Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Heals should do % missing hp not fixed numbers
Voxtrium
Member, Alpha Two
Heals should largely heal by %missing hp and only unique heal spells ought to give flat hp regen
0
Comments
Like, how would you mana price a 10% party heal, when it can heal both 10hp on someone who's only missing 100hp and heal 1k hp for someone who has 11k and was on their last thousand hp (or whatever the math is for 1k hp heal ).
And the difficulty for players to get used to it would come from the most likely design of "mana cost depends on how much you're healing", because it'd be real difficult for people to get a feeling for how much usable mana they have throughout a fight, cause each heal would potentially eat up completely different values of mana.
Healers are already rare creatures in mmos, so I feel like this kind of design would cull even more, cause it'd increase the skill floor of the archetype.
Though I do think that this could be an augment that's usable on a limited set of heals (if not just 1-2 heals).
This is my thoughts as well.
Should percentage-based heals be capable of also healing mobs/bosses?
That would add an extra dynamic for guilds fighting over raids.
No
This is the fastest way to make it so no boss can ever be killed on any server, ever.
I like to do the impossible.