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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
other than that I'm okay with with transmogs as long as they don't get used in PvP. hate the idea of a glass canon looking like a full on tank and vice-versa
PvP is baked into 95% of the game.
yeah as a PvP oriented game I would expect that, what's your point
I'm a big fan of all data obfuscation, my gear isn't anyones business.
Agree, gear is a choice with its advantages and disadvantages. And it is the reflect of your char that anyone sees.
But transmog should not be visible for others. Or at least devs should make a button on/off tramsmog.
I mean, if it is my intention to kill you, your gear (your entire build) is very much my business.
Whether I can find out much information on it is a different question - but you can't claim that your gear is no one elses business in a game like Ashes.
It's pretty much illegal to not have it, in some form, if you make an MMO.
I found your answer confusing. You’re okay with transmog except in PvP when the game has PvP baked throughout. So… you don’t want xmog in Ashes?
I mean I totally support people using ketchup on hot dogs except on days that end in ‘y’. 🤔
devs could easily disable transmogs and cosmetics in instanced pvp
The reason they aren't putting restrictions on cosmetics in terms of putting plate armor over robes, and why displaying player cosmetics instead of actual equipment isn't an option at all, is because people have paid money for cosmetics, and so Steven believes they should be able to show them off as much as possible.
This is why the only time cosmetics will be disabled in the game is when it is a hardware requirement.
These things aren't about what can be done easily or not, it is about Steven wanting people to be able to display the cosmetics they have purchased as much as possible, and to know that people see their character in the way they want their character to be seen.
that sounds more like pandering then "oh I want people to express themselves" they want you're money that's the reason for it. otherwise they would make you work for it rather than it be in a cash shop. at the end of the day masking you equipment is dumb and it's a gimmick people who are trash at PvP have to use to so you can't gauge your opposition.
really think of playing call of duty and you engage a guy with a pistol when really it's a rocket launcher. it's just so dumb
You can have your opinion on it, that's fine.
I'm just pointing out what Steven has said in the past - and he mentioned both reasons at the same time.
I'm more of the opinion that both reasons are perfectly valid - there should never be just one reason to make a decision.
I'm also not saying I'm happy with it - I'd rather be able to recognize the exact items players are wearing.
I don't either but most games where there's PvP you more so want to get the jump on people rather then go back and forth like you would in a dual. New World had somewhat slower action combat you could miss your melee strikes if you didn't have the crosshair on the target so you needed a lot more focus to play rather then running up and blowing your cooldowns on someone. this is where the issue comes into play because in something like NW you have to read the battlefield and make decisions based on that.
Ultimately in NW how you gauge your enemy is based on how they dodge cause that will tell you if they are using a light/med/heavy build
but they are adding icons to help gauge other peoples builds and are using tab targeting so i'll just have to see how it works out. might not be as bad as an issue as NW
Or the option to turn players skins off but that usualy doesnt get allowed cause people buy cosmetics to show them off
Imagine farming let's say for example ... ... ... ... ... the "Robes of Carphin", for several Weeks or Months. You only manage to get the full Set or so because you pull through with sheer Willpower.
-> HALF THE TIME you get intercepted and thrown into Combat against Enemy Players, who for whatever the Reason want to hinder You to make that Content. Maybe to farm the Robes for themselves or so. Who knows ?
Then after a Time which felt like a Quarter to half a Year, You "FINALLY" managed to complete the Set.
and the Game only like :
" S~IIIIIIKE !! Here and here and here and here get NEW Instances and/or Raids patched into the Game in the next Months or so. Prepare that the Robes of Carphin will be outdated in Stats and Strength. "
Jeah ?
Cool. I mean that is only a natural thing in MMO's at times.
But can We PLEASE wear our Robes if we still want, too ? Even if the Item we "transmogged" the Appearance of them onto, is another Item ?
Can we Please "choose" to look lika City-Guard, Adventurer, Good Guy/Bad Guy or whatever else for unique or exquisite, fine and/or elegant looking Clothing Sets are in the Game ?
It would be a punch right into the face if we would no longer be able/allowed to wear them, if we still want to get somewhere in the Game, Strength- and Stat-wise.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
About cosmetics items which are gear, there are no reason no toggle them off. But it's fair for Transmogs to be able to toggle them off as they are illusions. For those who wants to show off, it'd be better to craft some cosmetics on regular gear.
I want to see what my opponent is wearing.
Transmogs are not items, they are illusions.
And no... it is not "fair" gameplay to toggle off Illusions.
You can't always get what you want.
But you don't have to toggle off Cosmetics to be able to tell what kind of Gear a player is wearing.
What are your arguments for forcing other players to see your transmog? Show that you spent $200 in the shop?
games about farming are boring, devs should spend their precious time working on new content instead and make the game better
My biggest gripe with it is that it completely removes the visual representation of your own progression. One of the core fundamental aspects of an MMORPG is progression. This should include visual progression. I believe the progression of your character should be visually represented. The more time you invest in the character, the "better/stronger" your character looks.
With that being said, I know transmog will be a part of the game. That won't change. And I know a lot of people absolutely love transmog, some to the point of making it their main goal, and I respect that.
There you have 3 Armor Classes since in Ashes as far as i know one can wear anything kinda it would need some adjustments but in essence its like this:
Every item you find be it bought dropped from enemies or crafted has a look wich you kinda add to your transmog library there you can change each individual slot of gear with the look of one you found before (Only light armor with light heavy with heavy etc not able to change a robe into a platemail for example) all in an extra inventory kinda no slots or anything every item in the game has a spot kinda and when you got it once its unlocked forever.
In addidtion most Items have several Regions on them for an nice color Change wich is another system with dyes in GW2, One can get dyes trough several means like looting making events holiday presents even buying them on the auction house from other players, once aquired the dye can be unlocked and then used indefinitely forever, in addition they are not just colors but kind of different materials too like some are metallic shiny some are more like different cloth textures and so on. They can then be added to the mostly 1-4 regions on a item to change the colors there individually for each item.
There are also complete Sets of clothing wich overwrite the normal armor changes and can be dyed too but those get dyed as a whole so your hat body legs etc all dyes the same on those sets then but they also have several regions to give nice texture and layers.
The cost to dye is a kind of rarer ticket but you litterally get them all the time and they stack up much so its not really something significant.
Same system for customizing the colors and such is also for Mounts Boats, Gliders and so on this might be difficult in Ashes fort Mounts and would make more sense for the Animal Breeding stuff and could be included there without much problem i guess.
There are other Games wich have similar systems with dyes but many of them are limited like they use up the dye and you need to make find or buy (igshop) new ones to do it, i personally like to just use it and customize myself like i want whenever i want to. Finding a new nice piece of Armor or Fashion for flair just change what you have right now save it as a possible setup and done. Customization of Character and Armor is a big thing for me in an mmorpg Extra Guild wears and colors could be also a thing maybe adding special Cloaks or stuff for that to switch to freely without actually changing the normal armor and stuff you are wearing, maybe even a city banner colors option to represent the node your within would be kinda cool.
To counter the Problem with lets say who wears what maybe some visual indications like marks on the bar or a slightly different hp border depending on what armor class one wears or icons could be implemented so one could see despise a transmog what kinda thing your against. I also really like the HP Bars wich only tick in 25% chunks so with this even with full transmog an actual armor indikator is not even needed it makes it more skillbased to find out wich one is the tank protecting the party etc also you can visually see the enemie abilitys and if there is not a oneshot kill combo the game would surely benefit from that uncertainty in a grp vs grp pvp battle. And in PvE it does not really matter anyway cause each party member should know who does what normal ~ ^^ Bit too much text sry...
a bit from transmog away but well ^^ (Also profiency equipment might be distinct looking like a heavy plate armor will still look like a plate armor and not like a robe cause there is no transmog like that in the game then ~ isnt this enough ? High Quality Equipment could maybe also get uncovered by Light sources like shining weapons to let the opponent know hey the have something good equiped but thats quite debatable if it should be possible to hide ones gear/strength trough transmog or not. I really dont know wich would be the preferable option here both have pros and cons ~
II end my text here be free to add thoughts ~
My presonal gripe with them is that if you're wearing something, it should give the person viewing you an approximate idea of how strong you are in combat. How can this be compatible with Transmogs? Well, here's my take:
Costume. Have a set of clothing called "costume". Call it whatever you want. To this "costume", you can apply any transmogs you want. But the costume takes the equipment slot of your actual gear.
What does this do? Well, this makes it so that you can show off any transmog you want, at any time, but at the price of being naked. If you want combat, you put on your actual gear.