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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
life bar display
Maouii
Member, Alpha One, Alpha Two, Early Alpha Two
Hi Steven, hi Intrepid Studio,
You are doing an amazing job with Ashes of Creation. Keep it up, congratulations on the progress you've made!
However, I might have misunderstood something. Didn't Steven explain that we wouldn't see the health bars of other players? If I remember correctly, he mentioned this was for better immersion and to prevent us from knowing if a hit would be fatal.
In the latest live stream, we could see everyone's health bars. This kind of ruins the game because it makes it too easy to spot enemies. Is this health bar display active because a war was declared and players were flagged as enemies, just for testing or will this be a permanent feature?
Thank you for your hard work!
Best regards,
You are doing an amazing job with Ashes of Creation. Keep it up, congratulations on the progress you've made!
However, I might have misunderstood something. Didn't Steven explain that we wouldn't see the health bars of other players? If I remember correctly, he mentioned this was for better immersion and to prevent us from knowing if a hit would be fatal.
In the latest live stream, we could see everyone's health bars. This kind of ruins the game because it makes it too easy to spot enemies. Is this health bar display active because a war was declared and players were flagged as enemies, just for testing or will this be a permanent feature?
Thank you for your hard work!
Best regards,
1
Comments
No, he didn't say that.
you missed the other thread xd
anyways, he said a while back that health bars will be visible for now. later on, they wont be. hey just haven't added that functionality yet. low priority I suppose.
You sure about that? My understanding is that the sectioned bars is the direction they are going. He talked about it during the Caravan stream
Edit: Basically what you saw on Friday's stream is what you'll see live. (As far as I know)
Only stealthed/camouflaged players will ever have their health bars obscured from other players.
as far as I know that's temporary. we will have name plate degradation on release.
https://aocwiki.net/Nameplate
ok nvm they changed it (Previously it was stated that a player's name plate would deteriorate to give an indication of how much damage they have taken)
there also progression to see sixths or eights (Players that are not in the same party, raid, alliance, or guild will not be able to see other player's exact health bar values or percentages.[29][28][30][6][7] This information will instead be displayed in quarters. A player may be able to progress to see sixths or eighths.[29])
damn I liked the deterioration idea more but oh well xd
Also seems friendlier and more accessible to those with colour-blindness.
I believe the name plates should be more subtle, serving as secondary visuals while keeping the players as the primary focus.
Otherwise, we might as well remove the characters altogether and just display name plates!
They already said that the UI will be highly customizable. So i expect there to to change size, color, transparency and such.
well, you can. look at metro, assassins creed, dead space, tomb raider, etc, etc.
I like seeing the mini-map, my skills hot bars, and mine and my party hp and mp though. other than that, it doesn't matter.
I'm sure if it's hated enough in Alpha 2 it could go away. Time will tell.
I think if the level is significantly different in player health there should be an indicator of that especially if you are going to penalize attacking them.
Now if we want to add more value to the cleric or something more to do, provide them the spells to help show enemy health status/conditions everyone in the party can see (at a cost) or for minimal cost if they are acting as a shot caller (where they see the health status of all enemies in range). For the latter, they should be able to have a friendly target and a hostile target up at the same time. That makes them participate on offense and defense more, and provide variety.
I agree. I'm still in the camp of seeing exact hp on the bar. You can hide the number but show the accurate bar.
There is definitely something deeply satisfying about seeing exactly what your abilities do in real time.
It's not the end of the world I guess, but still...
its infuriating when you are focus firing someone, they are low and rn back then your teammates chase him down get themselves killed -_- but it also infuriating when people survive with one hp and are able to run away. if I cant see their health, I cant get mad and my teammates wont chase win win.