Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
I still think you’ll enjoy the game and should try it out even if it’s more PvP focused. As long as you find a mixed group or guild there will always be people to do transports with and or help you defend caravans. Aside from the lawless zone and the open seas you won’t be forced into PvP so might as well see how it goes.
I am an explorer first and foremost in RPGs - which is the only thing I will be doing in Ashes. And I will only be in Ashes at all because people have asked be to hang out with them in game even though I have no interest in playing a game so heavily focused on PvP (and the Risk of PvP).
My only goal in Ashes will be to explore as much of the map as possible with the lowest Level possible.
People can kill me if they want, but I will have zero Resources to loot and, where Corruption is active, they will gain maximum Corruption.
It's the Ultimate Carebear Challenge. I won't be doing any combat or harvesting or Crafting in Ashes. No Sieges or Caravans.
When Iwant to truly play an RPG, I will play some other game, like WoW, NW, NMS, LEGO Fortnite, Nightingale and/or Ghost, etc.
I am not in the Ashes target audience.
You raise an interesting point about giving the developers time to finish their work, but the idea that feedback—whether it’s critical or enthusiastic—should be dismissed or labeled as whining is, frankly, short-sighted.
Feedback is the foundation of any successful alpha, and every single piece of it matters. Whether it's people pointing out what they love or those highlighting what’s going wrong, both are necessary. Pretending that all feedback should be uniformly positive doesn't help anyone, least of all the developers. If we only praised what’s being done right, how would Ashes of Creation ever reach its full potential?
And let’s not forget, it’s Intrepid who ultimately decides what feedback to take on board. Our job, as the community that has supported this project, is to give them a full range of opinions, including the hard truths that might be inconvenient to hear. Intrepid is perfectly capable of filtering through the feedback and determining what’s useful and what isn’t. No one is under the illusion that they will, or should, act on everything we say.
But to imply that people should stay quiet because it’s “just Alpha” misses the whole point of why we’re here. The development team relies on open, honest feedback to refine the game—and that means addressing both the positives and the areas that need improvement. It's not about stirring resentment, it's about holding the developers accountable to the vision they presented us. If that feels like a source of anxiety, maybe it’s worth considering why feedback is making some people uncomfortable.
The goal is the same for all of us: to see Ashes of Creation succeed. But that success won't come from pretending everything’s perfect—it’ll come from open dialogue and a willingness to address problems as they arise. After all, it’s through discussion, not silence, that games are made better.