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Node Wars & +/- by node type

CROW3CROW3 Member, Alpha Two
edited June 3 in General Discussion
There could be a pretty diverse set of benefits & tradeoffs for different node types in a node war. For instance, a military node is going to have a heavy emphasis on a command-and-control hierarchy, so what tangible effect could that provide in a node war? Maybe better placed respawns, or faster movement for 10s after respawn, or more of a specific set of roles in a battle to grant benefits?

A scientific node may have lenses, granting commanders the ability to zoom in on specific points of a battle from their location allowing them to relay orders and modify strategy faster.

It can get pretty creative, pretty quickly.

Question: What are your thoughts on how a node type can effect the node war?
AoC+Dwarf+750v3.png

Comments

  • DepravedDepraved Member, Alpha Two
    node buffs. id consider what you described as perks or buffs. not opposed to that.
  • XeegXeeg Member, Alpha Two
    edited June 4
    Hmm, maybe not what you were thinking but some quick adjacent ideas...

    Military Node Citizens gets a 10% buff when winning a war, while the other nodes only get 5% buff. They can declare a war every 3 days when other nodes can declare every 5 days. Upon losing a war they lose all their active buffs.

    Economic Node Citizens get twice the gold reward to Node War Participants on their side after the war, win or loss.

    Religious Node Citizens suffer no penalties from losing a Node War. Allied Nodes get a cheaper/easy access "Assist the Defence!" mayoral commission when a war is declared on a Religious Node.

    Scientific Node Citizens get an additional 3% speed boost for 14 days after winning a war.

    Citizen Rewards upon winning the Node War:

    Each Citizen in a winning Node individually chooses between 1 of 5 buffs for 14 days;

    +5% gather/process/craft speed/amount/material requirement reduction,
    +5% glint drops/purchasing power,
    +5% health/armour/spell resist,
    +5% mana regen/cast times/CD reduction, or
    +5% ability power.


    A military node declaring and winning wars every 3 days could have 4-5 buffs up all the time, while other nodes can have 2-3 buffs up all the time.
  • DepravedDepraved Member, Alpha Two
    Xeeg wrote: »
    Hmm, maybe not what you were thinking but some quick adjacent ideas...

    Military Node Citizens gets a 10% buff when winning a war, while the other nodes only get 5% buff. They can declare a war every 3 days when other nodes can declare every 5 days.

    Economic Node gives twice the gold reward to Node War Participants on their side after the war, win or loss.

    Religious Node Citizens suffer no penalties from losing a Node War. Allied Nodes get a cheaper/easy access "Assist the Defence!" mayoral commission when a war is declared on a Religious Node.

    Scientific Node Citizens get an additional 3% speed boost after winning a war.

    For Node War Win Rewards I was thinking something like:

    Citizen Rewards:
    Each Citizen individually chooses between 1 of 5 buffs for 14 days; +5% gather/process/craft speed/amount/material requirement reduction, +5% glint drops/purchasing power, +5% health/armour/spell resist, +5% mana regen/cast times/CD reduction, or +5% ability power.

    A military node declaring and winning wars every 3 days could have 4-5 buffs up all the time, while other nodes can have 2-3 buffs up all the time.

    oh I thought you meant during the fight.

    either way it would be difficult for me to come up with these things since id don't know everything about the game. for example, military nodes citizens might already have a 10% damage and defense from being part of a military node and getting enchantments or something, as opposed to the citizens of an economic node who might already have some discounts s available for them. so now, that 10% buff for winning (or during the fight) becomes a 20% advantage military nodes citizens have over other citizens. now you need 6 hits to kill me instead of 5, and I can kill you in 4 instead of 5.

    we have to consider what other things people get from simply being part of a specific node outside of any wars
  • XeegXeeg Member, Alpha Two
    Depraved wrote: »
    Xeeg wrote: »
    Hmm, maybe not what you were thinking but some quick adjacent ideas...

    Military Node Citizens gets a 10% buff when winning a war, while the other nodes only get 5% buff. They can declare a war every 3 days when other nodes can declare every 5 days.

    Economic Node gives twice the gold reward to Node War Participants on their side after the war, win or loss.

    Religious Node Citizens suffer no penalties from losing a Node War. Allied Nodes get a cheaper/easy access "Assist the Defence!" mayoral commission when a war is declared on a Religious Node.

    Scientific Node Citizens get an additional 3% speed boost after winning a war.

    For Node War Win Rewards I was thinking something like:

    Citizen Rewards:
    Each Citizen individually chooses between 1 of 5 buffs for 14 days; +5% gather/process/craft speed/amount/material requirement reduction, +5% glint drops/purchasing power, +5% health/armour/spell resist, +5% mana regen/cast times/CD reduction, or +5% ability power.

    A military node declaring and winning wars every 3 days could have 4-5 buffs up all the time, while other nodes can have 2-3 buffs up all the time.

    oh I thought you meant during the fight.

    either way it would be difficult for me to come up with these things since id don't know everything about the game. for example, military nodes citizens might already have a 10% damage and defense from being part of a military node and getting enchantments or something, as opposed to the citizens of an economic node who might already have some discounts s available for them. so now, that 10% buff for winning (or during the fight) becomes a 20% advantage military nodes citizens have over other citizens. now you need 6 hits to kill me instead of 5, and I can kill you in 4 instead of 5.

    we have to consider what other things people get from simply being part of a specific node outside of any wars

    I think the OP meant during the fight. But I was thinking about rewards/incentives for different Node Types to start a war. Not exactly the thread topic, but close enough that I responded.

    And for sure all of these ideas don't occur in a vacuum. The devs need to balance it out so that player power can be roughly even regardless of what node type they belong to.
  • CROW3CROW3 Member, Alpha Two
    I’m just curious about what you imagine and think would be cool instead of what’s ‘known.’
    AoC+Dwarf+750v3.png
  • DepravedDepraved Member, Alpha Two
    CROW3 wrote: »
    I’m just curious about what you imagine and think would be cool instead of what’s ‘known.’

    sure

    military nodes: getting damage and defensive buffs while fighting other players during the war
    religious nodes: getting buffs fighting mobs or gathering during the war
    scientific nodes: maybe having some teleports, or vision, or buffs related to cooldowns, faster casting, attack speed, etc.
    economic nodes: players can spend money for temporal enhancements. maybe vs players or mobs, or to cast faster, or delay the enemy cast or something depending on the event
  • PercimesPercimes Member
    My propositions are more about the before than the during and after a node war.

    Depending of the type of node, some of the available types of war could cost less, or more, to initiate. It should be easier for a military node to initiate a land grab war; a trade war should be easier for a economic node to prepare for. The cool down for the mayor to select the "thematic" type of war could also be shorter. Each types of node could have a special war that only their type can declare (maybe a stage 4-5). These bonuses don't need to be huge, they're more roleplaying flavouring.

    As for rewards, I'd be wary of fixed % bonus: that kind of reward should scale according to the sizes of the nodes involved. If not, large advanced nodes would prey on the weak ones for a quasi permanent bonuses. As per the risk vs. reward tenet, low risk endeavours should reward less than larger ones. A village miraculously beating a metropolis in a node war should get far better % rewards than the reverse.
    Be bold. Be brave. Roll a Tulnar !
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