Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
DUELS 1vs1 2vs2 3vs3 - (Plz add them at the very beginning of PHASE 1 of A2)
RayKing
Member, Alpha Two
Hello Glorious Intrepid Studios (and AoC community),
I'm here to give a feedback on what I learned about the last AMA concerning DUELS, and create this discussion to check if others think the same.
I heard the they will available only in PHASE 3.
I REALLY REALLY HOPE you change direction.
DUELS are in my opinion (like the ARENAS) the faster way to test Archetypes to provide PVP feedback, and testing the whole character when we talk about scaling, stats or skills.
I think any of us will test large scale pvp and lawless zones, but to test our archetype, even in a group perspective, i think duels (and "group" duels like 2vs2) are the BEST choice.
Thank you very much,
Helloooooo!!!
I'm here to give a feedback on what I learned about the last AMA concerning DUELS, and create this discussion to check if others think the same.
I heard the they will available only in PHASE 3.
I REALLY REALLY HOPE you change direction.
DUELS are in my opinion (like the ARENAS) the faster way to test Archetypes to provide PVP feedback, and testing the whole character when we talk about scaling, stats or skills.
I think any of us will test large scale pvp and lawless zones, but to test our archetype, even in a group perspective, i think duels (and "group" duels like 2vs2) are the BEST choice.
Thank you very much,
Helloooooo!!!
LA MANO NERA - Gilda Italiana - Sei pronto ad unirti all'Ordine della Mano Nera? Questa può essere la tua occasione
CLICCA QUI PER UNIRTI ALL'ORDINE
CLICCA QUI PER UNIRTI ALL'ORDINE
5
Comments
There's no reason to have duels when we'll already have flagging and lawless zones. Wanna see how your unfinished, unbalanced, unbuilt (cause gear won't be even near to any kind of balance) archetype matches up against another samely-designed archetype? Go fight literally anywhere.
In a game as expansive and community-driven as Ashes of Creation, the essence should be in how classes synergize and perform in larger, more complex scenarios rather than in isolated duels. Balancing classes for small-scale duels might lead to compromises that affect large-scale encounters, where the true spirit of an MMORPG shines through.
That said, if duels are added, they could serve as a useful tool for players to learn and refine their class mechanics, but I hope the primary focus remains on group and large-scale content.
What exactly are you wanting to test in particular with pvp. What set elements?
However, i think the most of the time you won’t play in a group +5 member. For example maybe you go out the city to gather something for your profession, I need (and I want) to know if my archetype can resist a ganking or a 1vs2, even to know and to choice what archetype and what skills better fit with my playstyle, but it’s a waste of time going out and waiting for someone that kills you and waiting for respawn, also if u test that with a friend in pvp combatant flag.
From a studio perspective I suppose a “right click + duel” button on a friend is not a long thing to add, and I can test my ability to prepare myself for the world outside…like a training for my alter ego. It’s cool even i ln a roleplaying game style.
I prefer small skirmishes rather than giga battles, but that’s not the point.
Yes, the archetypes are unbalanced.
Yes, it’s not the time to provide feedback for that maybe.
Yes, the archetype are studied for group balance and not 1vs1.
I only want to do multiple consecutive test of my build with a friend, without waiting respawn times…
CLICCA QUI PER UNIRTI ALL'ORDINE
All of this needless bullshit would take time away from proper required testing, while you would only do "multiple consecutive tests" and forget about this function.
We have flagging. What you want to test is flagging, because that is the real world experience you'll be having on realease. Go test that and give Intrepid feedback on it. Not some duels bs.
So why not add it? It will add to the fun, and to the testing aswel.
End thead.
did this often in New World we would gather around and have duels we bet on, if enough people show up we did team duels too
If party-wide duels were so easy to implement or was beneficial to the testing that will be done in the first 2 phases - Intrepid would've added it to those phases, along all the other pvp methods. But that is obviously not true, because it's not in the plans.
If you test classes PvP capability in duels, all you will know is how each class does in a situation where the numbers are equal, and you know who you are fighting before hand. In an open world PvP setting, you don't have that information, and so you want your PvP build to be based around not having that information.
Duels can *at best* give you a portion of the picture as to how a class performs in PvP. They can show you that portion fairly quickly, but it is still only a portion. Far better to get people used to the idea of testing builds in open PvP imo, so they can get a real picture of how each performs.
And you already have all the systems for flagging people for pvp with restrictions like x team vs y team, it's would be nothing more than a copy and paste job
Seriously how do you know it's an unrealistic testing environment, go look at the paladin whose team does world first clears, he sits in front of training dummies for hours practicing his kit. hes got a whole youtube video on how to be #1
Now if the number 1 guy in the game is telling you training dummies, how can a real person not mean anything as far as practice tuning for PvP
If you don't practice PvP dueling at least a few hours every day, you have Zero chances of surviving actual open world PvP against someone that does or against a group with people that do practice.
Are you some weak PvErs? Pathetic...
Dueling isn't needed at the start, game is not going to be balanced for things atm. In the future for people serious on pvping dueling will be needed. AoC is not at that state yet.
Any argument for dueling right now is silly as all that information is going to be pointless for early stages of alpha.
Before dueling you need to convince the devs to do serious balance patches on the game and make that a prio, which wouldn't even make sense right now lol....
https://ashesofcreation.wiki/Player_corruption
Blown past falling sands…
Duels really help to test abilities and player to player interactions in an isolated environment. If 10 people are fighting and you experience a bug, you'll never be able to pinpoint the origin of that bug because of the amount of variables involved.
Yes, the game is built around parties and big scale fights, but parties and big scale fights make it pretty much impossible to identity combat issues, which is why Duels should be a huge priority for the devs to implement. Duels could heavily elevate the quality of reports coming through and on a side note also be a fun little activity when you run out of content.
None of this says "we want people to test how our unbalanced, broken, unfinished, not-yet-fully-designed, classless archetypes behave".
Also, as I keep FUCKING SCREAMING, we already have "duels" in Phase 1. You fucking hit someone and they hit you back. That's it. There's your duel. Test useless shit that devs don't need to your hearts content.
Ffs people.
You really don't get what they are testing huh?
Yuuup, i get it if some people are trying to find bugs with certain abilities or maybe weird timing of things. But that would be lower piro to the point you just test it by flagging up and not actual fights....
That is why im asking for them to say what they want to test exactly.
There’s heaps of reasons why dueling would be beneficial and also let’s people do it while they’re waiting for something without risking corruption
Keen to see how the Arena will be whenever this game launches
Duel is so you can fight a player in a friendly way without actually killing them, it yields at 1% hp? So can do it everywhere in Vera without worrying about corruption
Nothing to do with people wanting to kill each other? It’s about testing moves or as your levelling and you get a new spell and you want to test it in your rotation you can duel a friend to test
I think you’re missing the point of duels entirely
I also repeated it 10 times already. Flagging will already be in Phase 1. Go flag and kill each other however many times you want.
There will supposedly even be GWs. Which would provide you with an endless "duel" state between two groups of people (because you can just agree to never end the war). This would not only test if this system works, but would also let you have much better tests of true interactions between players, instead of vacuumous 1v1s that will never matter outside of arena.
As I already said here, if adding duels was so easy - Intrepid would've had them in Phase 1. If 1v1 pvp testing was something they wanted in Phase 1 - they'd have that. But neither of those things are true, because we don't have them even just in the plans for the first two phases.
Also, if you're testing abilities - you can always stop hitting each other and you won't die, so it's not like death penalties would even matter.
why are you so anti duals, it's such an easy system to implement it's probably already been built into the game
Duels are good for figuring out what your buttons do, environments are good for figuring out when to use them.
Combat and Classes are subject to changes, tweaks, etc all the toward the end of testing. So I doubt they'll stray away from that.