Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
The major disconnect is with the accusation: "To be quite honest I'm growing a little impatient with people who engage with these questions by citing back to the commenter CHAPTER and VERSE on what Ashes is or isn't."
It's really no different than the newbies who jump into the Forums and demand that the Corruption system is flawed and needs to be changed or who demand that the devs must include a PvE server or be doomed to failure.
And then complain about the people who say - "Well, we should test the devs vision, first, before we demand changes."
"Nightblade should combine the aspects of Fighter and Rogue into something unique. If it DOESNT do that, then dont bother with the multi-class archetypes at all."
It's OK to share that opinion above here.
Just as it's fine for people to say they want to play Ashes on a PvE-Only server.
But, expect veterans to respond with - "That doesn't fit the game design philosophy for Ashes".
I think you're right here - If anyone remembers the game "RIFT" from a few years back, there were many combinations of class and theme to choose from and they all had signature abilities with precious few themed abilities that added any real variety to playstyles.
Hunters were hunters, Clerics were clerics, with the only variety being whether you were hitting occasionally in melee range while healing or standing at range while exclusively healing.
I think phrasing 64 possible combinations as "classes" was marketing spin and our reality will be somewhat different but I'm still eager to try out a number of different themes to see which I like to play most.
Almost all modern games are all about the meta build for maximum damage or efficiency but I won't care which one is meta, I'll play one one I enjoy the most.
Yeah but telling the devs what your expectations are for a system they havent started implementing yet is not the same as asking for a pve server
They have implemented 6 of the 8 Primary Archetypes.
They are not going to drastically change their design before they implement Secondary Archetypes.
Especially not when the design also includes Augments from Social Orgs, Religions, Races and Nodes.
Always great to share what your dream system would be.
But, yes... it's not different than sharing expectations for the devs to have a PvE-Only Server - since they haven't started implementing Server types yet. Plenty of time left in development for the devs to add a PvE-Only server if they wanted to.