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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Free PVP
Hi just one question ^^' if i want play only PVE if is possible ? i hate the free PVP :x (my friends too) thank for answer !
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Here is a video on how flagging works:
https://www.youtube.com/watch?v=ojCv0wS9uXQ
No there will be no final mechanic that will completely stop openworld pvp, but the flagging system will make people think about their actions before they go on a killing spree.
Here is how the system works:
"The corruption mechanics/flagging system is a very heavy handed deterrent to outright PK'ing, and will sufficiently reduce the occurrence of PK'ing, though we will obviously playtest this."
Dying to another player in game rarely results in you losing anything and don't get why people get so mad or nervous about it.
This isn't an issue for me personally and frankly, it's not to hard to see where the corruption system itself can be negated for the most part.
Tack on the fact that they can lose resources to boot for being victimized essentially and it's easy to understand why someone primarily interested in PvE will become discouraged in short order.
This doesn't even begin to account for later in progression as gaps in gear amongst players grow, make the issue even bigger.
This is fine if you want primarily pvp players in your game and you're willing to accept a smaller following. Which surprises me in this day and age if that turns out to be the case.
If your worried about gear differences becoming a thing in killing non-combatants you don't need to be so much because killing them if they have a lower gear score (Not called that just as reference) they will be receive more corruption.
This doesn't mean the game won't be successful. This doesn't mean the game will be bad, but it is a reality. PvE players won't enjoy forced PvP. They'll be cursing every death and should they lose resources, uh uh... it just won't happen. The forums will drown in tears and the dev's will either cave or make a stand.
1. Should they cave and make concessions, those concessions will impact the game in a manner that the core game was not set up for which can lead to a host of issues.
2. They make a stand. This would actually be outstanding, but it will come with consequence. These players either will not come to begin with or will leave. This impacts the game obviously as well.
Now, to be fair, this could be said about any major change the game could make. The difference is this particular issue is a fairly predictable one.
So, I think it's important that they make sure to state this is a PvP game first and foremost if they intend to keep this in the game and really market it as such to attract the PvP player base or adjust the system now to account for the change. What I've seen so far seems to indicate a desire to attract both players and that won't happen in the current system.
PVP is just the catalyst for change in Ashes. E.g. the destruction of nodes.
But when i read it will be JUST ANOTHER game that enforces PvP on everyone that was of the table at once.
I like to do PvP when i'm in the mood for it, but not at all if it can just get forced onto me while i'm doing other things.
Whats the difficulty in setting up separate PvE / PvP Servers or PvP disabled Instances where you can shift into. That would satisfy every type of Players, not just those who like permanent PvP. I'm pretty sure the decision to create it this singlesided will cost the game a whole lot of the potential playerbase. But whatever... unless there is better news regarding this topic, i'm out of here.
I was thinking about funding this on KS but if PvP is a MUST, then simply no.
As Doford said, the majority of MMORPG players are PvE'ers, plain and simple. Thats a special breed, I include myself in that breed, who don't like forced PvP.
WoW did it right imho ... they had safe zones till level 30 or so and then shred zones, which never really turned into a PK fest at all. If you however open the PvP gates on EVERY zone, you will have something like Age of Conan in its early days where some high level player basically wrecked genocide on the newbie island just for shits and giggles. That just ruins the experience for new players and surely does not add to it.
The main question remains: is AoC ment to be a full out PvP game or not?
If he's right, those who<strong> don't </strong>fight back can loose resources while those who pvp a lot and therefor become corrupt can lose some gear, plus gain other penalties.
I was thinking about funding this on KS but if PvP is a MUST, then simply no.
As Doford said, the majority of MMORPG players are PvE’ers, plain and simple. Thats a special breed, I include myself in that breed, who don’t like forced PvP.
WoW did it right imho … they had safe zones till level 30 or so and then shred zones, which never really turned into a PK fest at all. If you however open the PvP gates on EVERY zone, you will have something like Age of Conan in its early days where some high level player basically wrecked genocide on the newbie island just for shits and giggles. That just ruins the experience for new players and surely does not add to it.
The main question remains: is AoC ment to be a full out PvP game or not?
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You do realise the way nodes are set up pve players will get the shaft if pvp is removed right? Not ebery node can be upgraded. Thus the high end boss dungeons and epic loots and better farming and trading will not be available if a large guild monopolizes node leveling. Thus your entire plan of no pvp and no pk is not feasable for ghe state of the game as a whole.
People who say they are afraid of being pked or removing pvp do so at the expense of others. Basically you state you wish to protect low levels from grief. You do realise people can grief you far more than just pking right?
Every mmo has the same player base asking for the same thing pre release. And every game that listens to this suffers for it. The pk "problem" you are so worried about is already greatly overexaggerated. If you are so worried about low level players find bounty hunter guilds to.combat them. Frankly stated the current system (depending on the importance of equipment and the ease of.obtaining it) is completely non-condusive to overworld pvp/pking already.
The answer will be no.
However do not let this stir you away from this game. Alot of features have been added to help reduce grieving. While this will not stop you from being killed. It does protect you and also penalizes the attacker. The Developers and many others have talked about how this will work and i recommend looking at there videos.
However as i said before, do not let PVP stir you away from this game, there is alot this game contributes, and its why its becoming the most anticipated MMO sense probably WOW. These guys are getting close to making the perfect MMO for alot of players, and bringing back what we have wanted.
Ashes of Creation: Make MMO's Great Again.
Having said that, there are many great players who add much to a community that are anti- PVP. Yet even many of those are willing to play such games if the PVP fits their definition of "meaningful PVP", i.e. wars/battles between or for Nodes(controlled land) or caravan type stuff(trade or movement of resources/goods).
So far, in the sandboxes I have played, Designers try to curb the random type PVP with zones or character punishments. Zones have never really been successful and neither have "punishment systems". Not sure why games with zones also usually peter out, but with punishment systems they don't work out well because such systems are either TOO Severe and chase away PVP lovers or too lax to make much difference. Eventually the Sheep get disgusted and leave and the Sheep Dogs also tire of trying to protect other players and never being able to catch the Wolves. The game turns into Wolf vs Wolf and slowly or swiftly dies.
What has never been tried, to my knowledge anyway, is to let PLAYERS set the PVP rules in the areas that they control. I do not mean the PVP rules that govern things like Node vs Node or cross country trading(caravans interdiction for war or plain old banditry). PVP for things like that are pretty essential for these kinds of games to work right. What I mean is: Let Players Control whether RPK is possible within the zone their node controls.
Charge them a goodly amount of coin for the privilege(great coin sink). Just don't design an open PVP game(like so many others) in which you expect PLAYERS to stand guard duty or patrol, or escort resource gatherers. It's boring and will likely end with that slice of your market share looking at "The Next Game".
The video refers to Lineage 2. Lineage 2 was horrible. You'd log in and try to do a quest. You'd see another player coming in your direction, so you'd have disconnect immediately.
Great social experience, right!
I get that there's upsides to having free PvP in a game. I liked playing on PvP servers in WoW for that very reason - although in WoW, by the time you left PvE zones, you had several choices of places to go, and enough tools to help avoid higher-level griefers.
But let's just admit it. There are some players who don't give a **** who they're attacking, because they're sociopaths and they just want to make other people miserable. I don't care if they're angsty 13-year-olds or soft-spoken adults with a truckload of rationalizations.
And if you have a handful of these people on a server, they will go to lower-level areas and they will make it clear to a lower-level players that "this is a game where you kill or you get killed, and you shouldn't trust anyone not to backstab you, so you have to leave the game or start killing everyone you meet yourself."
And then sooner or later, the game becomes unplayable for anyone who isn't specifically interested in a PvP-only game, because now everyone's acting like a sociopath even if they don't want to.
(And let's not pretend that getting your name red is a penalty - there aren't enough "bounty hunters" in any community to feasibly prevent you from harassing other people if that's the only reason you play the game - because it'd be the only reason you play the game. You want your name to be red, so people know they're gonna be made miserable now.)
I'll try the game, but I'm not gonna kickstart it. Because I want to see whether the devs take community-building seriously despite the free-PVP policy, by making it altogether unsustainable for idiots and jerks to pointlessly grief defenseless players.
If the corruption system is just a slap on the wrist, like in Lineage 2, and a new player needs an already-established community to play in low-level areas (yea, 'cause the first thing a newbie wants to do is beg higher-level players to help them collect berries or whatnot) , this game is gonna be a disaster and I don't want to throw my money away.
The video refers to Lineage 2. Lineage 2 was horrible. You’d log in and try to do a quest. You’d see another player coming in your direction, so you’d have disconnect immediately.
Great social experience, right!
I get that there’s upsides to having free PvP in a game. I liked playing on PvP servers in WoW for that very reason – although in WoW, by the time you left PvE zones, you had several choices of places to go, and enough tools to help avoid higher-level griefers.
But let’s just admit it. There are some players who don’t give a **** who they’re attacking, because they’re sociopaths and they just want to make other people miserable. I don’t care if they’re angsty 13-year-olds or soft-spoken adults with a truckload of rationalizations.
And if you have a handful of these people on a server, they will go to lower-level areas and they will make it clear to a lower-level players that “this is a game where you kill or you get killed, and you shouldn’t trust anyone not to backstab you, so you have to leave the game or start killing everyone you meet yourself.”
And then sooner or later, the game becomes unplayable for anyone who isn’t specifically interested in a PvP-only game, because now everyone’s acting like a sociopath even if they don’t want to.
(And let’s not pretend that getting your name red is a penalty – there aren’t enough “bounty hunters” in any community to feasibly prevent you from harassing other people if that’s the only reason you play the game – because it’d be the only reason you play the game. You want your name to be red, so people know they’re gonna be made miserable now.)
I’ll try the game, but I’m not gonna kickstart it. Because I want to see whether the devs take community-building seriously despite the free-PVP policy, by making it altogether unsustainable for idiots and jerks to pointlessly grief defenseless players.
If the corruption system is just a slap on the wrist, like in Lineage 2, and a new player needs an already-established community to play in low-level areas (yea, ’cause the first thing a newbie wants to do is beg higher-level players to help them collect berries or whatnot) , this game is gonna be a disaster and I don’t want to throw my money away.
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There is far more to griefing than simply being pked. The worst part about this is there is already a pretty steep penalty for pking those who do not fight back and a chance of dropping equipment (depending on difficulty of obtaining it thats a pretty character ending conclusion) which is greatly overblown. kind of like people complaining of being pked. Literally everything people worry about can be fixed by simply modifying play to protect yourself from it. Hell, even the death penalties are reduced if you fight back, you actually lose less. Almost every core portion of the game is made to protect pve players from the horrible horrible pk which from the looks of penalties will be few and far between.
TLDR: your concerns are greatly overexaggerated, any complaints about pvp should actually wait until more is known about the game. Without pvp/pking your PVE content will be greatly underleveled and a majority of the population would not be able to even take part in it. So ya... wait before calling it the horrible end of all games.
Ive seen far more games destroyed by PVE gear treadmills and dungeon grinds/free safe spaces then I have ever seen destroyed by pking and pvp (especially lineage 2)
Since then, I've played a multitude of mmo's, and while never considering myself anywhere near elite at PVP, I grew to enjoy it immensely, despite my prior bad experience. I actually laugh, looking back on it now. If you're looking for a game completely w/o personal risk, than honestly AoC may not be for you. Some of it's core mechanics are built around "free pvp". Like another poster stated, if you take out a intrinsic piece of the puzzle that Intrepid is building, than the whole thing suffers as a whole.
They've stated that "griefers" will suffer cumulative penalties, depending on the gear/level difference, and frequency of pk'ing. They have some fundamental penalties in place, but are continuing to test these out, to make sure ALL types of players can enjoy the game, without suffering completely unmitigated slaughtering, over and over. Will you still need to be watchful? Yes, but that's what makes it fun. Beasts, and demons, are not your only obstacles. Your friend today, could be your enemy on the morrow. It adds suspense, and intrigue to the game, giving it a lasting flavor. That's what I believe, anyways.
Since then, I’ve played a multitude of mmo’s, and while never considering myself anywhere near elite at PVP, I grew to enjoy it immensely, despite my prior bad experience. I actually laugh, looking back on it now. If you’re looking for a game completely w/o personal risk, than honestly AoC may not be for you. Some of it’s core mechanics are built around “free pvp”. Like another poster stated, if you take out a intrinsic piece of the puzzle that Intrepid is building, than the whole thing suffers as a whole.
They’re stated that “griefers” will suffer cumulative penalties, depending on the gear/level difference, and frequency of pk’ing. They have some fundamental penalties in place, but are continuing to test these out, to make sure ALL types of players can enjoy the game, without suffering completely unmitigated slaughtering, over and over. Will you still need to be watchful? Yes, but that’s what makes it fun. Beasts, and demons, are not your only obstacles. Your friend today, could be your enemy on the morrow. It adds suspense, and intrigue to the game, giving it a lasting flavor. That’s what I believe, anyways.
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great story, honestly i think that even PVE players will enjoy taking part in guild wars. From the sounds of the node system and sieges building a town that can defend against an assault sounds to be an intriguing part in building an empire. Trade,crafting, wall building, seige mechanics. there are a lot more intrinsic components of guild and overall alliance war than simply pking. Will be pvp be the end result, yes.. but is that all there is to the game. Nope