Aszkalon wrote: » A Summoner should have at least One Skill that deflects or distributes and spreads Damage directly made on him, mostly or fully onto the Summons, though. This way, you can never kill the Summoner without needing to take care of his Summons first. A good way to keep People occupied on the full Summoner's Power.
Mico wrote: » So here is an off-topic question, when it comes to summoner classes. Do you feel like Summoners should have pets that provide non-combat buffs? Such as for crafting or gathering? More of a utility summons, rather than for combat.
ArnasPanika wrote: » "Summoners may also have the ability to transfer pain to their summons, meaning that a portion of damage or threat taken by the summoner can be transferred to their summon instead.[7]" (from Wiki and an inspiration from Lineage2 summoners, but I guess as you were the one to write it you may know it already).
Texas wrote: » Okay, my actual concern: The vision that Summoner will be a jack-of-all-trades and can fill holes in parties. The problem with this is usually that they are decent at all things but not good at anything. Hopefully, they can bring something unique to raid size groups or if they are specced right can actually be as good as the role they replace.
willowisp wrote: » Thoughts ?
Nephleim wrote: » We just need more confirmed info on the class... right now the wiki has some info but a lot of it is older from previous live streams and small comments here and there.
Taleof2Cities wrote: » Nephleim wrote: » We just need more confirmed info on the class... right now the wiki has some info but a lot of it is older from previous live streams and small comments here and there. Summoner is part of the 2025 Alpha-2 roadmap, Nephleim. You’ll have to be patient with the devs … they can’t do everything at once.