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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Leveling system?
0kamies
Member
Hey guys, I'm new here (even if i have watched the game for a lot of time)!
I was wondering if there have been any discussions about the levelling system? It will be fast paced? Like a race to max level?
I think it's time to get back to hard levelling system, like World of Warcraft Vanilla had. Slow pace levelling makes more sense in a MMO genre since you need to explore a lot of things around you and grow at the same time with the world itself. Also, since the best gear we can get in Ashes of Creation, i suppose it makes even more sense for a slow paced levelling option.
There's a lot of people complaining about "no content" since most of them are rushing to max level and throwing negative videos (content creators)/comments and ideas, making the game look bad to others that never tried by themselves.
Hope you're all well!
I was wondering if there have been any discussions about the levelling system? It will be fast paced? Like a race to max level?
I think it's time to get back to hard levelling system, like World of Warcraft Vanilla had. Slow pace levelling makes more sense in a MMO genre since you need to explore a lot of things around you and grow at the same time with the world itself. Also, since the best gear we can get in Ashes of Creation, i suppose it makes even more sense for a slow paced levelling option.
There's a lot of people complaining about "no content" since most of them are rushing to max level and throwing negative videos (content creators)/comments and ideas, making the game look bad to others that never tried by themselves.
Hope you're all well!
1
Comments
Leveling is meant to be a relatively slower process than many games we see lately, supposedly around 270 hours to max level, though it isn't entirely clear if this is because you need to take time to finish quests (not for the exp) or get gear to keep being strong enough, or if this is all going to be just time spent either questing for exp or fighting for exp.
More details on the wiki here:
https://ashesofcreation.wiki/Leveling
So while people will try to race to max level (for sake of character power it would be worth it for them) - it's not due to content being gatekept behind an arbitrary level. Helped in part by most of the content being open world.
I'd be curious how much power increases by level (and the power difference between a fresh max level character vs a geared one).
I really hope that won't be huge numbers, also for weapons, armours stats which we know they will increase with time (updates, addons, expansions). Huge numbers popping up my screen is a big no, personally, but i suppose they will have an option to turn them off whenever we want,
As for levelling, I've read that wiki page and seems really nice. Really high hopes for this one, since I am a World of Warcraft veteran and lover of the Vanilla/TBC part of the game.
Many gave their point of view in this post :
https://forums.ashesofcreation.com/discussion/56157/levelling-and-what-goes-with-it/p1
Forget the games where you can get max lvl mainly by doing msq and few side quests. They are going for a more old school approach. I'm pretty sure exp from quests will be minor and the most exp will come from grind and raids.
There's a sense of wonder when you're level 20 and spent two and a half weeks getting there, and then you see a level 50 guy ride by on a beautiful mount, wearing amazing armor, and just generally looking like someone so far out of your league, and realizing you can be that guy if you just put in the time and effort.
Gear (weapons and armor) has approximately a 40-50% influence on a player's overall power in the game. so given if you have half decent gear as you hit lvl 50 imo a geared player would be about 20-40% stronger than a fresh 50 since that 50 would have somewhat okay gear to make up that other 10-30% depending on their gear, just depends how much stats the leveling gear has compared to end game crafted stuff.
. skill is gonna be a main factor as you will still see undergeared skilled groups killing / clearing content that less skilled but more geared people cant clear
Also a race to max from my experience doesn't seem to really reap much of a reward in the long term, since others will focus on horizontal progression like artisan skills, land ownership, etc while those racing to max level will have nothing but a lot of vertical progression. In the long term these players are hurt by that.
We will of course learn more as we get closer to launch in the coming years.