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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
"Summoners may also have the ability to transfer pain to their summons, meaning that a portion of damage or threat taken by the summoner can be transferred to their summon instead.[7]" (from Wiki and an inspiration from Lineage2 summoners, but I guess as you were the one to write it you may know it already).
that's an interesting idea but can also get annoying. like when u needed 8357475 other ppl to buff u every time u wanted to craft something T_T
They can be weapons, armor, traditional pets; let’s not limit them to just one thing.
What a Summoner is by Intrepids definition is a utilitarian class with a unique tool-kit. I rather not play a Demo Lock or a Spiritmaster . I rather see new takes on what a Summoner can be as described in the wiki.
Maybe its a dumb idea, but that is how I picture a summoner class in an mmo. Having permanent summons out is boring and promotes afk/kiting playstyle. Also with the above playstyle it means you can have countless options on summons, as each summon is basically just another skill slot.
Things I look for in a summoner:
1. Minions feel meaningful. Not just a DOT that has to run around.
2. I feel meaningful. More to do than just press the summon button.
3. Team tactics even during solo play. Use minions to tank hits, trying to flank enemies, everyone target the healer!
4. Thematically cool. The subclasses can really give people a choice on their flavor of summons (Undead, Elementals, spirit swords, etc)
I wanted it to have Skills with mobility and even a little more resistance for the summoner himself, and for them to really be a more versatile and utilitarian class. With invocations that help you In everything, not just in battles.
Thanks for letting me know and onto this Knowledge. Take my Like, good Sir. 🫡
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)
What i would like to see is having a big CD that summons even more minions but also have interactions between them, say fusing them together to create a monstrosity with special attacks focused on AoE, single target, speed or slows. something along those lines to create a proper feel of "commanding" your minions to do bizzar things to aid you in your goal.
Then again im already happy if i have 50 small minions surrounding me.
Especially 'necromancer'.
Personally, I like my necromancers to stand back and have their minions (multiple) do the dirty work, while you manage them and throw a few spells here and there when needed.
Diablo 2 necro/Everquest (pre-PoP) necro come to mind as peak necromancer gamplay styles for me.
Very much looking forward to what Ashes will do with the necromancer class.
The vision that Summoner will be a jack-of-all-trades and can fill holes in parties. The problem with this is usually that they are decent at all things but not good at anything. Hopefully, they can bring something unique to raid size groups or if they are specced right can actually be as good as the role they replace.
I imagine they'll be just fine at each role, but not all at the same time, and only through their pets.
Sort of like the (correct me if I'm wrong, it's been a decade or so) magician? In everquest.
You could have different pets for different roles. In AoC I imagine there will be some pets that supply heals, some that tank, and some that DPS, etc.
That's just my head canon though. Guess we'll have to see!