Ripteye wrote: » So as long as I don't defend myself it gives the attacker corruption? If so that seems silly I should be allowed to defend myself against a criminal.
Azherae wrote: » Ripteye wrote: » So as long as I don't defend myself it gives the attacker corruption? If so that seems silly I should be allowed to defend myself against a criminal. If the attacker is already corrupted, it does not matter if you defend yourself or not, killing you will give them more corruption. Defending yourself against any allies they have, however, requires you to flag for combat, which would remove any penalty for the corrupted player if they kill you.
ReLamas wrote: » This data sheet sounds like a fantastic initiative! Gathering detailed information on corruption mechanics will be invaluable for the devs and the community. Here are a few suggestions for additional data points you might consider tracking: Corruption Gain: Amount of corruption gained per kill. Whether the killed player had active corruption and their corruption level. Cleansing Corruption: Methods used for cleansing (e.g., quests, items, abilities). Time taken to cleanse corruption. Success rate of cleansing methods. Death While Corrupted: Penalties incurred upon death (e.g., XP loss, item durability). Whether corruption level affects penalties. If other players can cleanse your corruption upon your death. Player Behavior: Frequency of players engaging in corrupted activities. Common locations where corrupted players are found. Player reactions and strategies to avoid or cleanse corruption. Corruption Impact: Effect of corruption on combat abilities and stats. How corruption influences interactions with NPCs and other players. Feel free to adjust these suggestions based on your testing focus. Thanks for sharing your data sheet and encouraging others to participate. This collective effort will undoubtedly provide valuable insights for improving the corruption mechanics in Ashes of Creation.
Ripteye wrote: » Azherae wrote: » Ripteye wrote: » So as long as I don't defend myself it gives the attacker corruption? If so that seems silly I should be allowed to defend myself against a criminal. If the attacker is already corrupted, it does not matter if you defend yourself or not, killing you will give them more corruption. Defending yourself against any allies they have, however, requires you to flag for combat, which would remove any penalty for the corrupted player if they kill you. Ya I know and I hate that about it.
Dolyem wrote: » Azherae wrote: » Ripteye wrote: » So as long as I don't defend myself it gives the attacker corruption? If so that seems silly I should be allowed to defend myself against a criminal. If the attacker is already corrupted, it does not matter if you defend yourself or not, killing you will give them more corruption. Defending yourself against any allies they have, however, requires you to flag for combat, which would remove any penalty for the corrupted player if they kill you. Yep. And I predict this alone will cause too much unwillingness to risk corruption because of the massive likelihood of snowballing into more and more and more corruption. Too much risk for too little reward. Just a prediction though. Edit: to clarify, I've talked about this before, saying that while the player attacking a corrupted player shouldn't get flagged for PvP, the corrupted player shouldn't gain more corruption for defending themselves against attacked.
Otr wrote: » Ripteye wrote: » Azherae wrote: » Ripteye wrote: » So as long as I don't defend myself it gives the attacker corruption? If so that seems silly I should be allowed to defend myself against a criminal. If the attacker is already corrupted, it does not matter if you defend yourself or not, killing you will give them more corruption. Defending yourself against any allies they have, however, requires you to flag for combat, which would remove any penalty for the corrupted player if they kill you. Ya I know and I hate that about it. Why do you hate it? If you start fighting against other players, you become a PvPer and makes no sense to put more corruption onto the red.
Ripteye wrote: » Otr wrote: » Ripteye wrote: » Azherae wrote: » Ripteye wrote: » So as long as I don't defend myself it gives the attacker corruption? If so that seems silly I should be allowed to defend myself against a criminal. If the attacker is already corrupted, it does not matter if you defend yourself or not, killing you will give them more corruption. Defending yourself against any allies they have, however, requires you to flag for combat, which would remove any penalty for the corrupted player if they kill you. Ya I know and I hate that about it. Why do you hate it? If you start fighting against other players, you become a PvPer and makes no sense to put more corruption onto the red. So if a guy mugs me in NY City while minding my own business I have to let his allies kill me before they becomes criminals?
Otr wrote: » Ripteye wrote: » Otr wrote: » Ripteye wrote: » Azherae wrote: » Ripteye wrote: » So as long as I don't defend myself it gives the attacker corruption? If so that seems silly I should be allowed to defend myself against a criminal. If the attacker is already corrupted, it does not matter if you defend yourself or not, killing you will give them more corruption. Defending yourself against any allies they have, however, requires you to flag for combat, which would remove any penalty for the corrupted player if they kill you. Ya I know and I hate that about it. Why do you hate it? If you start fighting against other players, you become a PvPer and makes no sense to put more corruption onto the red. So if a guy mugs me in NY City while minding my own business I have to let his allies kill me before they becomes criminals? A more concrete case would be helpful. One which I imagine is that two players attack a solo somewhere in a dungeon, the one which deals the killing blow becomes red. The solo runs back, one is still red the other green. The green attacks the solo, becomes purple The same Red + Purple vs Green happens also if the solo attacks the red first and his friend tries to help. I think the game rules would be unfair if somehow two players would be defeated by one player using the corruption mechanic against them, when this one player is willing to fight.
Ripteye wrote: » Otr wrote: » Ripteye wrote: » Otr wrote: » Ripteye wrote: » Azherae wrote: » Ripteye wrote: » So as long as I don't defend myself it gives the attacker corruption? If so that seems silly I should be allowed to defend myself against a criminal. If the attacker is already corrupted, it does not matter if you defend yourself or not, killing you will give them more corruption. Defending yourself against any allies they have, however, requires you to flag for combat, which would remove any penalty for the corrupted player if they kill you. Ya I know and I hate that about it. Why do you hate it? If you start fighting against other players, you become a PvPer and makes no sense to put more corruption onto the red. So if a guy mugs me in NY City while minding my own business I have to let his allies kill me before they becomes criminals? A more concrete case would be helpful. One which I imagine is that two players attack a solo somewhere in a dungeon, the one which deals the killing blow becomes red. The solo runs back, one is still red the other green. The green attacks the solo, becomes purple The same Red + Purple vs Green happens also if the solo attacks the red first and his friend tries to help. I think the game rules would be unfair if somehow two players would be defeated by one player using the corruption mechanic against them, when this one player is willing to fight. The question is why are you a friend with a criminal?
Ripteye wrote: » In Eve you can freely attack red in Hisec Space, but if Mr red has a friend who is green and in group and you attract Mr Red Mr Green because he is in group with red can attack you without consequences. That's gaming the system and is not in good taste of the intended mechanic. In my opinion.
Dolyem wrote: » Ripteye wrote: » In Eve you can freely attack red in Hisec Space, but if Mr red has a friend who is green and in group and you attract Mr Red Mr Green because he is in group with red can attack you without consequences. That's gaming the system and is not in good taste of the intended mechanic. In my opinion. It needs more testing and balancing. But to say "I should be able to kill that guy easily because he's corrupted" is a bit of a cop out of " I don't like what he did so I should be able to kill him"
Ripteye wrote: » Dolyem wrote: » Ripteye wrote: » In Eve you can freely attack red in Hisec Space, but if Mr red has a friend who is green and in group and you attract Mr Red Mr Green because he is in group with red can attack you without consequences. That's gaming the system and is not in good taste of the intended mechanic. In my opinion. It needs more testing and balancing. But to say "I should be able to kill that guy easily because he's corrupted" is a bit of a cop out of " I don't like what he did so I should be able to kill him" That's not what I am saying, what I am saying is if I am attacked I should be allowed to defend myself and at the same time because he initiated the attack no matter what he or anyone grouped or outside his group who attacks me for defending myself should gain corruption. Does that make sense or am I not understanding how it works?