Why are we copy pasting textures all over the map.
Vissox
Member
This looks so unprofessional. The tooltips for the spells are also wildly inconsistent with spelling.
I pre-realize that you forumites won't care about this, but when new people look at the game and see this shit it's a bad look. People already think this game is a scam, can we PLEASE STOP giving them more reasons with this low quality looking sh*t.
If parts of the riverlands aren't done, add fog of war to the map, seriously guys it's not that hard. Every fake thing that's added is one more real concern for people who aren't circulating the game, steven keeps asking us to advocate for the game and be patient with people who don't understand, these types of things do us 0 favors and I'm sick of seeing them.
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yeah or we could just not address it, your right. -250
And while I agree that having repeating patterns on the map is shitty, I do think we gotta see if the landmass itself is a copy paste job. And if it is - yeah, Intrepid fucked up at the same lvl as Amazon did with NW.
And it would be a fuckup even if this was the case of "our algorithm for landmass creation just so happened to spit out several copies of a location".
When you start getting a pay check then it is we. Until then this is why open development is so hard. People don't understand.
I'm using the royal we, not the literal we.
And you underlined my point. People don't understand, that's why these things have to be placed under the scrutiny of quality control, so it isn't placed under the scrutiny of the public.
So, two questions;
1, do we know what is in these locations?
2, do we know if these are placeholders?
The first is important because if it is a similar structure in each location, the map should reflect this.
The second is important because placeholders are a real part of game development, and are kind of important. Going to the trouble of adding fog of war for a test - a time when people shouldn't be expecting launch level polish - is just silly.
Recommend you disengage and come back at release. If you’re getting sick. Need to take care of your health, you know.
Explain to me how copy pasting in background is easier, more efficient, or cost effective compared to literally just leaving the unfinished parts of the world blank. That's all you have to do for fog of war bro, leave a texture layer of parchment or some shit in the background and add the rest. The copy paste nonsense is more effort not less. It is designed to deceive.
... ... ... ?
S~oooooo ... ...
... ... ... you are convinced this Map doesn't look good enough ? Chances are that this might be only a Map to help out with Oversight for the Players - and that from Alpha Two on it will look quite different ingame.
If you are trolling - you do it very brilliantly and have me completely fooled.
( LoL, "Forumites" )
If you mean that the Map looks somewhat empty on some Places,
please mind that not everything You see where there is not a clear Structure - is "empty Land". In some Spots the Nodes can grow and replace the Wilderness with ever-expanding City-Areas and Freeholds around the Node.
And for Example the Highway/Hill(billy?lol) Bandit-Hills, or the Area with the Minotaur-Clan - and some other Places are also there - and there is NO. CLEAR. Structure or "Name" visible what might be inside that Area.
Relax. This is just a veeery basic Map. It doesn't mean the many Spots there are completely empty where there are no big Ruins, Cities, Castles, etc.
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)
Then proceeds to lecture about quality control.
Are typos good? No and thats definitely something they need to pay much closer attention to, especially since they have AI tools, there should be a way to find typos before releasing the pages and articles. Then again, in the past this wasn't a problem - so since this is an open development process: What changed? Is this a result of the crunching?
But is it appropriate or helpful to get foul mouthed over this? No. Just no. This just adds another layer onto this for people who are new to the forums: Look at the community, do these people sound like they'd be fun to play with?
I think they way you phrased your concerns, no.
The new map
The old map
A clear proof AoC is vapourware!
That's has gotta be one of the most nothing-burger nitpicking in a while. Even zoomed in it's still not obvious enough to warrant the OP's ranting tone.
As for spelling, there's no references provided here, but yeah obviously they should be doing spellchecks and corrections as they go.
However, I find this a great time to remind everyone that game development is messy and iterative and spending too much time on placeholders is a waste of time when Intrepid is still building baseline systems. It was a very good move to show a more honest side of the experience we'll be getting with Alpha 2 (the floating npcs, spelling errors, glitchy bits), because it sets expectations more accurately for people following the developers and not neck deep in the forums/discord.
Anyway who cares if the test phase is utilizing replacement textures in a couple spots during the testing phase? This isn't the polish stage, it's the Make Sure Nodes Work stage.
Sidenote OP, your delivery is a bit off in this thread.
Yeah, typos are a valid complaint (especially if they're actually there in-game) but the "reused textures" on a map for an early in-dev build are perfectly fine and don't need to be pointed out. Now if the game releases and there are obvious areas of the game that are copy/pasted then there's a problem. At this point in development it should be expected though honestly, especially on an unfinished map for an unfinished area of the game.
Reporting text bugs is part of testing.
And we are supposed to be testing and helping to find bugs - not playing.
It might be worth realizing this though: As soon as the Alpha 2 starts we can take ALL the footage provided by Intrepid and throughly check this with what will be provided during the live Test.
- Why are there no forests to be seen on the Alpha map? > Check whether they are there ingame!
- Where is all the grass, the weeds and shrubs swaying in the wind during the weather showcase? > Check out the places of the showcase and play with the graphic settings to see what is actually implemented.
- Why are there only two dozen quests?! > Are these story arcs? Ask Intrepid to clarify whether this is just for Phase 1?
- Why map so smol? > See if they can stick to the time schedule of expanding to Phase 2 because they will with 100% certainty not be able to throw together a good in detail Sandsquall desert with a buffer of just 9 weeks of A2 Phase1
You get the idea: It is not that people not benig equally outraged now are blind. It is more likely that they will be very methodically with the strongest evidence there is (the ingame results) prove or disprove the concerns that are floating around. And with almost 7 years of development time, to reserve 1-3 more month to make a verdict about Intrepids capabilities as a game designer seems like a time frame worth waiting for instead of jumping the gun.
This Sentence can be understood in two ways if i am not wrong.
Right ?
It would be OOONE HELL of a waste. Both a Shame and a Waste of Time - if dear Intrepid would create something for a Showcase in the extremely capable Unreal Five Engine - and then don't use it but use it only shortly to deceive others.
I don't think Sir Steven and his Crew would do that.
" Are " there ?? >;-)
These are Places with Questgivers, right ? Experienced MMO Players know - that must not necessarily mean every single One of these Places has only like a single Quest.
I find it almost hilarious how some People actually seem to act, like they will have the Time to easily discover and play through the whole lot of the Riverlands plus the "currently Lawless" Zones around it,
on Weekend-Tests.
- Weekend-Tests for Stability.
Is this the Mindset again that they think they will "PLAY" and not "test" the Phase 1 ? .
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)