Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What non-showcased feature are you the most excited about?
Xeph
Member
What's up, guys! Last night in our Discord, we had a pretty interesting discussion about this, and some of the points were very intriguing. I wanted to hear your thoughts!
We talked about unfeatured classes such as the Summoner and the Rogue, races like the Tulnar, and more details on some of the professions (Scribes, Animal Husbandry, etc.). We also touched on more generic features like how religion will be implemented, metropolis and vassal nodes (ZOI), naval combat, and buffs (Cooking vs. Alchemy) during raids.
Which non-showcased feature are you most excited about?
We talked about unfeatured classes such as the Summoner and the Rogue, races like the Tulnar, and more details on some of the professions (Scribes, Animal Husbandry, etc.). We also touched on more generic features like how religion will be implemented, metropolis and vassal nodes (ZOI), naval combat, and buffs (Cooking vs. Alchemy) during raids.
Which non-showcased feature are you most excited about?
0
Comments
That's a great one! I really liked the Node Wars showcased, which is probably the closest comparison.
Anything specific about Guilds wars that you are looking for?
Costs, war goals, are they forced or not, surrender costs and consequences, how many can we have at once and how many can we declare, CD on declaration (if there is any), rewards for winning, penalties for losing, expected length, zerg-based balancing of any of the above (if there's even any) - we know none of that.
For now the best to me were the mayoral system (10/10) and caravaning (9/10), games need that kind of stuff
I'll go with guild wars and open seas
The Open seas and Naval expeditions are some of the things I'm very interested in learning more about. I'm a big fan of the Caravan system in general, but I want to know how does the Naval system (not only combat) intertwines with the Caravans. Will it be similar, but for larger shipments? Or will it be a completely different system?
It will be interesting to know more.
True! I'm very curious, and I feel this is something that the Devs can easily expand upon over time, but are the Augments only flavor or do they have a real effect on the Class (gameplay and identity).
Great point!
"I'm pretty curious about the player organizations in-game.
Short term:
Parties, up to 8
Raids, up to 40
Sieges, up to 250v250, maybe 500v500
Long term:
Marriage, just 2 people
Family, up to 9
Guild, 30-50 up to 300
Alliance, up to 4 guilds
Faction-style:
Node Citizenship
Religion
Society"
Any thoughts?
Definitely Summoner.
Since the ooollld (?) Days, in which the "Necropolis" Faction in Heroes of Might and Magic Three completely entranced my Mind and Self with it's dark, elegant Music and Atmosphere,
and in which i roamed the Land with it's most notorious Hero Sandro - and turned every slain Peasant i could find (lol) into my willing and loyal, undead Skeleton Minions,
i wished for - that should i EVER be able to play dark Fantasy once again - someday later in my Life - that i would once again roam the Land as a Necromancer.
Nothing can stop me from seeking that stoic and dark Beauty again. Nothing. Aside from Death in Reallife.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
and naval content
I wasn't super impressed with the way that "sailing" looked with the Caravan - I think it looked a bit too stiff in terms of the movement in the water, like it was a "ground mount" on a water surface.
But I realise that Sea of Thieves has spoiled us and it will be too much to expect sailing like that - but I also plan to Bard. If I can go out in Lakes and the Open seas fishing, performing shanties and adventuring then I think i'll be pretty content.
RING DING DING DING !!
For ILLPeon alone i would love to see Footage of that already. he really wants a Tavern.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
https://www.youtube.com/watch?v=xHYsgJ9Kgq4
* silently humming * " H'up h'up h~eey ... ... ... h'up h'up h~eey ... ... ... " .
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
And augments - i am really interested how they will go with this.
Same! As a guild on the smaller side, one of our goals is to run a Tavern that becomes the heart of our community, where adventurers can gather to share stories of their quests, plan future endeavors, and enjoy the finest ales and hearty meals prepared by our skilled cooks.
Picture this: a roaring fireplace, the soft strumming of a bard in the corner, and the laughter of comrades echoing through the wooden beams. Our Tavern will be a place where bonds are forged, strategies are devised, and every member feels at home.
This place is missing some dark room, that will serve as place for illegal business that cant be done in the open tavern room
Yes same! I'm really excited to collect Mounts and Battle Pets!
It trains the Imagination and creative Ability of the Developers involved who - well - develop this Feature. Every single Model of whatever for a Hybrid between whatever for two "Parents", is something that must be designed first or else -> where should it come from, to be in the game ? (lol)
Constant creative thinking. You can keep someone busy for Years and Years with this.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
Could be wrong but I could've sworn naval was one of the big confirmed things for alpha 2
The stranger's eyes lifted to the blood red cloud on the horizon.
'We have to move. It's not safe here.'
Summoner and Rogue Classes: I can't wait to see how these classes are implemented. The Summoner, in particular, has so much potential for unique gameplay mechanics and strategies. The Rogue's stealth and subterfuge could add a lot of depth to PvP and dungeon crawling.
Tulnar Race: The lore and aesthetics of the Tulnar are fascinating. I'm really curious about their backstory, culture, and how they will fit into the world of Verra. Their unique abilities and appearance will be interesting to explore.
Professions:
Scribes: The idea of crafting and using scrolls or other written items in gameplay sounds really intriguing. I’d love to know more about how this profession will work and what kind of benefits it will bring to players.
Animal Husbandry: Breeding and raising animals, potentially for mounts or pets, is something I’m really looking forward to. It adds another layer of immersion and personal investment in the game world.
Religion: How religion will be implemented in the game is a big one for me. The idea of deities influencing gameplay, providing buffs, or even leading to unique quests and storylines is really appealing.
Metropolis and Vassal Nodes (ZOI): The node system is one of the most innovative aspects of AoC. I’m excited to see more details on how metropolis and vassal nodes will interact, develop, and impact the game world. The politics and economics within and between these nodes could be a game-changer.
Naval Combat: This has so much potential for epic battles and exploration. The idea of sailing the high seas, engaging in ship-to-ship combat, and discovering new islands or continents is incredibly exciting.
Buffs (Cooking vs. Alchemy): The distinction between cooking and alchemy buffs and how they will affect gameplay, especially in raids, is something I’m keen to learn more about. It adds another layer of strategy and preparation for big encounters.
Overall, there’s just so much to look forward to, and I can’t wait to see how Intrepid brings these features to life.
Thank you for sharing your enthusiasm! Your insights on the Summoner and Rogue classes, Tulnar race, professions, node system, and naval combat, etc. are spot on. It's great to see such excitement for Ashes of Creation, and I share your anticipation for how these features will unfold.
I also want the naval action to come soon.
This. Exactly this. Coming from Lineage 2, this is the main thing that attracted me in AoC at the beginning.