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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
You should however "ONLY" do that, if you have nothing or not much to lose.
You get what i want to tell you ? if you have no Ressources in your pockets you can lose on Death,
and some Person can not get enough from ever ganking You - oh "PLEASE" let him kill You a few times. He will need some Time or Deaths to work this corruption off,
and he is getting weaker everytime he kills You. By the way,
your Attacker getting weaker should be encouraging You to fight back at some Point. It makes Sense that it would encourage People. The Person bullying you gets weaker and weaker everytime. Heheheheh.
Plus this is the Part where the juicy Fun of the Bountyhunter System comes in.
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)
I don't care about what I lose I just want jerks to be red.
If 99% of the time you are attacked in PvP you are not situationally aware enough to know if there are others that close, you deserve to lose 99% of PvP encounters.
If you are going to go around letting people kill you without fighting back because you think they have friends nearby, all that means is that you will be an easy target for people that do not have friends near by.
I'm speaking from experience baiting people in Eve as the baiter so..... Also for context I'm playing devil's advocate here. The system has flaws and they will become obvious to most of you very soon.
Yeah, the system has flaws - but that is inherent to PvP in a persistent world. As soon as you put those two things together, there is no flawless way to implement things.
It isn't a case of eliminating flaws, it is a case of selecting the set of flaws you think - as a developer - you can best work with.
Not going to pretend I understand exactly how the system works all I have to go on is the experience I have had in other games. Until I play it I won't know for sure. Right now I can only assume.
So, if many other posters that have played games that have systems much closer to Ashes than what you have played are all telling you "no, that won't be how it works", perhaps you should change up that assumption.
I am not assuming I am asking, ok I suppose I did assume a little. My intent is to understand though.
Cool, it understanding is what you want, ask questions.
In your scenario of you being attacked by one player and assuming they have two friends nearby, you need to ask yourself "why". Why would that player be doing that, why would people hide? What do they have to gain from doing that?
The answer is basically nothing.
The first question you need to ask is - why are they even attacking you? It is unlikely to be some random attack, that is the first thing we can cross off. The most likely reason to attack someone in Ashes in open world PvP is either they are at a location you want control of (rare mob or resource) or the attackers have reason to believe that you have resources on you that they specifically want. This isn't like EVE where you want everything because everything has value - in Ashes you would only want to attack people for resources you are set up to carry then and there.
If the attack is about the location, they have no reason to "hide" some of their force - the point of the attack is to let you know to move on.
Next we have the potential scenario of them wanting materials that they assume you have on you. If this is the scenario, they would specifically not want you to fight back - they are after materials you have, they want to maximize what they get for fighting you. The corruption that one member of the group would suffer from killing you would be easily worked off while the remainder keep a lookout, so that corruption is of absolutely no concern.
So, your "bait" situation is just something that won't happen in Ashes - not because of the games PvP systems, but because of all the other systems in the game.