Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Next Livestream + Q&A Submission - Friday, August 30, 2024 at 11am Pacific
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regarding quests, do you have anything planned other than going from marker to marker like today's mmorpg?
I was wondering if all the quests would be mentioned and easy to spot, or if there would be hidden quests?
https://forums.ashesofcreation.com/discussion/60227/removing-waypoints-during-questing-a-more-immersive-exploration
Thanks
Does the team see any potential issues with secondary augments maybe not feeling impactful enough to make each of the 64 classes feel distinct and satisfying? And how does the team approach expandability in the future with potential new classes joining the lineup?
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Can you dive further into how party searching will occur via bulletin boards inside nodes? What can I expect as someone looking to join a leveling party?
Thanks!
Regarding the Citadel of the Steel Bloom, I would like to ask if we could possibly find any hidden treasures there added as a future content?
I know the game is in Alpha, but I’d love to know what your ultimate goal is for the combat and character animations, as this seems to be a concern for many people. I don’t want to sound rude, but the current combat and animations look like something you could pick up from the UE5 marketplace.
Could you perhaps name an existing game that has a combat style similar to what you envision for the final version of Ashes of Creation?
For A2 phase 1 and 2, what will be available in terms of guild mechanics, will alliances be available and what is the starting member size for newly created guilds?