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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Thoughts on the Bard?
Paqu
Member, Alpha One, Alpha Two, Early Alpha Two
Once again they have knocked it out of the park with the animations and actual skills. It looks beautiful! Some issue I had and other chatters is although the book animations look incredible and are actually really impressive, I feel like it doesn't fit with the Bard... I know you're going outside the box but hmmm this feels a bit out there.
The sound:
I am well aware that this is a working progress, and I am literally just pointing this out... The Mage sound with the Bard offence abilities is very grating. Sounds like static... Again, this could be a work in progress so no real issue there.
The Combat:
This actually looks really good. Like really good. I know some people were complaining about the mobs... but they more than likely have not had a pass over yet and people need to chill.
The World:
Jesus this looks incredible. I mean talk about a art team that knocked it out of the park. The fields the house design all of it looks so good but you have never had issues with that.
The Armor:
In my opinion... if you are going to go flashy with the spells and abilities you MUST go big with the armor. I think bigger shoulders more pronounced helms and weapons would be excellent.
Finishing up the livestream now but so far this is my immediate feedback.
The sound:
I am well aware that this is a working progress, and I am literally just pointing this out... The Mage sound with the Bard offence abilities is very grating. Sounds like static... Again, this could be a work in progress so no real issue there.
The Combat:
This actually looks really good. Like really good. I know some people were complaining about the mobs... but they more than likely have not had a pass over yet and people need to chill.
The World:
Jesus this looks incredible. I mean talk about a art team that knocked it out of the park. The fields the house design all of it looks so good but you have never had issues with that.
The Armor:
In my opinion... if you are going to go flashy with the spells and abilities you MUST go big with the armor. I think bigger shoulders more pronounced helms and weapons would be excellent.
Finishing up the livestream now but so far this is my immediate feedback.
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Comments
I would like it, if we had a choice in the talent tree, where the dances deal damage while channeling.
The SFX I couldn't really hear, so not that great so far.
VFX was incredible, spells are incredible.
Love the mobility of the class and the gameplay. I wish to see different weapons as well not just the book.
I also wish to see the augments finally, but I know we are early to the Alpha I have to be patient.
I for one hate the bard fantasy about always playing an instrument. We are so much more than that! Bellowing out stancas and ballads while hitting our enemies in the face is so much fun!
It is a magical class, though. All the classes are magical.
Overall, LOVED the showcase!
its a slight bonus basicly trading 2 seconds on a bard for 2.5 seconds of addition action on other classes, that also being said u might see thing like cast speed or other modifiers to make it a stronger skill with archtypes, passives and gear and things you gotta think about that aswell
Very happy. I just hope it won't fall completely flat in solo situations...
I liked the Skalds in Dark Age of Camelot. A Skald is a poet and historian inspired by Viking culture who uses battle chants to heal and buff allies while bashing in heads with an axe, hammer, or sword.
Totally fits the Bard template, without needing to stand in the middle of combat playing a lute.
This is going to be a massive swing skill in pvp. You have seen the ranger with a shortbow and the fighter with his greatsword. Now imagine they got this spell and the other buffs the bard has rolling, and run the other way.
https://youtu.be/rZmZPY3WnYA
Tho i am not sure how they plan to do it at the moment, But i would like the 3 story telling spells to share same CD. So you cant just press the 3 1 after another. This will allow all 10 saga effects to be strong. Else they will be forced to nerf some of the effects that can be cast instantly
As a whole the other spells were interesting also. Great showcase.
1. Reduce the CD of all story telling skills and the Saga. And buff the base Story telling skills effect. For example from 15 crit rate buff -> 20%.
2. Make the final Story telling of the 3 you cast provide buff for the Saga effect. For example:
If you use Triumph as last - increase dmg/healing/shielding of Saga
If Carnival is last - Increase defense of allies or decrease defense of enemies depending if the spell did dmg/CC to enemy or provided buffs to allies.
The last story telling spell - increase duration of buffs/debuffs. So for apocalypse Saga would increase the burn duration.
They showed the other three options in the tooltip for the Saga ability already, though it did not say what they did.
One is called "Return the Verra" the second "The Silent Pantheon" and the third "The Myth of Creation".
Every Saga needs three stacks of a Story.
So they showed 4 out of 10 names. Like Red/yellow/yellow. And things like this.
Its pre alpha 2. Be real. As Intrepid said Countless times - Focus your feedback on the class and spells. Visual effects, light, spell effects, terrain and stuff are all work in progress.
lol... You just made no sense as entire game is a WIP. They also never said you can't give feedback on environment/vfx. But enjoy your day.
I just finished all the bard abilities, they did show for a second all (for now) existing stories.
There are two for each color.
You're not completely wrong. However the request from the team during the showcase is for specific feedback, in this case the Bard archetype and the abilities. You're welcome to present your feedback on environment/vfx, this just isn't the thread for it.
Thats nice info. Thanks.
Tho i was talking about the Saga skill. Which will have 10 different effects based on the 3 story colors used. 1 of which effects which was the apocalypse.
From the looks of it the knock back was happening with like 1 sec delay after the hit. This may be serious issue with the servers meshing.
Part of OP's thread is about the world "The World: Jesus this looks incredible. I mean talk about a art team that knocked it out of the park. The fields the house design all of it looks so good but you have never had issues with that.". Hence what I responded to, about the world looking desaturated from previous showcases.... lol...
Well, for now they only showed 4 Saga modes.
3 blue buffs
3 yellow buffs
3 red buffs
1 of each buff color
Did they say in the stream that it will end in 10 different sagas?
Their is no evidence for 10 options. Thouse 4 combos are very likely the only options.
I predict the system will work as follows, you can store at most 5 of thouse themes, if you have 5 already and gain a new one then the oldest one is lost.
When you have 5 themes then 1 and only 1 of the 4 Saga options will be available. Thus you will never have more then 1 saga as an option and their will be no sub-selection nessary in the UI, the Saga button will simply change to reflect that available saga.
But this dose mean that you can stack 5 themes, Saga, cast to gain 1 new theme and then Saga again in an almost back to back combo. But you must cast the correct theme to pull it off.
yea , i hoped they do something like that with the notes but its okay i guess , they have 4 different sagas hopefully they just go full invoker from dota with it and have many combinations cuz it literally works the same way as his spells, thats an easy and unique 6 or so more skills for the bard , would add al ot more personality , diversity and skill to the bard too