Dolyem wrote: » Crolnow wrote: » Dolyem wrote: » Crolnow wrote: » Halae wrote: » Dolyem wrote: » I didnt even see the dps part honestly lmao. But either way I think itd still be mage or ranger. The only reason I dont think rogue will have the most CC is because they have already been stated to be the most mobile class. As good a reason as any. Rangers feel like they're supposed to stay mobile and prevent people from reaching them, and rogues feel like a hit-and-run class from what we understand so far. That basically just leaves mage and fighter, and while we know that mages get a freezing debuff they can apply, their elemental damage focus and teleportation didn't lend itself particularly well to shutting enemies down outright. So yeah, I'm guessing fighter'll be it. I tend to agree with you, i thought about rogue cause they usually are full of single target CC to delete one people and run away, as a mentioned in other comments the ranger is the second most agile spec with a ton of area DPS and maybe the higher dps in game. But yes, fighter can be more likely Are rangers the 2nd most mobile? I dont remember seeing that anywhere. All I remember is Steven saying rangers mobility is focused on distancing and creating gaps while fighters are intended to have many gap closer abilities Yes, he mentioned it, said only the rogue is more agile. i can search it later and see in wich live it was said I'd appreciate that, thank you
Crolnow wrote: » Dolyem wrote: » Crolnow wrote: » Halae wrote: » Dolyem wrote: » I didnt even see the dps part honestly lmao. But either way I think itd still be mage or ranger. The only reason I dont think rogue will have the most CC is because they have already been stated to be the most mobile class. As good a reason as any. Rangers feel like they're supposed to stay mobile and prevent people from reaching them, and rogues feel like a hit-and-run class from what we understand so far. That basically just leaves mage and fighter, and while we know that mages get a freezing debuff they can apply, their elemental damage focus and teleportation didn't lend itself particularly well to shutting enemies down outright. So yeah, I'm guessing fighter'll be it. I tend to agree with you, i thought about rogue cause they usually are full of single target CC to delete one people and run away, as a mentioned in other comments the ranger is the second most agile spec with a ton of area DPS and maybe the higher dps in game. But yes, fighter can be more likely Are rangers the 2nd most mobile? I dont remember seeing that anywhere. All I remember is Steven saying rangers mobility is focused on distancing and creating gaps while fighters are intended to have many gap closer abilities Yes, he mentioned it, said only the rogue is more agile. i can search it later and see in wich live it was said
Dolyem wrote: » Crolnow wrote: » Halae wrote: » Dolyem wrote: » I didnt even see the dps part honestly lmao. But either way I think itd still be mage or ranger. The only reason I dont think rogue will have the most CC is because they have already been stated to be the most mobile class. As good a reason as any. Rangers feel like they're supposed to stay mobile and prevent people from reaching them, and rogues feel like a hit-and-run class from what we understand so far. That basically just leaves mage and fighter, and while we know that mages get a freezing debuff they can apply, their elemental damage focus and teleportation didn't lend itself particularly well to shutting enemies down outright. So yeah, I'm guessing fighter'll be it. I tend to agree with you, i thought about rogue cause they usually are full of single target CC to delete one people and run away, as a mentioned in other comments the ranger is the second most agile spec with a ton of area DPS and maybe the higher dps in game. But yes, fighter can be more likely Are rangers the 2nd most mobile? I dont remember seeing that anywhere. All I remember is Steven saying rangers mobility is focused on distancing and creating gaps while fighters are intended to have many gap closer abilities
Crolnow wrote: » Halae wrote: » Dolyem wrote: » I didnt even see the dps part honestly lmao. But either way I think itd still be mage or ranger. The only reason I dont think rogue will have the most CC is because they have already been stated to be the most mobile class. As good a reason as any. Rangers feel like they're supposed to stay mobile and prevent people from reaching them, and rogues feel like a hit-and-run class from what we understand so far. That basically just leaves mage and fighter, and while we know that mages get a freezing debuff they can apply, their elemental damage focus and teleportation didn't lend itself particularly well to shutting enemies down outright. So yeah, I'm guessing fighter'll be it. I tend to agree with you, i thought about rogue cause they usually are full of single target CC to delete one people and run away, as a mentioned in other comments the ranger is the second most agile spec with a ton of area DPS and maybe the higher dps in game. But yes, fighter can be more likely
Halae wrote: » Dolyem wrote: » I didnt even see the dps part honestly lmao. But either way I think itd still be mage or ranger. The only reason I dont think rogue will have the most CC is because they have already been stated to be the most mobile class. As good a reason as any. Rangers feel like they're supposed to stay mobile and prevent people from reaching them, and rogues feel like a hit-and-run class from what we understand so far. That basically just leaves mage and fighter, and while we know that mages get a freezing debuff they can apply, their elemental damage focus and teleportation didn't lend itself particularly well to shutting enemies down outright. So yeah, I'm guessing fighter'll be it.
Dolyem wrote: » I didnt even see the dps part honestly lmao. But either way I think itd still be mage or ranger. The only reason I dont think rogue will have the most CC is because they have already been stated to be the most mobile class.
Crolnow wrote: » Dolyem wrote: » Crolnow wrote: » Dolyem wrote: » Crolnow wrote: » Halae wrote: » Dolyem wrote: » I didnt even see the dps part honestly lmao. But either way I think itd still be mage or ranger. The only reason I dont think rogue will have the most CC is because they have already been stated to be the most mobile class. As good a reason as any. Rangers feel like they're supposed to stay mobile and prevent people from reaching them, and rogues feel like a hit-and-run class from what we understand so far. That basically just leaves mage and fighter, and while we know that mages get a freezing debuff they can apply, their elemental damage focus and teleportation didn't lend itself particularly well to shutting enemies down outright. So yeah, I'm guessing fighter'll be it. I tend to agree with you, i thought about rogue cause they usually are full of single target CC to delete one people and run away, as a mentioned in other comments the ranger is the second most agile spec with a ton of area DPS and maybe the higher dps in game. But yes, fighter can be more likely Are rangers the 2nd most mobile? I dont remember seeing that anywhere. All I remember is Steven saying rangers mobility is focused on distancing and creating gaps while fighters are intended to have many gap closer abilities Yes, he mentioned it, said only the rogue is more agile. i can search it later and see in wich live it was said I'd appreciate that, thank you Ranger showcase: https://youtu.be/Sp4H9XdKHao?t=1220 minute 20:20
Dolyem wrote: » Crolnow wrote: » Dolyem wrote: » Crolnow wrote: » Dolyem wrote: » Crolnow wrote: » Halae wrote: » Dolyem wrote: » I didnt even see the dps part honestly lmao. But either way I think itd still be mage or ranger. The only reason I dont think rogue will have the most CC is because they have already been stated to be the most mobile class. As good a reason as any. Rangers feel like they're supposed to stay mobile and prevent people from reaching them, and rogues feel like a hit-and-run class from what we understand so far. That basically just leaves mage and fighter, and while we know that mages get a freezing debuff they can apply, their elemental damage focus and teleportation didn't lend itself particularly well to shutting enemies down outright. So yeah, I'm guessing fighter'll be it. I tend to agree with you, i thought about rogue cause they usually are full of single target CC to delete one people and run away, as a mentioned in other comments the ranger is the second most agile spec with a ton of area DPS and maybe the higher dps in game. But yes, fighter can be more likely Are rangers the 2nd most mobile? I dont remember seeing that anywhere. All I remember is Steven saying rangers mobility is focused on distancing and creating gaps while fighters are intended to have many gap closer abilities Yes, he mentioned it, said only the rogue is more agile. i can search it later and see in wich live it was said I'd appreciate that, thank you Ranger showcase: https://youtu.be/Sp4H9XdKHao?t=1220 minute 20:20 Perfect! Thank you for that. I will say that definitely knocks ranger off my prediction for top CC DPS. So my guess is going to be mage, specifically frost of course.
Sathrago wrote: » Single target rogue Multi target mage or summoner. I put summoner because they are able to take up the dps role. They are not just a jack of all trades. They can change to be different roles and no one said that made them worse at those roles. Not yet anyway
Githal wrote: » For sure the Summoner must be the class with most CC of them all. As a jack of all trades he will have less dps than dps's, or less healing from cleric, cant tank like a tank. Wont be a mass buffer like the Bard. Sathrago wrote: » Single target rogue Multi target mage or summoner. I put summoner because they are able to take up the dps role. They are not just a jack of all trades. They can change to be different roles and no one said that made them worse at those roles. Not yet anyway It is confirmed from the Wiki that summoner cant be the Main tank or heal of the group. Also his dps will be lower than the other dps classes. So he should be the class that dedicates the tides of the battle with cc and with assisting with tank/dps/heal/support wherever and whenever its needed, Also just personal opinion, but I really dont like rogues like in WOW. I think the rogue play style should be completely different from stunlocking 1 target than run away.
Crolnow wrote: » Githal wrote: » For sure the Summoner must be the class with most CC of them all. As a jack of all trades he will have less dps than dps's, or less healing from cleric, cant tank like a tank. Wont be a mass buffer like the Bard. Sathrago wrote: » Single target rogue Multi target mage or summoner. I put summoner because they are able to take up the dps role. They are not just a jack of all trades. They can change to be different roles and no one said that made them worse at those roles. Not yet anyway It is confirmed from the Wiki that summoner cant be the Main tank or heal of the group. Also his dps will be lower than the other dps classes. So he should be the class that dedicates the tides of the battle with cc and with assisting with tank/dps/heal/support wherever and whenever its needed, Also just personal opinion, but I really dont like rogues like in WOW. I think the rogue play style should be completely different from stunlocking 1 target than run away. This gameplay is better than the whole rogue spec be around the stealth mechanic. (As a rogue player)
Githal wrote: » Crolnow wrote: » Githal wrote: » For sure the Summoner must be the class with most CC of them all. As a jack of all trades he will have less dps than dps's, or less healing from cleric, cant tank like a tank. Wont be a mass buffer like the Bard. Sathrago wrote: » Single target rogue Multi target mage or summoner. I put summoner because they are able to take up the dps role. They are not just a jack of all trades. They can change to be different roles and no one said that made them worse at those roles. Not yet anyway It is confirmed from the Wiki that summoner cant be the Main tank or heal of the group. Also his dps will be lower than the other dps classes. So he should be the class that dedicates the tides of the battle with cc and with assisting with tank/dps/heal/support wherever and whenever its needed, Also just personal opinion, but I really dont like rogues like in WOW. I think the rogue play style should be completely different from stunlocking 1 target than run away. This gameplay is better than the whole rogue spec be around the stealth mechanic. (As a rogue player) They are connected. Take for example WoW. Rogue stun locks 1 target. Than rogue goes invis. stay invisible for 1 min till his cd reset. And since the enemy cds are 2 min. the rogue has free kill with his cds vs target with no cds left after the first engagment. So as conclusion the rogue play style is stuns + staying invis for 40 seconds. Most lame thing ever .
Sathrago wrote: » You might wanna read the wiki again. It's pretty clear that when they say you cant tank as well or support as well it's because the summoner is specced for dps and bringing out a pet to try and perform those roles.
Githal wrote: » Sathrago wrote: » You might wanna read the wiki again. It's pretty clear that when they say you cant tank as well or support as well it's because the summoner is specced for dps and bringing out a pet to try and perform those roles. This makes zero sense. The whole gameplay of the summoner is trough the pets he summon. And NO the summoner is not a dps role. Per WIKI: Summoners can shift their roles easily to fill gaps in a group's composition based on the role of the summon they are utilizing coupled with their choice of secondary archetype, which influences the role the summons perform best at.[3][4] the role the summons perform best at - indicates that even when you build full dps as a summoner, you still will have some tanking skills as well as heals and support stuff.
Primarch001 wrote: » Bard is a support class but it can be ran as a dps so I believe trickster will have the most cc followed by Spellsword, Shadow Caster, and Predator/Scout.
Githal wrote: » The primary class type defines your role. If you pick Cleric. This means you are healer. And all 8 sub classes of the cleric are healers. Ofc you will see lots of variations from those 8 variations. Like some may have HOTS, other direct instant heals, other bigger slow cast heals. and ect. Some may even do damage while not healing. or maybe transfer part of the dmg they deal as heal for the party.
Githal wrote: » THis thing will apply to any class except the summoner. Which is jack of all trades. With the summoner you can imagine it like this: A summoner+summoner class should have 25% dps 25% heal 25% tank 25% support spells. If you go for summoner + cleric - you will get 55% heal, 15% dps, 15% tank, 15% support
Githal wrote: » Primarch001 wrote: » Bard is a support class but it can be ran as a dps so I believe trickster will have the most cc followed by Spellsword, Shadow Caster, and Predator/Scout. Where do all of you get all this false information from? Ofc you cant be dps as a Bard. Just because you may have few more offensive spells with different augments, doesnt mean you will become dps class The primary class type defines your role. If you pick Cleric. This means you are healer. And all 8 sub classes of the cleric are healers. Ofc you will see lots of variations from those 8 variations. Like some may have HOTS, other direct instant heals, other bigger slow cast heals. and ect. Some may even do damage while not healing. or maybe transfer part of the dmg they deal as heal for the party. THis thing will apply to any class except the summoner. Which is jack of all trades. With the summoner you can imagine it like this: A summoner+summoner class should have 25% dps 25% heal 25% tank 25% support spells. If you go for summoner + cleric - you will get 55% heal, 15% dps, 15% tank, 15% support
Sathrago wrote: » Primarch001 wrote: » Bard is a support class but it can be ran as a dps so I believe trickster will have the most cc followed by Spellsword, Shadow Caster, and Predator/Scout. from what I can tell they can do damage, but i dont think they can properly fill in for a dps role in the same way that a ranger or fighter can. Much in the same way that a fighter will probably be able to tank some content, but not be able to properly tank like the tank would. Githal wrote: » Primarch001 wrote: » Bard is a support class but it can be ran as a dps so I believe trickster will have the most cc followed by Spellsword, Shadow Caster, and Predator/Scout. Where do all of you get all this false information from? Ofc you cant be dps as a Bard. Just because you may have few more offensive spells with different augments, doesnt mean you will become dps class The primary class type defines your role. If you pick Cleric. This means you are healer. And all 8 sub classes of the cleric are healers. Ofc you will see lots of variations from those 8 variations. Like some may have HOTS, other direct instant heals, other bigger slow cast heals. and ect. Some may even do damage while not healing. or maybe transfer part of the dmg they deal as heal for the party. THis thing will apply to any class except the summoner. Which is jack of all trades. With the summoner you can imagine it like this: A summoner+summoner class should have 25% dps 25% heal 25% tank 25% support spells. If you go for summoner + cleric - you will get 55% heal, 15% dps, 15% tank, 15% support you are mixing an age old clash of Hybrids vs Pures and the design for summoners in your mind. A summoner + summoner will be able to spec so that they are a tank, healer, dps, or support. A Summoner + cleric will also be able to spec as a tank, healer, dps, or support but their healing will be more focused. The key point is how the summoner specializes and this decides which role they fulfill. Steven has never said that they will be shittier than the other classes that fill that role normally. The only thing he said was this:"So if you go with a secondary archetype for your class selection that's more DPS oriented this summons from a role category perspective will be a DPS summons. You'll still have the flexibility, but it won't be as strong as if you had chosen a support or a tank role and the summon benefits you would have as a result of those secondary choices." This means the secondary archetype is important, but does not mean that without it the summoner has no access to a tank, heal, support, and dps oriented setup. Their main skill tree choices will allow them to specialize into one of the 4 roles completely or build hybrid setups to preform different roles as they want with what I would assume lesser effect.