Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Next Livestream + Q&A Submission - Friday, August 30, 2024 at 11am Pacific
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Question is is Ashes of Creation going to have this type of pvp game balance. Not sugesting that Ashes of Creation balance the entire game around 1v1 just that type of pvp like Dueling.
I think death should have real meaning, and it should be bad enough to where players don't want to die, but not so bad they rage quit. I know it is a fine line!
- Shaiya circa 2007-2008 - Guild Wars 2 circa 2014-2016 - ArcheAge circa 2016-2018
- Black Desert 2019-2024 - ESO 2021-2024 - FFXIV(fake pvp)2021-2022
You had mentioned in the past that Player-Held Castles could be attacked monthly.
Does this mean that if a Castle is not attacked monthly - by players - will the NPC Monsters which originally held the Castle, attempt to retake their Castle from these Players? If so, will this be a Monster Coin event that Players can join to assist the NPC Monsters in reclaiming their Castle? (please do this)
Thank you!
I felt it was a good way to support the project.
Can you elaborate on the potential of instancing and/or boss room locks or summons?
-DylanCut
feel a sense of accomplishment in one play session? Many systems are setup where accomplishments are long term and cooperation heavy like node upgrades.