Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I also personally want to see a slower moving, slower casting more heavy hitting style of mage as the default. The 'run and gun' style of mage they have now is what a Mage/Ranger should be, while a Mage/Mage goes full Megamin dropping nukes with fully rooted casting and long cooldowns. That covers the whole spectrum of mage play styles.
Am not a Anime guy but that one was funny as hell.
I dont like to be rooted ever it feels so bad.
That's fine, just pick a different class of mage which suits you more, but I am sure their will be mages players that ARE eager to give up mobility for raw damage.
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)
It's obvious;
Rock - Tank
Scissors - Rogue
Paper - Mage
It works both practically and metaphorically.
Paper (Books) Mage tears bypasses Tank's armour.
Scissors (Daggers) Rogue rips up Mage
Rock (Armour) Tank resists rogue's daggers.