Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
What lie?
They've been open with all of this. That's how you know all of this. They told you.
As for seiges, it actually says castle seiges will be open world dependent on testing. Node v node is open world, ocean is open world, guild wars are open world.
About 20 percent of game content (pve and pvp both) will not be open world. 80 percent will. It all looks good to me.
you forgot something important, progression. we don't know what we get from arenas, but a siege doesn't give me gear progression, I'm not guaranteed to win or even participate. id need to do open world stuff to get the gear to participate in the siege. there is a difference. they also happen once a month?
raid progression means you start at the easiest raid, then you clear it and get gear, then jump to something stronger, rinse and repeat. it eliminates having to be outside in the world getting gear.
if a pvper wants gear, he has to be outside and compete against people to get the gear.
An MMORPG where players can PvP without needing to PvE would by necessity be a token based economy.
You simply couldn't have this game in a manner where it was viable for people to PvP and progress, but where it was also viable for people to PvE to progress. The only way to make it work would be to get tokens from PvP kills to turn in for what ever form of progress.
As a complaint, this is along side "but I Want to experience raid content without needing other people" in regards to not being fully thought out.
Its PvP centric with some elements of X, E and Craft. Using the term they do is for a monetary subterfuge reason. Which I'm okay with them doing it -- but I'll still call balls and strikes appropriately.
Changes nothing.
Let's just chill and see what happens in Alpha-2!
I mean, if you are asking for 50% of dungeons to be instanced and you mean like actual dungeons, for me, that goes to show a clear lack of understanding of what this game is trying to be, unless you want arena-like dungeons that does not reward you with gear/materials, and is tied to a 6-month seasons system that you only get cosmetics and temporary runes out of it, because that's what pvp arenas are, and for a good reason, main content in the game is open world, due to the necessary scarcity generated by competition,
but if arena-like dungeons is what you are asking for, sure, add those post-launch in an expansion, game is already massive, and a PvE season is not part of the original scope nor its planned
There wont be PvP gear, so people who want to do arenas will have to go out in the open world anyway.
20% of the pve content will be INSTANCED - this means that PVE players will have place where they will be able to ONLY PVE without the risk of PVP.
I am not sure why you would call it PVP, when there is both place for only pvp and place for only pve, and most places are for PVX
There are no purely PvP or PvE MMORPG's on the market (we've had people on these forums claim that buying and selling on the marketplace is a form of PvP).
As such, every MMORPG is technically PvX.
Since this doesn't really help with discussion, you then have the choice. You can either leave people to have their own subjective opinion of what a PvP or PvE game is to them, or you can place games on a scale from most PvP to least PvP, and set a point somewhere near the middle of that scale where you consider everything on one side to be a PvP game.
Using either of these, Ashes would be considered a PvP game most of the time.
The argument that it is a PvX game is pointless, as WoW is a PvX game as well.
So, by any helpful definition of the term "PvP", in relation to MMORPG's, Ashes will fit within that definition.