Hinotori wrote: » For me it's animal husbandry. I want to know how far we can go on genetic variation and how far the stat improvements will get for mounts made with the system. I think the whole system will be a huge draw card.
Arya_Yeshe wrote: » I don't think we will be seeing naval warfare within a year
ReLamas wrote: » This is such a great topic! There are so many features in Ashes of Creation that I’m excited to see more details about. Here are a few that stand out for me: Summoner and Rogue Classes: I can't wait to see how these classes are implemented. The Summoner, in particular, has so much potential for unique gameplay mechanics and strategies. The Rogue's stealth and subterfuge could add a lot of depth to PvP and dungeon crawling. Tulnar Race: The lore and aesthetics of the Tulnar are fascinating. I'm really curious about their backstory, culture, and how they will fit into the world of Verra. Their unique abilities and appearance will be interesting to explore. Professions: Scribes: The idea of crafting and using scrolls or other written items in gameplay sounds really intriguing. I’d love to know more about how this profession will work and what kind of benefits it will bring to players. Animal Husbandry: Breeding and raising animals, potentially for mounts or pets, is something I’m really looking forward to. It adds another layer of immersion and personal investment in the game world. Religion: How religion will be implemented in the game is a big one for me. The idea of deities influencing gameplay, providing buffs, or even leading to unique quests and storylines is really appealing. Metropolis and Vassal Nodes (ZOI): The node system is one of the most innovative aspects of AoC. I’m excited to see more details on how metropolis and vassal nodes will interact, develop, and impact the game world. The politics and economics within and between these nodes could be a game-changer. Naval Combat: This has so much potential for epic battles and exploration. The idea of sailing the high seas, engaging in ship-to-ship combat, and discovering new islands or continents is incredibly exciting. Buffs (Cooking vs. Alchemy): The distinction between cooking and alchemy buffs and how they will affect gameplay, especially in raids, is something I’m keen to learn more about. It adds another layer of strategy and preparation for big encounters. Overall, there’s just so much to look forward to, and I can’t wait to see how Intrepid brings these features to life.
Dolyem wrote: » Arya_Yeshe wrote: » I don't think we will be seeing naval warfare within a year Could be wrong but I could've sworn naval was one of the big confirmed things for alpha 2
Ludullu_(NiKr) wrote: » Xeph wrote: » Anything specific about Guilds wars that you are looking for? Literally any damn information. We have nothing of worth. Costs, war goals, are they forced or not, surrender costs and consequences, how many can we have at once and how many can we declare, CD on declaration (if there is any), rewards for winning, penalties for losing, expected length, zerg-based balancing of any of the above (if there's even any) - we know none of that.
Xeph wrote: » Anything specific about Guilds wars that you are looking for?
Chicago wrote: » Definitley want to see bounty hunting
Dolyem wrote: » Chicago wrote: » Definitley want to see bounty hunting I want to see what level of viability they want bounty hunting to be considering it revolves around active corrupted players
Balrog21 wrote: » Summoner