Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
"Summoners may also have the ability to transfer pain to their summons, meaning that a portion of damage or threat taken by the summoner can be transferred to their summon instead.[7]" (from Wiki and an inspiration from Lineage2 summoners, but I guess as you were the one to write it you may know it already).
that's an interesting idea but can also get annoying. like when u needed 8357475 other ppl to buff u every time u wanted to craft something T_T
They can be weapons, armor, traditional pets; let’s not limit them to just one thing.
What a Summoner is by Intrepids definition is a utilitarian class with a unique tool-kit. I rather not play a Demo Lock or a Spiritmaster . I rather see new takes on what a Summoner can be as described in the wiki.
Maybe its a dumb idea, but that is how I picture a summoner class in an mmo. Having permanent summons out is boring and promotes afk/kiting playstyle. Also with the above playstyle it means you can have countless options on summons, as each summon is basically just another skill slot.
Things I look for in a summoner:
1. Minions feel meaningful. Not just a DOT that has to run around.
2. I feel meaningful. More to do than just press the summon button.
3. Team tactics even during solo play. Use minions to tank hits, trying to flank enemies, everyone target the healer!
4. Thematically cool. The subclasses can really give people a choice on their flavor of summons (Undead, Elementals, spirit swords, etc)
I wanted it to have Skills with mobility and even a little more resistance for the summoner himself, and for them to really be a more versatile and utilitarian class. With invocations that help you In everything, not just in battles.
Thanks for letting me know and onto this Knowledge. Take my Like, good Sir. 🫡
✓ Occasional Roleplayer
✓ Maybe i look after a Guild sometime soon
What i would like to see is having a big CD that summons even more minions but also have interactions between them, say fusing them together to create a monstrosity with special attacks focused on AoE, single target, speed or slows. something along those lines to create a proper feel of "commanding" your minions to do bizzar things to aid you in your goal.
Then again im already happy if i have 50 small minions surrounding me.
Especially 'necromancer'.
Personally, I like my necromancers to stand back and have their minions (multiple) do the dirty work, while you manage them and throw a few spells here and there when needed.
Diablo 2 necro/Everquest (pre-PoP) necro come to mind as peak necromancer gamplay styles for me.
Very much looking forward to what Ashes will do with the necromancer class.
The vision that Summoner will be a jack-of-all-trades and can fill holes in parties. The problem with this is usually that they are decent at all things but not good at anything. Hopefully, they can bring something unique to raid size groups or if they are specced right can actually be as good as the role they replace.
I imagine they'll be just fine at each role, but not all at the same time, and only through their pets.
Sort of like the (correct me if I'm wrong, it's been a decade or so) magician? In everquest.
You could have different pets for different roles. In AoC I imagine there will be some pets that supply heals, some that tank, and some that DPS, etc.
That's just my head canon though. Guess we'll have to see!
We just need more confirmed info on the class... right now the wiki has some info but a lot of it is older from previous live streams and small comments here and there.
Right now I can see the class working with what we have the issues I see is how the subclasses will play their part. As we have no information on what summons will be available for the the base summoner class and how the subclasses will actually affect the summons over just basic augmenting the class skills as summoners subclasses are a bit different from the others.
Summoner is part of the 2025 Alpha-2 roadmap, Nephleim. You’ll have to be patient with the devs … they can’t do everything at once.
oh i'm being extremely patient, my statement wasn't complaining or me attacking them... just stating a fact that we got info on the wiki but its limited at this time.
im just a bit worried about the subclasses and it being to hard to create their goal so they either dumb it down or it creates a bad gameplay loop of needing to respec the subclass to do certain tasks to get anywhere