Why Does the Mage Have the Fewest Skills?

I was surprised to see that the Mage class has the fewest skills. As someone who enjoys playing as a Mage, this was pretty disappointing. Traditionally, Mages are known for their versatility and wide array of abilities, which makes them one of the most engaging classes to play. The idea of a Mage with a rich variety of spells and skills is central to what makes the class exciting and fun.

I believe many Mage players would agree that having a more expansive skill set would not only make the class more interesting but also align with the expectations of how Mages are typically portrayed in RPGs. Mages should feel powerful and versatile, offering a diverse toolkit to adapt to different situations.

At the very least, I was hoping for more depth in the Mage’s skill tree. I think adding a few more skills or improving the variety would make a big difference for players like me who want that complex and strategic gameplay experience.
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Comments

  • Well everything is work in progress so its not finalized. there might be a lot more spells to come in the years leading up to the launch of the game :smile:
  • I personally think as well there will be some Stuff given later. Probably when many Testers convince Sir Steven and his Crew with some beggings and Suggestions what would nicely complete and round down the current Mage.

    Personally - i hope for "Light Spells" one can cast like in dark Caves in Skyrim. ;) . :sunglasses: the Game has the Engine for that.
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    ✓ Occasional Roleplayer
    ✓ Kinda starting to look for a Guild right now. (German)
  • nanfoodlenanfoodle Member, Founder, Kickstarter
    Better question is how to make all classes have less skill like the Mage.
  • Blip wrote: »
    I was surprised to see that the Mage class has the fewest skills. As someone who enjoys playing as a Mage, this was pretty disappointing. Traditionally, Mages are known for their versatility and wide array of abilities, which makes them one of the most engaging classes to play. The idea of a Mage with a rich variety of spells and skills is central to what makes the class exciting and fun.

    I believe many Mage players would agree that having a more expansive skill set would not only make the class more interesting but also align with the expectations of how Mages are typically portrayed in RPGs. Mages should feel powerful and versatile, offering a diverse toolkit to adapt to different situations.

    At the very least, I was hoping for more depth in the Mage’s skill tree. I think adding a few more skills or improving the variety would make a big difference for players like me who want that complex and strategic gameplay experience.

    because not all the mage skills are ready o.o
  • They've discussed synergistic skill casts so there might be more 'skills' made of two individual casts of abilities, but we've mostly just gotta wait and see how Alpha 2 plays out with them. We're still waiting on the rest of the classes to even be shown
  • I always thought it was more for comboing elements together for Mage. Less abilities but they must be used in various sequences which makes the mage unique. But I may be reading to much into it and they simply miss somethings.
  • Aszkalon wrote: »
    Personally - i hope for "Light Spells" one can cast like in dark Caves in Skyrim. ;) . :sunglasses: the Game has the Engine for that.

    I do believe there was a skill like that in the cheatsheet from the stream.
  • AzheraeAzherae Member, Alpha One, Adventurer
    edited September 30
    When you are using those stills from the stream to check, if you have this type of concern, make sure that when you check the other Archetypes, you verify that the skills you are counting aren't just modifications to another earlier skill.

    Mages have more skills in the category of 'Unique but don't have many Variants' whereas Ranger and Cleric, for example, have more Variants.

    Not saying you're wrong, just a reminder of how Ashes skilltrees work, since the information in the last LiveStream wasn't presented 'as skilltrees'.
    Sorry, my native language is Erlang.
    
  • Blip wrote: »
    I was surprised to see that the Mage class has the fewest skills. As someone who enjoys playing as a Mage, this was pretty disappointing. Traditionally, Mages are known for their versatility and wide array of abilities, which makes them one of the most engaging classes to play. The idea of a Mage with a rich variety of spells and skills is central to what makes the class exciting and fun.

    I believe many Mage players would agree that having a more expansive skill set would not only make the class more interesting but also align with the expectations of how Mages are typically portrayed in RPGs. Mages should feel powerful and versatile, offering a diverse toolkit to adapt to different situations.

    At the very least, I was hoping for more depth in the Mage’s skill tree. I think adding a few more skills or improving the variety would make a big difference for players like me who want that complex and strategic gameplay experience.

    Steven has said that mage, tank, cleric are due for an update. I wouldn't worry.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    edited October 1
    Yeah... Mage, Tank and Cleric need to be revamped after the devs focus on newer Archetypes.
    They will want to add Skill "categories" (similar to Hunts and Marks) - to match what they've done with the more recent Archetypes.
  • AreannAreann Member
    It's not a competition between classes :D
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  • P0GG0P0GG0 Member
    it is the mage class that got reworked completely not so long ago ?
  • Areann wrote: »
    It's not a competition between classes :D

    Tell that to the Sweatlords. :sweat_smile:
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    ✓ Occasional Roleplayer
    ✓ Kinda starting to look for a Guild right now. (German)
  • When looking through the Cleric skills, I was really surprised there weren't more damage spells. And just overall, the skills seemed a little light. As others have alluded, I believe this is not the complete kit. It seems like a scaled down version specifically for the start of A2.
  • KilionKilion Member
    nanfoodle wrote: »
    Better question is how to make all classes have less skill like the Mage.

    The idea according to Intrepid seems to be to have 35-40 skills from which we choose "a couple" to individualize the playstyle of our mage before we even get to augmentation.
    The answer is probably >>> HERE <<<
  • I know it has been said quite a lot here, but I'll also hop on to say: "They likely aren't done yet"

    The slides given are just what is currently ready to show, and I believe they stated in the stream that they were still working on those. They are more of a teaser to show you what you will see in-game. I would not expect to see any class have an "amount" of skills that is significantly higher or lower than the average by more than a nominal amount.
    [ RP nerd & Dog mom ♥ Always down to hear a good story. ]
  • ParsilParsil Member
    AlmostDead wrote: »
    When looking through the Cleric skills, I was really surprised there weren't more damage spells. And just overall, the skills seemed a little light. As others have alluded, I believe this is not the complete kit. It seems like a scaled down version specifically for the start of A2.

    Even if they don`t change it later on, you will still be able to make some healing spells into dmg spells through the use of secondary archetypes. But it does feel like it should have a few extra offensive spells from the start.
  • BlipBlip Member
    Defenetly, lets hope none of the kits are final.
  • Areann wrote: »
    It's not a competition between classes :D

    sure it not, my class is better than your class!!! :p
  • HinotoriHinotori Member, Leader of Men, Kickstarter, Alpha One
    Mages have the fewest skills because they're swinging the biggest dicks on the field. I heard you need two hands to handle their staff.

    ydipllz1s6sp.png
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    The world is beautiful whenever you're here.
    And all the emptiness inside disappears.
  • Bard feels the most developed of them. The other classes need another pass to bring them up to the Bard's level.
    Remember the max level currently 25, with different specs and path so as not to have all the skills. Bard feels like the only class truly at 25 with full choice - the others feel like they are 'locked in' to one path (except mage which feels like its locked into being a generalist - it needs about double the amount of skills for each element)
  • Blip wrote: »
    Defenetly, lets hope none of the kits are final.

    They've previously said there'll be 40 skills for each archetype, with players selecting 12-15. this was a long time ago and may have changed.

    I very much doubt this is the final version - just enough to be playable from 1-25.
  • SunboySunboy Member
    Because I was hit by a truck and reborn as a level 1 wizard orc in another world and forced to become the demon wizard lord with the most underpowered class.
  • So is Mage the rock, the paper, or the scissors?
  • BlipBlip Member
    edited October 3
    So is Mage the rock, the paper, or the scissors?

    Paper, Healer is Scissor and Tank is Rock i guess. 😅

    Its never been glass Canon is always been paper Canon 😄
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    Veeshan wrote: »
    sure it not, my class is better than your class!!! :p
    My ass is...
    nvm

  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    So is Mage the rock, the paper, or the scissors?
    Why not both?
  • Dygz wrote: »
    Veeshan wrote: »
    sure it not, my class is better than your class!!! :p
    My ass is...
    nvm

    Pause Dygz lol
    m6jque7ofxxf.gif
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One
    So is Mage the rock, the paper, or the scissors?

    Yes
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • What if they had a Wild Mage where all you did was spam one button and random stuff would happen? Ideal for clickers.
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