"Garrtok wrote: You will have dominant races
Chaliux wrote: » "Garrtok wrote: You will have dominant races Yes, that will be the case. Just take one comparison: WoW. Lot of cool races, still some are dominating it. 2019, bit older, but will not have changed a lot:https://www.statista.com/statistics/276315/distribution-of-world-of-warcraft-characters-by-race/ Or here:https://www.dataforazeroth.com/stats/races The values are different, but the message is clear: There are dominant races. And the same will happen in Ashes. So, the node architecture should be tested and checked in detail before launch, nobody wants 80% „race A“ nodes all over the realm.
Caeryl wrote: » Chaliux wrote: » "Garrtok wrote: You will have dominant races Yes, that will be the case. Just take one comparison: WoW. Lot of cool races, still some are dominating it. 2019, bit older, but will not have changed a lot:https://www.statista.com/statistics/276315/distribution-of-world-of-warcraft-characters-by-race/ Or here:https://www.dataforazeroth.com/stats/races The values are different, but the message is clear: There are dominant races. And the same will happen in Ashes. So, the node architecture should be tested and checked in detail before launch, nobody wants 80% „race A“ nodes all over the realm. Well, if 80% of people picked that race, then yes actually, the majority wanted that style.
Caeryl wrote: » Well, if 80% of people picked that race, then yes actually, the majority wanted that style.
Garrtok wrote: » Caeryl wrote: » Chaliux wrote: » "Garrtok wrote: You will have dominant races Yes, that will be the case. Just take one comparison: WoW. Lot of cool races, still some are dominating it. 2019, bit older, but will not have changed a lot:https://www.statista.com/statistics/276315/distribution-of-world-of-warcraft-characters-by-race/ Or here:https://www.dataforazeroth.com/stats/races The values are different, but the message is clear: There are dominant races. And the same will happen in Ashes. So, the node architecture should be tested and checked in detail before launch, nobody wants 80% „race A“ nodes all over the realm. Well, if 80% of people picked that race, then yes actually, the majority wanted that style. But why is it a problem to implement a system, that is allowing other styles? Because it's against inteprids initial plan? I don't get this point of view. It's not a downside to have variety
Chaliux wrote: » Caeryl wrote: » Well, if 80% of people picked that race, then yes actually, the majority wanted that style. Sure, but still that potentially leads to domination and probably boring, equal looking nodes all over. So, a possibility to change or decide actively which node design is used would be cool. We can guess: Elves and Humans will dominate, Tulnar not. Is the node design split into the sub-races? No, hm? If yes, Vek Orcs also will likely be more unpopular than RenKai. Just guessing.
Caeryl wrote: » Yes, they're all split by subraces and each subrace has a distinct style from its counterpart.
Edit: To be clear, I wouldn't be bothered if they let players pick what racial style to support with any exp contributions, but I wouldn't want to see anything beyond that.
Chaliux wrote: » Caeryl wrote: » Yes, they're all split by subraces and each subrace has a distinct style from its counterpart. Which is cool, but increases the issue, if no additional choice is given to player hands, because its nice to get to Vek nodes and Tulnar nodes, but that will be the minority in relation to Elves and Humans, as experience of other MMOs shows us. Edit: To be clear, I wouldn't be bothered if they let players pick what racial style to support with any exp contributions, but I wouldn't want to see anything beyond that. At least a possibility to change/adept it would be nice to avoid that its locked, perhaps during level up of a node or to whatever suitable moment. Otherwise all the cool architectures will be not be seen a lot - just my personal guess, maybe Im fully wrong and it will be balanced because, for whatever reason, Ashes will have more balanced race population - but I dont believe that this will be the case.
Chaliux wrote: » . Edit, from wiki: „This style and culture change happens at every stage“ So, thats already in, but still its only formed by the most contributing race/culture, no other choice is given. Perhaps thats ok, perhaps that leads to boring, equal looking nodes of the dominating races.
Garrtok wrote: » Hi, while in theory it sounds great and logical, that a node gets the style of the most contributing race, its actually not a well thought of system. In every mmo you have races, that are played much more than others, so a niche race will maybe never or very unlikely see a node in their style. I guess there should be an alternative system. Maybe the mayor's race or swappable and you need a blue print that is only craftable by the race itself.
nanfoodle wrote: » Garrtok wrote: » Hi, while in theory it sounds great and logical, that a node gets the style of the most contributing race, its actually not a well thought of system. In every mmo you have races, that are played much more than others, so a niche race will maybe never or very unlikely see a node in their style. I guess there should be an alternative system. Maybe the mayor's race or swappable and you need a blue print that is only craftable by the race itself. I 100% agree with this. I also don't like it going by the majority of players that decides this. I would rather it go by percentage. So you have 60% humans, 15% elves, 5% dwarfs, etc, that raised the node. There is still a 5% chance you get a Dwarf node and a 15% chance you get an Elven node. Fact is, as it stands. Human nodes will be most common.
Caeryl wrote: » nanfoodle wrote: » Garrtok wrote: » Hi, while in theory it sounds great and logical, that a node gets the style of the most contributing race, its actually not a well thought of system. In every mmo you have races, that are played much more than others, so a niche race will maybe never or very unlikely see a node in their style. I guess there should be an alternative system. Maybe the mayor's race or swappable and you need a blue print that is only craftable by the race itself. I 100% agree with this. I also don't like it going by the majority of players that decides this. I would rather it go by percentage. So you have 60% humans, 15% elves, 5% dwarfs, etc, that raised the node. There is still a 5% chance you get a Dwarf node and a 15% chance you get an Elven node. Fact is, as it stands. Human nodes will be most common. RNG is a terrible way to determine the style for a node. Majority rule is the best way to keep the most people happy with the result.
nanfoodle wrote: » Caeryl wrote: » nanfoodle wrote: » Garrtok wrote: » Hi, while in theory it sounds great and logical, that a node gets the style of the most contributing race, its actually not a well thought of system. In every mmo you have races, that are played much more than others, so a niche race will maybe never or very unlikely see a node in their style. I guess there should be an alternative system. Maybe the mayor's race or swappable and you need a blue print that is only craftable by the race itself. I 100% agree with this. I also don't like it going by the majority of players that decides this. I would rather it go by percentage. So you have 60% humans, 15% elves, 5% dwarfs, etc, that raised the node. There is still a 5% chance you get a Dwarf node and a 15% chance you get an Elven node. Fact is, as it stands. Human nodes will be most common. RNG is a terrible way to determine the style for a node. Majority rule is the best way to keep the most people happy with the result. Or a very boring way to homogenized Ashes. This tread is about the fact this is not what all people want. Also people that say they want this, will not realize after launch why cities are so boring. Best part of fantasy is the variety. It's a celebration of races and architecture diversity.
Caeryl wrote: » nanfoodle wrote: » Caeryl wrote: » nanfoodle wrote: » Garrtok wrote: » Hi, while in theory it sounds great and logical, that a node gets the style of the most contributing race, its actually not a well thought of system. In every mmo you have races, that are played much more than others, so a niche race will maybe never or very unlikely see a node in their style. I guess there should be an alternative system. Maybe the mayor's race or swappable and you need a blue print that is only craftable by the race itself. I 100% agree with this. I also don't like it going by the majority of players that decides this. I would rather it go by percentage. So you have 60% humans, 15% elves, 5% dwarfs, etc, that raised the node. There is still a 5% chance you get a Dwarf node and a 15% chance you get an Elven node. Fact is, as it stands. Human nodes will be most common. RNG is a terrible way to determine the style for a node. Majority rule is the best way to keep the most people happy with the result. Or a very boring way to homogenized Ashes. This tread is about the fact this is not what all people want. Also people that say they want this, will not realize after launch why cities are so boring. Best part of fantasy is the variety. It's a celebration of races and architecture diversity. It doesn't matter if it's not what all people want. The node styles are based on the choices of the majority contributors, and thus it is what most people in that particular area want. It wouldn't make any sense to load the dice in favor of any race over others, even if you personally want the less popular racial styles to be more common.
nanfoodle wrote: » Caeryl wrote: » nanfoodle wrote: » Caeryl wrote: » nanfoodle wrote: » Garrtok wrote: » Hi, while in theory it sounds great and logical, that a node gets the style of the most contributing race, its actually not a well thought of system. In every mmo you have races, that are played much more than others, so a niche race will maybe never or very unlikely see a node in their style. I guess there should be an alternative system. Maybe the mayor's race or swappable and you need a blue print that is only craftable by the race itself. I 100% agree with this. I also don't like it going by the majority of players that decides this. I would rather it go by percentage. So you have 60% humans, 15% elves, 5% dwarfs, etc, that raised the node. There is still a 5% chance you get a Dwarf node and a 15% chance you get an Elven node. Fact is, as it stands. Human nodes will be most common. RNG is a terrible way to determine the style for a node. Majority rule is the best way to keep the most people happy with the result. Or a very boring way to homogenized Ashes. This tread is about the fact this is not what all people want. Also people that say they want this, will not realize after launch why cities are so boring. Best part of fantasy is the variety. It's a celebration of races and architecture diversity. It doesn't matter if it's not what all people want. The node styles are based on the choices of the majority contributors, and thus it is what most people in that particular area want. It wouldn't make any sense to load the dice in favor of any race over others, even if you personally want the less popular racial styles to be more common. That's not how it works now. It's defaulted to the majority of what ever race leveled the node. So if 51% are human. You get a human node. No one picks anything. Want has nothing to do with this.
Caeryl wrote: » nanfoodle wrote: » Caeryl wrote: » nanfoodle wrote: » Caeryl wrote: » nanfoodle wrote: » Garrtok wrote: » Hi, while in theory it sounds great and logical, that a node gets the style of the most contributing race, its actually not a well thought of system. In every mmo you have races, that are played much more than others, so a niche race will maybe never or very unlikely see a node in their style. I guess there should be an alternative system. Maybe the mayor's race or swappable and you need a blue print that is only craftable by the race itself. I 100% agree with this. I also don't like it going by the majority of players that decides this. I would rather it go by percentage. So you have 60% humans, 15% elves, 5% dwarfs, etc, that raised the node. There is still a 5% chance you get a Dwarf node and a 15% chance you get an Elven node. Fact is, as it stands. Human nodes will be most common. RNG is a terrible way to determine the style for a node. Majority rule is the best way to keep the most people happy with the result. Or a very boring way to homogenized Ashes. This tread is about the fact this is not what all people want. Also people that say they want this, will not realize after launch why cities are so boring. Best part of fantasy is the variety. It's a celebration of races and architecture diversity. It doesn't matter if it's not what all people want. The node styles are based on the choices of the majority contributors, and thus it is what most people in that particular area want. It wouldn't make any sense to load the dice in favor of any race over others, even if you personally want the less popular racial styles to be more common. That's not how it works now. It's defaulted to the majority of what ever race leveled the node. So if 51% are human. You get a human node. No one picks anything. Want has nothing to do with this. That is indeed how it works now. You pick your preferred race which comes with their particular racial architectural style. That is the choice part. But even if that choice was separated into 'character race' and 'preferred architecture style', you still wouldn't be happy with the system because you've don't want it to be possible for the majority of nodes to be one style, even if the majority on a server do want it to be that particular style. In essence, what's being asked for is for player choice to be made the secondary or tertiary decision maker, and that's just not going to happen.
Garrtok wrote: » Caeryl wrote: » nanfoodle wrote: » Caeryl wrote: » nanfoodle wrote: » Caeryl wrote: » nanfoodle wrote: » Garrtok wrote: » Hi, while in theory it sounds great and logical, that a node gets the style of the most contributing race, its actually not a well thought of system. In every mmo you have races, that are played much more than others, so a niche race will maybe never or very unlikely see a node in their style. I guess there should be an alternative system. Maybe the mayor's race or swappable and you need a blue print that is only craftable by the race itself. I 100% agree with this. I also don't like it going by the majority of players that decides this. I would rather it go by percentage. So you have 60% humans, 15% elves, 5% dwarfs, etc, that raised the node. There is still a 5% chance you get a Dwarf node and a 15% chance you get an Elven node. Fact is, as it stands. Human nodes will be most common. RNG is a terrible way to determine the style for a node. Majority rule is the best way to keep the most people happy with the result. Or a very boring way to homogenized Ashes. This tread is about the fact this is not what all people want. Also people that say they want this, will not realize after launch why cities are so boring. Best part of fantasy is the variety. It's a celebration of races and architecture diversity. It doesn't matter if it's not what all people want. The node styles are based on the choices of the majority contributors, and thus it is what most people in that particular area want. It wouldn't make any sense to load the dice in favor of any race over others, even if you personally want the less popular racial styles to be more common. That's not how it works now. It's defaulted to the majority of what ever race leveled the node. So if 51% are human. You get a human node. No one picks anything. Want has nothing to do with this. That is indeed how it works now. You pick your preferred race which comes with their particular racial architectural style. That is the choice part. But even if that choice was separated into 'character race' and 'preferred architecture style', you still wouldn't be happy with the system because you've don't want it to be possible for the majority of nodes to be one style, even if the majority on a server do want it to be that particular style. In essence, what's being asked for is for player choice to be made the secondary or tertiary decision maker, and that's just not going to happen. How do you know? It's not even alpha 2 and they want feedback. What you are doing is defending the initial concept, which is right now just a concept.