Githal wrote: » This is already answered - ALL gear loses durability when used, And even though you can repair it some times, after for example the 10th repair the weapon is destroyed. This apply for all gear slots.
Zipp_Adoudel wrote: » Looking through the wiki and listening to stream one question keeps popping up regarding a player driven economy. What is going to destroy gear? In order for people to keep needing gear, it has to be destroyed. In games like albion and eve online, when a player is killed, half of the gear is destroyed and the other half is dropped. These are both very PVP focused games, but they both have realistic economies and they are player driven. What is the plan with AoC? I see that some gear may drop if you go corrupted, but that doesnt destroy gear. Repair might take resources and even rare or unique resources, but in order to train artisans, you need new orders for them to build? Repair requires them to have the broken gear. My concern is that as the servers mature, the market will die off as people get all the gear they could want. New players will not have a reason to craft as most players will have everything they need and getting repairs will become very hard.
Zipp_Adoudel wrote: » None of those support a player driven Economy. If there is a finite amount of gear, then it will die off. There needs to be a gear sink that cause players to need new gear always. Otherwise, crafters will stop crafting and people wont level it because it doesnt make any money. Also if they cant support themselves, it makes it harder for them to do it. Resources are useless if there isnt a crafter to build it.
Zipp_Adoudel wrote: » @Depraved How do you keep a player driven economy without gear destruction? Even if you require low level gear in higher level gear or material or whatever, there will come a point where everyone has high level gear and it is no longer needed. You dont need excatly gear destruction, but you do need to take gear out of the eco system for people to need to keep buying it.
Zipp_Adoudel wrote: » @CROW3 what are the gear sink in those games?