Halae wrote: » My opinion is that Final Fantasy 14 has actually set a gold standard for what healers and tanks should be, in that they should be capable of contributing in other ways than exclusively playing whack-a-mole with the team's health bars, as they're capable of dishing out damage and aren't necessarily required to exclusively be a healing pylon. But that's just my opinion. What we actually have from Steven's statements isn't too far from that concept, though. He's stated that Clerics in Ashes will be capable of dealing damage just fine, and even specifically speccing for damage if that's the cleric player's jam. The reason they aren't being used as such in the livestreams is that, generally speaking, they're using the clerics in those streams as support to keep the actual showcase players alive, such as Steven himself. As with most healers in this sort of situation, they're the rock paper scissors answer to tanks and other "damage over time" setups. Tanks can't be killed by DPS before the tank nibbles them to death, DPS can rapid-kill healers, and tanks deal damage too slowly for healers to die to them. At least, that's the way it often pans out; we'll have to see how Ashes shapes up in that regard.
Aika wrote: » I am opening a discussion today on the cleric and how solo friendly it is. My main points of discussion are : 1- We know cleric is the main healer in AoC and that's his identity, however is it the only way to play the class ? Will it require a party to function and is pretty 1 dimentional-useless when played solo with only an 8s CD smite, high CD Condemn, and weapon autoattacks for damage ? 2- Following the previous reasoning, do you personally believe a cleric should stay solely in its 'healing' archetype as their only gameplay mechanic or would you rather clerics be / have the option to be active contributors to fights (PVP and PVE encounters) in more engaging ways with damage too, or CC etc.. ? 3- Can/should a cleric do solo pvp ? defend himself when jumped while gathering - running caravan - farming etc.. ? or are they doomed as the dps classes slaughter them as they 'are tuned to function in a party and not supposed to run solo' ? So far in livestreams in parties, we see clerics mainly heal the tank / party members, and then wait for them to get hurt to heal again, and I'm wondering if that is what they're designed to do in parties so far in the game state
Azherae wrote: » For what though? Just leveling and maybe material gathering (from kills) once Leveling is done?
Dygz wrote: » I expect all of the classes to be about equally viable solo - keeping in mind that Ashes is designed for an 8-person group with one of each Primary Archetype.
Fantmx wrote: » Yes they should be and already are viable for solo. The listed spells are also not your only options. There is and will continue to be a good mix of spells and melee. Will your TTK be high? Not at all. You should be prepared for longer fights.
Myosotys wrote: » And anyway, the Cleric is a healer who excels in groups, so it seems logical that he should be weaker in 1v1 PvP.
Myosotys wrote: » It also makes sense that some classes can farm more effectively than others in PvE or fit more or less to certain areas.
Aika wrote: » I am very curious to know the reasoning behind this statement, to me it doesn't make any sense, why should cleric be weak 1v1 if it excels in groups ?
Aika wrote: » But I agree it should be balanced and not have as much damage as a dps class that's for sure