Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
The spells look terrible
xlx
Member
After watching all the classes currently released i went from being a big fan to considering even playing it. Its so much unicorn puke everywhere that it reminds me of retail wow where in the end you dont even know whats happening because everything is blinking in neon colors. The world looks very beautiful and natural but the spells look terrible. No problem if a mage has some ice and fire stuff sure if it does look realistic. A ranger having every shot being neon apart from autoattacks, like a star wars laser battle. And this is just an example and all the classes look wierd.
Why do you mess this game up like that? It just looks unnatural. It really turns me off now. I thought there is a beautiful game that looks somewhat natural and then they design all the spells like cyberpunk. It just doesnt look right and doesnt fit the landscape of the world, sorry. But thats just my opinion.
Why do you mess this game up like that? It just looks unnatural. It really turns me off now. I thought there is a beautiful game that looks somewhat natural and then they design all the spells like cyberpunk. It just doesnt look right and doesnt fit the landscape of the world, sorry. But thats just my opinion.
7
Comments
There was a thread a while back by someone about how wrong it is for non-creatives giving their subjective opinions. Even though I welcome constructive criticism. This post by OP is a good example by someone giving their subjective opinion on visuals in a very poor non-constructive way.
VFX in Ashes fit the brand and world Intrepid built very well.
Uh… these are the official boards, its core goal is to have prospective players provide their opinion. His observations are just as valid and welcome as yours.
Yeah i dont want to bash the game, quite the opposite. I loved it, the game concepts, the landscape, the towns. I think it is incredible. Its just my opinion if you put so much effort into it creating such a realiscic scenery then putting neonbars and laserfire in all colors in is out of place. I dont think there shouldnt be any flashy spells just dont overdo it. Dont do it like retail wow and more like classic wow. And sure the spell tectures should also be more realistic not just perfect geometrical shapes but i think this you do anyway in future patches.
Oh you call that flashy? How about environment?
Have you seen Underealm? Its literally rave party. People don't like dark caves, I get it, but HOLY excrement.
How about the armor?
Before the feedback everything is just poorly design set with a glowing eyes cop out. Some of them are still in the game.
What do you mean you don't like mustard yellow knight with skeletal hands and cartoon villain helmet?
https://www.artstation.com/artwork/wJnx26
How about we just add ice on armor and call it a day, OOooooo horns! OOooh glowing eyes.
That could maybe pass in 80's and 90's, not today.
https://x.com/AshesofCreation/status/1394277007249317889/photo/1
They didn't bother with this one. Lets just put rock and lava texture over a player model
https://www.artstation.com/artwork/L3GdR0
...but then when you actually give them pointers they don't know how to implement it. LITERALLY use reference for your armor.
I am sorry to say, but their concept artists and even 3D artist dont know anything about detail density, form, overdesigning and under designing things, COLOR theory and so on...
If you put neon green with neon pink together, I am 100% sure you do not know what a hell are you doing.
You know what set I am talking about...
Visual library is nonexistent to them unless they are designing mounts or organic material made armor. Kaelar armor is literally worst in the game, which is insane considering there is so much IRL knight references, wizards and so on.
People thing that visual things are not important at this stage of development, but that couldn't be further from the truth. If you dont fix this at its roots it could be a problem.
I DONT want to grind for a gear that is poorly designed, where every god damn biome is a scene from Barbie and the Magic of Pegasus and where spells look like fireworks.
In short, game looks cheesy compared to other MMOS in almost every aspect.
calm down with the white knighting brother, this is literally a forum made for players to share their opinions on the game tf you mean unsolicited
I think they look a somewhat better though since the last Updates.
Rest easy, as what You see is still a Work in Progress - as Sir Steven mentions about every single Presentation. Can be that it will still evolve until the Release Day.
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)
Ashes is meant for large scale PvP I can see players spamming aoes so you're gonna get an overwhelming amount of animations one way or another, even New World which has some really tame animations can get overwhelming in group PvP when one or both sides have a lot of AoE magic users
Fact of the matter I agree with the OP for the most part. I find the partical effects are to big, to colorful. Been MMOing since 1999 I am tired of games that want large parties fighting other large parties of players. That leave this type of clutter. These things need to be muted allot compared to the current design.
They do look awesome with one player being showcased. I think it's that way for marketing and will be toned down later. Steven has said this are no where close to this final pass on these things.
I understand your comment... a little alarmist, since no one has actually played the game, but i get it. It may be worth considering that Intrepid has said there will be controls to mute spell effects, probably for others and your self.
A2 is the place to determine if you are correct or not. Not yet.
@xlx Do you have A2 access?
(I am going to go ahead and predict that the answer is no.)
I agree with you for the most part. It makes sense for really big cd attacks to have some flash, but I can’t stand the hyperpewpew particle effects for just swinging a sword. With magic I want to be able to identify a spell easily - hey it’s blue must be frost - but it doesn’t need to be over the top Tokyo wipeout style.
Certain in game cues require some effects. Others are purely cosmetic. Would hope they’d categorize them and allow you to toggle or have a slider from glorious radiant rainbow bright to none at all.
I think in that scheme the setting should consider whether a spell affects you or your target. To me that makes the most sense for game play overall.
The other factor would be large scale combat. They need a smart way to cull the unnecessary effects that are distracting to game play. If the design of a spell is to conceal or distract, that would be OK, but then you’d also need a method to disengage tab targeting. The heavy hitter spells may need to remain pumped up to provide visual clues that it’s going down. Spells that aid should be noticeable to those in group and maybe not at all by those out of group.
Some players probably would like to customize their own spell effects to match their personality. Color options, intensity or anything else might be nice to set players apart.
With this game mechanic in mind I think it is clear why many ranged abilties have bright light and colorization.
Moving on to the repeatedly stated point of "ability effects are not finalized" > this one explains itself
Furthermore we have been told that there is a menu point where we can dial down the intensity of visual effects > I will definitely use this to avoid epileptic seizures
Lastly with Alpha 2 around the corner there will be huge opportunity to test out the existing features and provide in depth feedback on what exactly needs further work.
It's a forum that literally asks for people's opinons.
You guys need to stop insulting people who have a different perspective.
I don't agree with the OPs perspective, but his perspective is welcome.
But visual clutter is a thing. If its so bad that you can't even really play the "game" part because you can't see anything then we need a solution.
And the spells in this game aren't anywhere near that bad. They look powerful and unique without being visually overwhelming. It seems like a lot of the people crying just want all lightning spells to look like static electricity, fire spells to look like a lighter, and frost spells to look like a light snow flurry or a snowball made and thrown by a 7 year old lol
And if I'm doing the number one repeatable content in the game, I'd like to consistently enjoy it.
Lol... Reading must not be your strong suit... OP's post is immature and does not provide constructive and respectful feedback. He gives insulting feedback to the developers, hence my comment.
This.
I'm all for people sharing their opinions/perspective or thoughts on a matter, but have some tact or a modicum of respect when doing so. Developers out here working hard to provide a game for the community and yea, intrepid is completely open to feedback and invites it happily, but that feedback also doesn't need to come w/ disrespect.