 'choose which avatar to summon and step back'. I disagree on how things should be or not. i agree with the fun / engagement of the summoner is controlling more than one character at a time, but there isn't any reason why you cant use the pet as the DD and the master as the support, for example, or the other way around. look at old aion and l2. in aion, you mostly use the master, and the pet is a support for the master. in l2, you mostly use the pet and the master is a support for the pet. opposite styles of summoner, both games made by the same company, both characters are quite enjoyable and fun. I'm not sure what transforming has to do with anything. look at diablo. some people like raising an army of the dead, and some others like playing daggermancer. but fun.
Azherae wrote: » Depraved wrote: » Azherae wrote: » Mag7spy wrote: » A summoner should be fighting through their summons with limited other utilities they can use on top of things (of course they will have basic attacks rng / melee but shouldnt be effective with it). If they can do more dmg than just using summons, summons need to be heavily nerfed which gets away fromth e whole point of the class. IF you want to fight and not just use summons id say don't play a summoner. I'll disagree with this one, Intrepid. A summoner should at least have the option of fighting alongside their summon, perhaps even being slightly stronger than that summon. The gameplay 'fun' of summoning is having techniques and tactics that rely on proper control and positioning of two or more characters rather than just one, and the skills related to that management. Summoning something powerful to act as a proxy for you and then not fighting isn't worth pursuing as a primary concept of Summoner in a game where you also aren't allowing people to transform. I think that's a form of Summoner you should be able to play, certainly, but it'd be a disservice to a lot of the Summoner players I know, if their main base concept was just 'choose which avatar to summon and step back'. I disagree on how things should be or not. i agree with the fun / engagement of the summoner is controlling more than one character at a time, but there isn't any reason why you cant use the pet as the DD and the master as the support, for example, or the other way around. look at old aion and l2. in aion, you mostly use the master, and the pet is a support for the master. in l2, you mostly use the pet and the master is a support for the pet. opposite styles of summoner, both games made by the same company, both characters are quite enjoyable and fun. I'm not sure what transforming has to do with anything. look at diablo. some people like raising an army of the dead, and some others like playing daggermancer. but fun. I didn't say that. I said we shouldn't be limited. Sorry if I spoke in a confusing way. Intrepid, if it helps at all, Depraved's simplification/correction of my stance is something I agree with. I hope that clarifies.
Mag7spy wrote: » Azherae wrote: » Mag7spy wrote: » A summoner should be fighting through their summons with limited other utilities they can use on top of things (of course they will have basic attacks rng / melee but shouldnt be effective with it). If they can do more dmg than just using summons, summons need to be heavily nerfed which gets away fromth e whole point of the class. IF you want to fight and not just use summons id say don't play a summoner. I'll disagree with this one, Intrepid. A summoner should at least have the option of fighting alongside their summon, perhaps even being slightly stronger than that summon. The gameplay 'fun' of summoning is having techniques and tactics that rely on proper control and positioning of two or more characters rather than just one, and the skills related to that management. Summoning something powerful to act as a proxy for you and then not fighting isn't worth pursuing as a primary concept of Summoner in a game where you also aren't allowing people to transform. I think that's a form of Summoner you should be able to play, certainly, but it'd be a disservice to a lot of the Summoner players I know, if their main base concept was just 'choose which avatar to summon and step back'. Sounds like one broken class to me imo, remember i didn't say sit back i said should have limited utilities skills (defensive, control / unit control, attack, etc), and have basic attacks. You are fully engaged in the fight having things you can do, but the whole point is trying to balance it out so a summoner units can be a threat. And you have gameplay around them with how they work and how you manage them. The more dmg you do the less dmg summons will be able to do, as you reach the ttk even faster. Though in a game with augments there can be subsets of summoners that have their summons do less dmg and let them do more dmg themselves. Maybe summoner / fighter.
Azherae wrote: » Mag7spy wrote: » Azherae wrote: » Mag7spy wrote: » A summoner should be fighting through their summons with limited other utilities they can use on top of things (of course they will have basic attacks rng / melee but shouldnt be effective with it). If they can do more dmg than just using summons, summons need to be heavily nerfed which gets away fromth e whole point of the class. IF you want to fight and not just use summons id say don't play a summoner. I'll disagree with this one, Intrepid. A summoner should at least have the option of fighting alongside their summon, perhaps even being slightly stronger than that summon. The gameplay 'fun' of summoning is having techniques and tactics that rely on proper control and positioning of two or more characters rather than just one, and the skills related to that management. Summoning something powerful to act as a proxy for you and then not fighting isn't worth pursuing as a primary concept of Summoner in a game where you also aren't allowing people to transform. I think that's a form of Summoner you should be able to play, certainly, but it'd be a disservice to a lot of the Summoner players I know, if their main base concept was just 'choose which avatar to summon and step back'. Sounds like one broken class to me imo, remember i didn't say sit back i said should have limited utilities skills (defensive, control / unit control, attack, etc), and have basic attacks. You are fully engaged in the fight having things you can do, but the whole point is trying to balance it out so a summoner units can be a threat. And you have gameplay around them with how they work and how you manage them. The more dmg you do the less dmg summons will be able to do, as you reach the ttk even faster. Though in a game with augments there can be subsets of summoners that have their summons do less dmg and let them do more dmg themselves. Maybe summoner / fighter. I'll leave this to Depraved. Cause I can't be sure you're not just salty about Nova, and I don't wanna deal with that. You're probably not, but I rather not take the risk for no reward.