Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Accurate actually.
These Days and since many Years already by now - > PvP is mostly a stupid Stun-Festival. In Eight to Nine out of Ten Encounters with Enemy Players on a BG, i am immediately showered with Stuns,
leaving me at 50% to 30% HP most of the time by the Moment i can move again, forcing me effectively to do my very best trying to retreat somewhat, to prolong my Opponents wasting their time with me before i die.
Sometimes i get saved by allied Players who actually remember they can heal me.
When You " WIN Battlegrounds " by putting up a complete Shitshow instead of actual "Fights" like many Years ago -> you just have no Choice but to notice how things took a heavy turn for the worse.
A Game which must be significantly modded to be Fun, is the Mistake in itself. But i am happy for LoL Players who can do that. Actually everyone should have these Options to modify their Game.
Long Story short -> was still mostly nice around 3 Years ago.
Then,
became more and more toxic as Time went on -> and the last Three, Four, Five Updates or so -> there came mostly only Contents patched into the Game -> which fueled the toxic Part of the Game so that the ("mostly toxic") PvP-Community is more motivated to play the Game.
One of the few, coolest Things to unlock -> were LITERALLY locked behind Hours of Hours of HOURS of engaging in toxic, cringe - and Unnerving, pesky - and tedious Matches.
Yes. Looking at the Hourglass Mode/Warmode. Getting the Ghost- and Skeleton-Curse is barely worth it, when You are put up for many Hours against disgusting Kids between Eight to Twelve Years who tell You over their Hotmics that You can s°°° their D°°°s because they are pissed when they can not kill You for Allegiance like a helpless NPC.
Seriously, this Game has the most revolting People playing PvP.
You play to fast if You really do the new 10 Levels in a Day. .
But even if we stretch it to a Week or so -> it is still kinda short. Yes.
Are You sure Ashes of Creation will be exactly like doing WoW Instance Runs and so on ? Because whenever i know one thing about Open World PvP with many Players,
then it is the fact that your Experience can always be vastly different and fresh. The Room for change and different Experiences is just there.
Of Course it would be kinda tedious if You are faced " Every - single - Day - again " with the same Group of try-hards, up to "toxic Try-hards", who try to subdue You and your Allies and your Node Day and Day again -> with the same, tiny Group that is just not up to the Task.
And that for some magical BS-Reason -> they think if they just keep long enough at it, you might cave in. which usually never happens.
Never happened in Planetside Two. Why should it happen in Ashes of Creation ? .
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
Risk vs Reward needs to be present. And resource scarcity.
And hence,
the only way this Game can and should be played, is : - - - - - > there will be Prosperity AND Demise around !!
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)