Caww wrote: » Sure... let me get lost and wander the landscape for hours of directionless enjoyment...
MajorGeraldX wrote: » I don't agree with you ....
Caww wrote: » MajorGeraldX wrote: » I don't agree with you .... Democracy... everyone is entitled to an opinion
RocketFarmer wrote: » Depends on the quest. For some quests related to investigation where you aren’t told to go to a specific location, then no automatic waypoints should show up. The player should however be able to mark their own waypoints on their map associated to the quest through exploring and searching for clues. For quests directing you to go to a specific location, why not have the waypoint added automatically by the quest? As for questing, a lot of players will use multiple waypoints to determine what area to head to during a session. So they tend to work multiple quests at the same time.
Caww wrote: » RocketFarmer wrote: » For quests directing you to go to a specific location, why not have the waypoint added automatically by the quest? Cant you add waypoint yourself on this type of quest ?
RocketFarmer wrote: » For quests directing you to go to a specific location, why not have the waypoint added automatically by the quest?
Kilion wrote: » I'd suggest a "twinkling" indicator that activates automatically after a character spends a certain time in the quest area. e.g. after 30 min (maybe even make this dependent on the Intelligence stat of that character?)
Caww wrote: » I was just being snarky but with a hint of what would actually happen to me. Unless there is a compelling storyline most quests are not worth the time to actually read beyond cursory examination. The devs shouldn't spend time developing masterpiece stories just to save 7 villagers.
CROW3 wrote: » Yes, it’s possible to get lost. But that’s where you might stumble upon a side quest, such as ‘Escort @Caww to safety.’
MajorGeraldX wrote: » Removing Waypoints During Questing: A More Immersive Exploration ?
Aszkalon wrote: » MajorGeraldX wrote: » Removing Waypoints During Questing: A More Immersive Exploration ? i think the best Option People can quickly settle for - > is that certain Tools of "Help" during Quests are completely optional. That You can choose for yourself if you want to see for example a "glowing/marked Region" on your Minimap, which Points You into the right Direction of a Quest You saw for example on a Questboard.