Finov wrote: » The most important thing is that the pets move quickly and constantly attack the enemy in motion, otherwise it is very insulting to look at how your pet cannot reach the goal. Nothing else matters.
Githal wrote: » Finov wrote: » The most important thing is that the pets move quickly and constantly attack the enemy in motion, otherwise it is very insulting to look at how your pet cannot reach the goal. Nothing else matters. well depends, if for example 1 of the sub classes has really strong summon, but is slow, with no mobility. The gameplay may resolve around you using your spells to slow the target, or to push him toward your pet. and ect, so your pet reach them, and once it reaches them it can have some roots and abilities that makes disengaging hard.
Aszkalon wrote: » A Summoner should have at least One Skill that deflects or distributes and spreads Damage directly made on him, mostly or fully onto the Summons, though. This way, you can never kill the Summoner without needing to take care of his Summons first. A good way to keep People occupied on the full Summoner's Power.
Mico wrote: » So here is an off-topic question, when it comes to summoner classes. Do you feel like Summoners should have pets that provide non-combat buffs? Such as for crafting or gathering? More of a utility summons, rather than for combat.
ArnasPanika wrote: » "Summoners may also have the ability to transfer pain to their summons, meaning that a portion of damage or threat taken by the summoner can be transferred to their summon instead.[7]" (from Wiki and an inspiration from Lineage2 summoners, but I guess as you were the one to write it you may know it already).