Greetings, glorious testers!
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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
True story
You have some fundamental misunderstanding of what ‘competitive’ means (and a misunderstanding of Ashes of Creation’s design pillars) if you genuinely think either of these statements are true
In fact, I consider that the assistance in quests destroys immersion in the universe, and prevents from telling stories that create common among players.
What’s more, I think it would be wise to replace objectives like "kill 5 goblins" by "exterminate the goblins". the objective would be the same, but it would give a different identity to the quests, and break the routine side.
Example for "kill 5 goblins":
- Attack the goblin camp
- Avenge the captain who
- eradicate the goblins
- ...
I kind of doubt that Ashes is gunning for the kind of audience that would enjoy this exclusively though.
IMO it would make the most sense to implement several quests with that kind of design (and perhaps also have a more interesting story), while also having , perhaps "more generic" quests as well (that will probably not be read properly).
Personally I do prefer all quests being well written stories that have to be navigated in world by carefully reading the quests and asking nearby npcs etc.