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Hold yourselves accountable and deliver what was promised

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Comments

  • Dygz wrote: »
    Pendragxn wrote: »
    That’s not necessarily a bad thing though I actually like PvP and prefer there to be specific zones for it, such as the ocean or lawless zones. This is pretty much the same as the black zone in Albion Online or conflict zone in T&L just on a larger more permanent scale.
    Good or bad is irrelevant. He said he was always clear.
    And in 2018 I asked him a specific question to guage whether or not it's a game I will play. I have no interest in playing Albion or T&L or ArcheAge or EvE. I don't know enough about Albion or T&L to ask for a PvP comparison. But, I did know enough about ArcheAge and EvE to know that if the PvP is similar to those games, I will not be interested in playing Ashes.
    Steven's answer then, in 2018, was that Ashes PvP is different because Corruption is in play across the entire map. Which was enough of a compromise for me to be interested in playing - pending testing Corruption.


    Pendragxn wrote: »
    I think the contradiction is more in the change in the wind and realising there’s better ways to make a PvX game. Honestly I don’t even like the whole corruption system it’s boring, but I’m just glad there’s safe zones protected by it for the people not interested in PvP. However the more PvP zones the better I’ll be disappointed if we don’t also have land masses and it’s just the open sea as that will get boring fast.
    I think the contradiction is due to Jeffrey Bard leaving after 2020... and Steven accepting that Ashes is going to take many more years to complete development...
    While Steven was acting as Lead Game designer and had time to add in more PvP... he added more PvP. He also began to obsess more over Risk v Reward.
    Which is a good thing for PvP fans. I agree it's not a bad thing.
    It just means that he was not always clear about what kind of game Ashes is.

    He also was not always clear about what PvX means to him.
    His concept of PvX also did not become clear until after the announcement about the Open Seas in 2022.

    I still think you’ll enjoy the game and should try it out even if it’s more PvP focused. As long as you find a mixed group or guild there will always be people to do transports with and or help you defend caravans. Aside from the lawless zone and the open seas you won’t be forced into PvP so might as well see how it goes.

  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited October 24
    I dunno what you mean by enjoy the game.
    I am an explorer first and foremost in RPGs - which is the only thing I will be doing in Ashes. And I will only be in Ashes at all because people have asked be to hang out with them in game even though I have no interest in playing a game so heavily focused on PvP (and the Risk of PvP).
    My only goal in Ashes will be to explore as much of the map as possible with the lowest Level possible.
    People can kill me if they want, but I will have zero Resources to loot and, where Corruption is active, they will gain maximum Corruption.
    It's the Ultimate Carebear Challenge. I won't be doing any combat or harvesting or Crafting in Ashes. No Sieges or Caravans.

    When Iwant to truly play an RPG, I will play some other game, like WoW, NW, NMS, LEGO Fortnite, Nightingale and/or Ghost, etc.
    I am not in the Ashes target audience.
  • It is an Alpha test...a prototype, bones at best, flesh coming later. Or if you would like to learn all the things involved in making an MMO of this scale and would do it faster...by all means do that. Otherwise I guess you will just have to wait for them to finish cooking and hope the menu matches the plate. If not, cry foul...otherwise just shut up, the whining and entitlement serve nothing but growing stress and anxiety. Stirring up resentment towards a video game because the dev did not do what you wanted? When did we all become so pitiable and lame? Act like you've never experienced this in your life, you sweet summer children.
  • FaimithFaimith Member, Alpha Two
    It is an Alpha test...a prototype, bones at best, flesh coming later. Or if you would like to learn all the things involved in making an MMO of this scale and would do it faster...by all means do that. Otherwise I guess you will just have to wait for them to finish cooking and hope the menu matches the plate. If not, cry foul...otherwise just shut up, the whining and entitlement serve nothing but growing stress and anxiety. Stirring up resentment towards a video game because the dev did not do what you wanted? When did we all become so pitiable and lame? Act like you've never experienced this in your life, you sweet summer children.

    You raise an interesting point about giving the developers time to finish their work, but the idea that feedback—whether it’s critical or enthusiastic—should be dismissed or labeled as whining is, frankly, short-sighted.

    Feedback is the foundation of any successful alpha, and every single piece of it matters. Whether it's people pointing out what they love or those highlighting what’s going wrong, both are necessary. Pretending that all feedback should be uniformly positive doesn't help anyone, least of all the developers. If we only praised what’s being done right, how would Ashes of Creation ever reach its full potential?

    And let’s not forget, it’s Intrepid who ultimately decides what feedback to take on board. Our job, as the community that has supported this project, is to give them a full range of opinions, including the hard truths that might be inconvenient to hear. Intrepid is perfectly capable of filtering through the feedback and determining what’s useful and what isn’t. No one is under the illusion that they will, or should, act on everything we say.

    But to imply that people should stay quiet because it’s “just Alpha” misses the whole point of why we’re here. The development team relies on open, honest feedback to refine the game—and that means addressing both the positives and the areas that need improvement. It's not about stirring resentment, it's about holding the developers accountable to the vision they presented us. If that feels like a source of anxiety, maybe it’s worth considering why feedback is making some people uncomfortable.

    The goal is the same for all of us: to see Ashes of Creation succeed. But that success won't come from pretending everything’s perfect—it’ll come from open dialogue and a willingness to address problems as they arise. After all, it’s through discussion, not silence, that games are made better.
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