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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
I want to be surprised.
Menda Goodbody
Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
I really hope there will be traps, pits, cursed items, secret doors, sliding walls, lots of stuff to find underwater(chests, old ships, dungeons).
I hope locked doors and chest might be trapped to kill you. I hope you need a real rogue to find stuff like this.
I hope there are magic traps that need detect magic from mages.
I hope exploration is really rewarded.
How likely will we have this type of stuff?
I hope locked doors and chest might be trapped to kill you. I hope you need a real rogue to find stuff like this.
I hope there are magic traps that need detect magic from mages.
I hope exploration is really rewarded.
How likely will we have this type of stuff?
13
Comments
Prepare for the probably last, epic MMO of your Lifetime, should it ever come out. .
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)
Almost certainly Ashes will be the last MMORPG ever released.
Except by invisible NPCs who look like players.
Once you have been through once, you know where the traps, secret doors, et al are located, and so there is no more surprise.
At best, they could randomize the location of such things within a piece of content, but then you are just monotonously checking each possible point and it still isn't a surprise.
Even in a game like Ashes where content is set to change perhaps every few months (or longer), you still aren't going to be actually surprised all that often unless you are purposefully not paying attention - in which case you will be surprised all the time.
They promised that there would be a random location of chests and etc.
Random isn't random though.
Random is a list of pre-defined places, and the game picks from that list.
Once you know the locations on the list, there is no more surprise.
You can randomize them without having to check every possible spot by having a good team composition so you can track these things.
This did not come from Steven's words. There he talked about making it random in such a way that people wouldn’t find it in the guides. Even if there is a chest drop range of 3k places, this is quite normal. The main thing is that there are not a large number of chests. So let's say, 5 chests lost in 3k places.
lol people have some crazy unrealistic expectations, disappointment gonna hit hard...
they are just trying to make a good game, expecting 3.000 different locations for a fucking chest to spawn is insane
Ooouuuuuch ... ... ...
I could almost hear and taste that Line in my mind, Dygz. In the worst Case, i wouldn't even be surprised if you are right.
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)
This was an example in the answer to the question. I only have expectations in the open world pvp, open world pve and maybe in economy, but not sure they gonna do in Ashes what SWG and Eve did before. The rest, like RPs, world exploration - will be what will be.
Sure, they can try to do that - but when people figure it out, what ever they do, there will still be no surprises.
Steven is somewhat blind to the fact that the developers of an MMORPG can not beat the players of their own game.
Ever.
He says a lot of things, that doesn't make those things possible.
why would you make an unbeatable game? you could, but makes no sense...
anyways you can easily make chests appear pretty much anywhere on the map, randomly, without having spawners all over the world and players wont even be able to figure out the pattern
Ask yourself a question, @Depraved
In the context of the post above, does it seem to you like that is the kind of developer vs player competition I am talking about?
When I am talking about how developers can't come up with ways to prevent players from knowing the game in question, and I then say "developers can't beat players", do you think I am talking about developers making a game players can't beat despite that literally not being what is being talked about, or do you think I am talking about the developer vs player competition in regards to disemination of information on the game which is literally what we are talking about?
So yeah, which one of these makes more sense in the context of the discussion?
I wasn't talking about playing a game and getting to the end. i was talking in the context u were talking about and then I mentioned hows that's possible (with the chest example).
have you played games that have dungeons with secret passages and treasures? these things are meant to be found. whats the point otherwise? obviously at some point someone will figure it out and write a guide. i mean seriously why would you put a chest in a game where no one can access it no matter what, or in some cases, not even see it. that's pointless. the players win in the information game because the devs allow them to.
going back to the random chest spawn example, you can simply spawn it somewhere the player doesn't have access to, then pick random x, y, z numbers to represent any position in the world, then move the chest there (and of course have a list / dictionary / check your big o notation and pick your preferred data structure with a collection of invalid coordinates to avoid spawning the chest somewhere the player cant get to, or inside a wall or something, then profile and optimize. maybe by dividing the map in regions, picking a random region, then picking available coords in that region, anyways, many ways to do this). but maybe the devs don't want this, maybe they want the chest to be at a predictable place to create friction and competition for the chest. think about that for a second.
It's odd that you would refer not being able to find a chest as being an unbeatable game, but fine. I mean, you're both not wrong, but also just explaining my point.
The game needs to be able to be played. The developers need to ensure this is the case. This is why the developers can't beat players in relation to information control.
Any information control.
While they are technically, when talking about a commercial product, "can't" is applicable here.
I would not be so sure yet. Right now,
i estimate about 50% of the Games Content will probably not amaze People that much -> and the "other" 50% will impress them greatly and create much Fun for them to play.
To re-create our amazing Feelings of Awe completely -> like when i for Example took my first Steps into Azeroth around 2005 and so on,
this is nigh to fully impossible. But - to give us a completely new, awesome World we can explore ? Where we can have lots of Fun ? ESPECIALLY in the first One or Two Years when we more or less slowly or steadily discover it's Wonders Piece by Piece ? Step by Step ? Cave by Cave ? Mountain-Top by Mountain-Top ?
When we find ourselves fighting Bandits on the Roads ?
When we find ourselves facing our first, scary Monster on the Open Seas ?
When we see the Rise and Fall of Nodes ? Of Node-"Empires" kinda, when whole Metropolis-Nodes and their Vassals might change in the Pecking Order because a relentless Node-War changes the Landscape over Months and Months ?
When we might see Players designing Freeholds into awesome, tiny Wonders ? Or own Taverns in or outside of Nodes ?
When the differen Seasons come and transform our Biomes into different Looks from time to time ?
When we find ourselves in a possibly brutal Sandstorm in the Vae'lune Desert ?
Or in a merciless Blizzard of Snow and possible Cold-Damage in one of the colder Biomes ?
When we finally explore the Underdark /Underground of Verra ?
When we discover the hopefully still intact Undead Kingdom of King Atrax ?
When we find out about the Dread and Terror what a corrupted Invasion of the Ancients may bring ?
When one or several Dragons raid our Cities ,
along with a probably huge Army of Goblins and other Monsters ?
Come Hell and High Water. Verra must show Azeroth that truly - no King rules forever.
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)
Yeah this is planed as far as I know. They have also talked about needing certain classes to detect certain object/barriers.