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World looks pretty bare

TelandrasTelandras Member, Alpha Two
edited October 27 in General Discussion
As someone who has bought a key for Phase II, the world that I'm seeing looks... barren. Large packs of mobs here and there, but otherwise just a bunch of empty spaces to run around. I can understand the concept of testing systems and that things will lack polish, but how about making an attempt at creating a patch of the environment with the density of mobs and gathering nodes that players are intended to experience when the game goes live?

Also, the gear dropped from mobs, or lack thereof, seems pretty dissatisfying.

The point of an alpha should not be TO GRIND, and yet that's what many of the players seem to be doing to level. They should be making leveling and gear drops come quickly, so that there is a greater chance of any one item, and different areas of the world that require different character levels, to be tested. Steven Sharif's already said that this is going to be a "true alpha," which sounds like he's saying that your satisfaction and enjoyment of the pace of content is not what's being tested. They should be accelerating virtually everythiing so that people can test the systems, not making people grind mobs to level or run around for hours to gather a few materials for a single crafting quest.

Furthermore, the developers have laid out their intention to make the alpha "as persistent as possible." Why? It's an alpha. They would be learning much more by resetting players frequently and having them level again and again, by some different path or as a different character, every couple of weeks (a Wek a week... make that a slogan). It seems... lazy of them, and a disservice to people who paid money to Intrepid Studios for the opportunity to help debug their product.

I will grant, there are bugs and idiosyncracies that can only be teased out by grinding. I say so as a developer of a different sort of software which runs on GPUs (we had to grind for more than thirty GPU-days before we could establish that there was a bug lurking somewhere in there, and once we had the scent we were able to hone in on it and solve it). But there are SO many bugs to find, and there's only so much that an be learned by making players constantly eat and drink or wander around or kill multitudes of similar mobs to gain experience. If there's a bug in the resting XP system (WoW veteran detected...) then it's probably going to show up just as easily if mobs are granting 1500 XP per kill than if they are granting 50. And if there's a bug in the graphics for celebrating your character leveling up, or in the way the overturn auto-unlocks and enhances certain abilities, it's much better to have more level-ups, not less, in the alpha phase so that more and more situations can be encountered.

Make things progress faster, so that more bugs can be encountered more quickly. Otherwise I'd just as soon go back to WoW and resume farming mounts (with no hope of catching up after a four-year hiatus, now that so many limited-time rides have gone by). The alpha is not polished, I get that. But until he game is polished it's impossible to know if I would enjoy running around and farming mobs or picking flowers for an evening. It's also useless to make players grind mobs to level, as if that's helping to polish the mob XP and attack damage against players of a given level. We're way from that point. So, until there's a much greater degree of polish, Intrepid should be showering players with lucky drops, a glut of XP to level one character and then a few alts, and plentiful gathering nodes in many places or juxtapositions with terrain they might be thinking of carrying over to live.

I look forward to writing more complaints if and when I enter Verra. I would especially appreciate care packages for articulate and thoughtful reviews. Epic staff, please.
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Comments

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Telandras wrote: »
    As someone who has bought a key for Phase II, the world that I'm seeing looks... barren. Large packs of mobs here and there, but otherwise just a bunch of empty spaces to run around. I can understand the concept of testing systems and that things will lack polish, but how about making an attempt at creating a patch of the environment with the density of mobs and gathering nodes that players are intended to experience when the game goes live?
    Not a good idea.

    If the game has full mob density, and a given class isn't up to standard, that class can't move around the world.

    Full mob density around the fame world is something that should only happen when the class kits are 90% set in place.
    Also, the gear dropped from mobs, or lack thereof, seems pretty dissatisfying.
    Itemization is by no means finished. Again, each class kit should be in place before you worry about this

    Remember, you are not here to play a game - your comments all make it seem as if you think you are.
  • pyrealpyreal Member, Warrior of Old, Alpha Two, Early Alpha Two
    There's resting xp?
  • TelandrasTelandras Member, Alpha Two
    edited October 27
    I don't expect to come and play a game--I said repeatedly that I expect to come and find bugs. But if "full" mob density is something that any given class cannot bear, even in a portion of the map, that makes no sense for any game that goes live. I'm not complaining that there aren't enough mobs, in fact: there seem to be none in many places and then dense packs of them in a few. So I'm asking for at least one or two meadows and caves where the density of mobs and other resources is about what it's intended to feel like when the game goes live. There can be dense packs, or wide avenues for underspec'ed classes to pass through, but the goal in all respects should be a variety of situations to conduct experiments. I'm watching Sardaco's review on Youtube, and he's being quite complimentary, but he's pointing out the same drop drought, frequent need to rest, and the slowness of leveling.

    Again, I don't expect to come to the alpha and enjoy it as a game. I am arguing that they should ACCELERATE leveling and gear drop rates during the alpha to encourage exploration, use of items, effects, and better sample the gear curve. (Whether itemization is finished or not, it makes sense to get data, not withhold gear from players who might use it to provide that data.)

    The program that I've been making in my real job is a molecular simulator. I could test it by doing one simulation of one system over and over, or lowering the temperature to something cryogenic so that nothing moves. Both of those things might teach me a thing or two. But it would be much more instructive to run many different molecules, and to raise the temperature so that things bump inito each other and potentially go wrong.

    This is the mentality and the spirit in which I am making the above arguments.
  • ApokApok Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Telandras wrote: »
    I look forward to writing more complaints if and when I enter Verra. I would especially appreciate care packages for articulate and thoughtful reviews. Epic staff, please.

    wow so insightful and full of wisdom, yes please someone give this guy some free shit
  • TelandrasTelandras Member, Alpha Two
    Apok, please understand, I'm partly poking fun at myself. I'm writing a constructive criticism above, even if it does contain (what I think are legitimate) complaints.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Telandras wrote: »
    Apok, please understand, I'm partly poking fun at myself. I'm writing a constructive criticism above, even if it does contain (what I think are legitimate) complaints.

    Testing is not complaining.

    You are not here to poke holes in content - not yet. You are here to test systems.

    Poking holes in content is actually counter-productive at this point.
  • TelandrasTelandras Member, Alpha Two
    I'll be perfectly happy to test systems, but grinding is not much in the way of testing a system. Hence, I say: they should be making the levels, gear, and other goodies come much faster than so far is the case in this Alpha 2. Grinding is work, and once a game is polished as a no-brain activity I can enjoy that. When the grinding is not fun, and will not even generate a persistent few bits on a file server somewhere in months and years to come, and leads to little benefit in terms of the stated purpose of the testing, the developers should be taking reasonable measures to minimize it.

    Altering the XP rewards and raising the probability of gear / amount of gold in drop tables is hardly difficult for the devs to do, and will not break prod. I would imagine (but we probably haven't seen yet) that they have done things to help nodes level faster in the limited environment of the die-hard players testing Alpha II. And, in principle, an economy can work regardless of the amount of cash--the teax rate and the buyout price can be multiples of whatever principal you've got--but if you want to see things happen then it's not unreasonable to inject artificial energy into the system to make them happen.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited October 27
    Telandras wrote: »
    I'll be perfectly happy to test systems, but grinding is not much in the way of testing a system.
    Does attacking work?

    Do you gain experience?

    Does the server queue system work?

    Does the character creator work?

    If you noticed any of these either working or not working, then you tested a system.

    This is an alpha test, your expectations are clearly that of an early access game.
  • TelandrasTelandras Member, Alpha Two
    Once I've used my bow once, the value of me using it again in terms of testing diminishes. There are a lot of situations regarding LoS, the bow's repair state, ammo (if that exists), and the health of the mob that will require many tests of the bow to confirm are working reliably. However, all of that can happen more quickly if I spend more time exploring and fighting a variety of mobs rather than dinking away at a low-level mob for hours. Such testing could even be automated by bots. What's probably much more important is to confirm the reliability of various abilities associated with that bow, which are a lot more powerful and complex to code than the auto-attack. The only way to get good testing in that regime is to have higher level players shooting at stuff. Making leveling a lengthy grind is counter-productive to that sort of testing.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited October 27
    Telandras wrote: »
    However, all of that can happen more quickly if I spend more time exploring and fighting a variety of mobs rather than dinking away at a low-level mob for hours.
    Cool.

    And when it is time to test all of that, I'm sure you will have that variety of encounter that you need.

    In the mean time, do all bows deal the expected amount of damage? Are there any edge cases where you can make it so the bow doesn't deal the expected amount of damage - for example dealing a different amount of damage if you are facing exactly north?

    That is the kind of thing an alpha test is about. What you are wanting to test happens far later on.

    Edit; also, it is not Intrepids role to make the game more easy for you to test, it is your role to text so that Intrepid can more easily make the game.
  • TelandrasTelandras Member, Alpha Two
    edited October 27
    OK, Noanni, we are clearly not seeing eye-to-eye here. I am coming from the perspective that Intrepid has stated that this Alpha II has all of these systems, including the node leveling, some crafting, several end bosses, four small party "pocket" dungeons and one raid dungeon, and six class archetypes. If they want all of that tested, then there is every incentive to make the leveling go faster so that the testors they've got can make more characters and try more combinations of things.

    As a hard-core programmer myslf, I can tell you that the things you have pointed out, while they may be valid points of failure, are going to happen whether players are dinking away at level 3 mobs or running around as level 25 in green / blue gear with trinket procs. And writing scripts to parse out what each player is doing and keep records of their actions would be the sina qua non of an alpha that's ready to absorb player actions.

    Let me give you a different example. When I developed my simulation code, we did more than a thousand simulations, each of which took about a day by itself or fifty per day if we bundled them on one of our professional-grade ("data center") GPUs. One of the simulations crashed, and we admitted this but a reviewer of our work insisted that we track down te bug. The way we did that was not to go grinding for another 2-3 weeks, or even 2-3 days on fifty GPUs (not least because the electricity alone would have cost thousands of dollars). What we did was fiddle with settings in the program until we found a certain setting that made the crashes much more likely--not one in a thousand after running for days on dozens of GPUs, but fifty in a thousand after running for minutes on just one GPU. Our bitwise reproducible code helped us zero in on the exact step, and then the pair of particles where it happened, and then the bug.

    But, my point: we can weed out more bugs with faster progression towards the more complex things, and thus a faster sampling rate. Grinding is not worthwhile and, I would argue, very easy for the devs to do away with at present.
  • TLTR not even kidding
    PvE means: A handful of coins and a bag of boredom.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Telandras wrote: »
    As a hard-core programmer myslf, I can tell you that the things you have pointed out, while they may be valid points of failure, are going to happen whether players are dinking away at level 3 mobs or running around as level 25 in green / blue gear with trinket procs.

    A "hard-core" programmer?

    That reads to me as "hobbyist". Perhaps this isn't the case, but that is what that reads like. The fact that the issue you talked about has been essentially a meme for decades kind of reinforces this (Ghandi in the first Civilization game going nuclear was wrongly attributed to this back in the 90's).

    That said, your issues with Ashes are still too early for Intrepid to put time in to. The alpha test will be long, there is plenty of time for you to level up, test the lower level stuff, get to the higher level stuff, test that out as well, make alts, test it all again. There is no rush to test it all now.

    The only rush is if you want to play it all now. That is how you are coming across.
  • TelandrasTelandras Member, Alpha Two
    Noanni, my current project is >310,000 lines of original C++ and CUDA. I don't do memes :wink:

    And I do not wish to grind mobs for an alpha when the devs could just change a few tables and help me get to testing things. Here's where I am: I'm fine being killed by the lag boss, the floor boss, watching the ghosts of other players gallop in straight lines through walls, having my shots miss because the targeting fails. Having to dink away at mobs for hours on end, wander around in search of far-flung crafting materials, or wait on long respawns is not testing anything. I should not be having the problem that my gear is just not strong enough to battle mobs of a similar level, or that I did not pull them in proper way, or that my group needed a tank for nominal world map (non-dungeon) content. Those are all tuning and polish issues which, as you have said, are for a later date.

    For now, leveling and killing should be relatively easy, and gear drops plentiful.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Telandras wrote: »
    Noanni, my current project is >310,000 lines of original C++ and CUDA. I don't do memes :wink:

    You should.

    You would have known about the issue you talked about above if you did.
    For now, leveling and killing should be relatively easy, and gear drops plentiful.
    No they shouldn't.

    The faster people level up and see the content this alpha test has to offer, the faster they will go off and do other things.

    Intrepid want people testing. They don't currently care what level you are testing at. One of the ways they are able to go about that right now is to make it so you aren't getting to the level cap quickly.
  • TelandrasTelandras Member, Alpha Two
    Since memes are meant to be linked, can you post the meme you're referring to about games being better by, or making a point of, taking longer?
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Telandras wrote: »
    Since memes are meant to be linked, can you post the meme you're referring to about games being better by, or making a point of, taking longer?

    Not sure what you are talking about here.

    The only thing close to a meme I have talked about is the in relation to the original Civilization game, and as I said, it was "essentially a meme".

    I didn't make any comments at all about a meme about games being better by taking longer.

    However, keep in mind that you are still looking at Ashes as a game - you shouldn't be.

    Again, every post you make reinforces the notion that you are wanting to "play" Ashes, not test it.
  • TelandrasTelandras Member, Alpha Two
    edited October 27
    We are obviously talking past each other. The reason I was asking for your meme is that it sounded to me like you were referring to something about games and how they are deliberately engineered to monopolize your time. Yeah. Polished, subscription-based games that you pay to play are designed like that. But as you are also insisting, this alpha is not such a game.

    When I think of playing a game, I think of putting effort into building a character, collecting, honing strats on bosses and incrementally getting better as I build towards the current season / patch finale. And then doing that with other players in a competitive / comraderie sort of environment. When I think of testing a game, I would expect to be trying this and that, finding that lots of things fail, having a great deal more difficulty because of lag, clunky systems, lack of polish. What I have been suggesting is that, merely by buffing XP and loot tables, they can smooth out a lot of the baseline issues and at least know that players are dying due to clunky systems rather than running around underpowered.

    Whenever Blizzard would test a new Wow expansion, they would offer characters pre-leveled, give you the chance to transfer your current character, open a dungeon and just give players gear at the expected level to go in an test it. Granted, some of that was further into the polishing phase, but it's still about weeding out bugs in the code. People did not abandon the testing phase because it was too quick, or too easy, or got boring because they'd seen all of the content. Whenever testors showed up, they did so with an intention to spend a certain amount of time playing/testing the new game. As I think most of us are now.

    In a live game, I get the sense of accomplishment that comes with grinding and putting in effort to get ahead of other players. That doesn't make any sense here. I come to the alpha with the intention of spending X hours playing around, trying different things, and then even some number of hours Y (Y perhaps greater than X) writing tickets and reports about my experiences to help the devs understand what I did and how it worked out. If my X hours have to be spent in one area with a group of eight people killing the same pack of goblins over and over to get to level 25 and unlock more of the intended content, that's not a good use of my time or a good testing footprint to communicate to the devs about. And it sounds like the alpha as it stands has X = 100 hours just to do that.

    Are you enjoying the alpha?
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited October 27
    I mean... we are testing an Alpha; not a Beta.
    Phase I should be bare - based on the Alpha 2 Roadmap.
    Phase I is for stability testing; not content testing.
  • ShivaFangShivaFang Member, Alpha Two
    This is on point for a development alpha at this stage. All these points are accurate, but what we are seeing is by nowhere near the final verson.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited October 28
    Telandras wrote: »
    We are obviously talking past each other. The reason I was asking for your meme is that it sounded to me like you were referring to something about games and how they are deliberately engineered to monopolize your time. Yeah. Polished, subscription-based games that you pay to play are designed like that. But as you are also insisting, this alpha is not such a game.
    For someone that claims to be a programmer, you aren't overly good at reading (a skill I've noticed more and more people lacking over the last decade).

    You referred to this test and how you think gear and leveling should happen faster. In response, I specifically talked about why Intrepid do not want that for this test, how their goal is to just have people online right now, and since some people look at this incorrectly as an early access or sneak peak (looking directly at you here), it is not in the tests best interests to speed up the time it takes everyone to see the content on offer, as they will leave the test sooner.

    By making it take longer to get these things, people spend longer in the test environment, which means more people online at any given time, which is the goal of this test.

    Your comparison to Blizzard/WoW is amusing. You are talking about the final stages of testing an expansion. This kind of testing is about testing out the content that the developers think is finished, it is a play test. This testing is done on a platform that has already had the stress testing and basic system functionality testing done (in the case of WoW, this all happened in 2002/2003).

    That is why Blizzard (and every developer running a test for an expansion) offer leveling. There is no need to test the leveling process, no need to stress test, no need to test lower level stuff - all they need in that test are people running the new content, meaning they need characters of an appropriate level.

    Again, that isn't what this test is. That kind of testing will happen for Ashes base game in the 6 months leading up to launch. At that time, I fully expect Intrepid to offer auto leveling if they have a specific need to test higher level content, I fully expect them to auto level nodes to test out each permutation of nodes.

    Your expectation of what this alpha test is about was clearly wrong, your last comment in the post above proves that - an alpha isn't about enjoying the product, that isn't why you should be here.
  • DepravedDepraved Member, Alpha Two
    Telandras wrote: »
    As someone who has bought a key for Phase II, the world that I'm seeing looks... barren. Large packs of mobs here and there, but otherwise just a bunch of empty spaces to run around. I can understand the concept of testing systems and that things will lack polish, but how about making an attempt at creating a patch of the environment with the density of mobs and gathering nodes that players are intended to experience when the game goes live?

    Also, the gear dropped from mobs, or lack thereof, seems pretty dissatisfying.

    The point of an alpha should not be TO GRIND, and yet that's what many of the players seem to be doing to level. They should be making leveling and gear drops come quickly, so that there is a greater chance of any one item, and different areas of the world that require different character levels, to be tested. Steven Sharif's already said that this is going to be a "true alpha," which sounds like he's saying that your satisfaction and enjoyment of the pace of content is not what's being tested. They should be accelerating virtually everythiing so that people can test the systems, not making people grind mobs to level or run around for hours to gather a few materials for a single crafting quest.

    Furthermore, the developers have laid out their intention to make the alpha "as persistent as possible." Why? It's an alpha. They would be learning much more by resetting players frequently and having them level again and again, by some different path or as a different character, every couple of weeks (a Wek a week... make that a slogan). It seems... lazy of them, and a disservice to people who paid money to Intrepid Studios for the opportunity to help debug their product.

    I will grant, there are bugs and idiosyncracies that can only be teased out by grinding. I say so as a developer of a different sort of software which runs on GPUs (we had to grind for more than thirty GPU-days before we could establish that there was a bug lurking somewhere in there, and once we had the scent we were able to hone in on it and solve it). But there are SO many bugs to find, and there's only so much that an be learned by making players constantly eat and drink or wander around or kill multitudes of similar mobs to gain experience. If there's a bug in the resting XP system (WoW veteran detected...) then it's probably going to show up just as easily if mobs are granting 1500 XP per kill than if they are granting 50. And if there's a bug in the graphics for celebrating your character leveling up, or in the way the overturn auto-unlocks and enhances certain abilities, it's much better to have more level-ups, not less, in the alpha phase so that more and more situations can be encountered.

    Make things progress faster, so that more bugs can be encountered more quickly. Otherwise I'd just as soon go back to WoW and resume farming mounts (with no hope of catching up after a four-year hiatus, now that so many limited-time rides have gone by). The alpha is not polished, I get that. But until he game is polished it's impossible to know if I would enjoy running around and farming mobs or picking flowers for an evening. It's also useless to make players grind mobs to level, as if that's helping to polish the mob XP and attack damage against players of a given level. We're way from that point. So, until there's a much greater degree of polish, Intrepid should be showering players with lucky drops, a glut of XP to level one character and then a few alts, and plentiful gathering nodes in many places or juxtapositions with terrain they might be thinking of carrying over to live.

    I look forward to writing more complaints if and when I enter Verra. I would especially appreciate care packages for articulate and thoughtful reviews. Epic staff, please.

    they shouldn't do anything you think they should do, since they are the ones who need to test certain things about the game.

    also, I invite you to read the purposes of each alpha phase. phase 1 is clearly aimed at testing servers stability, not progression.

    also, mob drops is fine, I get items all the time lol
  • AszkalonAszkalon Member, Alpha Two
    edited October 27
    Noaani wrote: »
    Does attacking work?

    Thanks to me having played MMO's in what i call " ALMOST BRAINDEAD-Mode " for Years and Years,


    i somehow - SOMEHOW - managed to miss that there is an Auto-Attack Function until i was Level Six. :D Now Please all Point with your fleshy, living Fingers onto this wannabe-undead Edgelord and laugh. :D

    Yes. Attacking does work. ;) . 🫡 🫡 🫡

    Noaani wrote: »
    Do you gain experience ?

    Even a Plebeian like me does indeed gain Experience in the Alpha Two.

    I ran around in Lionhold like the Village Idiot that stepped through the Portal through Verra and choose to try his best as a Hunter.

    After - SEVERAL. - LOOONNNG. - HOURS. - i finally managed with my "mushy-brained Baloney brain" how i get my Horse.

    I struggled to understand even every single Quest-Sentence -> which i think is good -> because Questing has been dumbed down SOOO. MUCH. indeed over the Years in Worst of Warcraft which i always played,


    -> it was actually a Challenge without serious Quest-Markings on the Minimap and in the ingame-World, to do exactly what i was told to do. ;)


    - So i chopped the Wood.
    (ran to the WRONG. TREE's AT FIRST by climbing up a freaking MOUNTAIN WALL on the West in Lionhold,)

    - prepared the Oak Wood, Timber-Wood, whatever-Wood - after SOMEHOW miraculously getting the Wooden(?) Novice Craftsmanstation to work,


    - then mined the Stone,

    - opened up the Option Menu and "WIDENED MY U.I. TO THE MAX" -> because my Eyes started to really itch, sting and burn from the microscopic tiny Windows and Texts which were as huge as the Micropenis of an Activision Blizzard Developer from California,



    then were stuck at the "STONE-MASON-RY" Crafting-Station for SEVERAL. HOURS. (!!!!!!) because now the goddamn Window to "START JOB" to prepare the Stone into Stone-Blocks was to huge and the "BUTTON" to start the Job was below the lower Edge and Border of my Screen,

    -> meaning i had to pull it up first after noticing the Problem SOMEHOW after a long and irritating, no in fact INFURIATING TIME of Hours who flew by, ( heheheheheheheheh ^.^ )


    - " THEN " i finally had the Blocks, which i would loved to LITERALLY SHOVE this annoying, constantly annoyed and pissed-sounding NPC Dude down his Throat,
    ( i mean he is right ^.^ many People who come from the Portal ARE freakin Dunce's - including me ^.^ )


    - then i cut some adorable Flowers,

    - made them into Powder with the last Crafting Station stationed in Lionhold,

    - got my Horse which unironically is the MOST UNREWARDING FEELING EVER because it can not even move faster than my Character can sprint - and i suffered as passionately to get like a freakin' "KUTHITE" from Pathfinder-DnD or whatever their Fantasy-Universe is,



    and then,
    when i FINALLY REALISED,

    that i was slowly about -> from evolving into a complete f~in Idiot into a young, lowly Noob ^.^ - i realised that even i - can in fact gain Experience. :D
    OHHHHHHH how that Questchain boiled my Blood. :D

    Noaani wrote: »
    Does the server queue system work ?

    At the End of Friday and around Saturday i was for a short while in a few Que's. But nothing that felt longer than the likes of Ten to Fifteen Minutes. THANKS "The Others". I admit i didn't look at the Clock.

    Noaani wrote: »
    Does the character creator work?

    Yes. :smile:

    I made my Character a blond Guy with a short, decent Haircut and tiny Beard. ( Kae'lar Human )

    But since my Graphic Card is a huuuuuuuuuuuuuumble "NVIDIA GeForce GTX "1060" 6GB", even as i intend to upgrade in the next Weeks,

    my Characters Looks phased out -> my Armor phased out to a huge Degree -> and the other Players also looked a tiiiiiiiiiiiiiny little bit like Ghosts. :D


    I realised that i am an inferior, lowly Human Being regarding Graphic Card Power and i need to evolve. :tongue:


    Funfact !!
    I can run Worst of Warcraft with this Graphic Card on middle to upper middlefield Settings. ;)


    Noaani wrote: »
    If you noticed any of these either working or not working, then you tested a system.

    This is an alpha test, your expectations are clearly that of an early access game.

    I was in this "nice, sweet Loop" of suffering and trying to PUSH my Brain which got weakened from many Years of playing lazily made MMO's,


    and i thought for awhile that i may experience Bugs i should probably report. But NO !!!!! It wasn't Bugs. I was just to stupid to understand everything from the get-go ONCE again !! :D . ¯\_(ツ)_/¯ . :D





    This was actually not so bad.

    I feel that i get LITERALLY (figuratively) whipped into shape again. ESPECIALLY my poor Brain which suffered an enormous lack of being challenged and encouraged to pay Attention and understand things.

    Damn.
    Feels like we are back in actually Fun MMO's, my Friends. Feels like we are BACK !! >:) . :smile: . >:)
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Guild is " Balderag's Garde " for now. (German)
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited October 28
    Aszkalon wrote: »

    But since my Graphic Card is a huuuuuuuuuuuuuumble "NVIDIA GeForce GTX "1060" 6GB", even as i intend to upgrade in the next Weeks,

    Many people here like to talk shit about how long Ashes has been in development already - your graphics card is older.

    That is an 8 year old graphics card, my dude - and it was mid tier when it was released.

    The fact that you can run a game released in 2004 on a card released in 2016 isn't a surprise - the fact that you are trying to run a game that is likely to release in 2026 on that same card kind of is.

    If your feedback on this is that the game doesn't run well on a graphics card that is below the minimum required specification (which is a GTX1070) for this alpha test, then I'm sure that will be appreciated feedback.

    Edit to add, if this game doesn't release until late 2028 (which is possible), then your graphics card was released closer to WoW's initial release than to that release date for Ashes.
  • LudulluLudullu Member, Alpha Two
    Depraved wrote: »
    also, mob drops is fine, I get items all the time lol
    If anything, there's too many damn drops. And not just common shit either. Definitely should be changed in a later stage of A2.
  • TelandrasTelandras Member, Alpha Two
    Noanni, I'm going to just hand this one to you. I will avoid this alpha, and the game generally when it comes out.

    As I've told you many times, I expected to come ot this alpha and die to the lag boss, fall through the floor, have login issues, etc. I expected no more than they promised, to see about 5% of the map and maybe fight 2-3 of the big bosses with my toon running in place. You have ben very persistent in accusing me of being some sort of moocher, just here to play a game, whereas somehow you apparently are a better breed who have the right mindset about this. I don't know what I could say to convince you that I wanted to be a testor in this thing, that I ENJOY testing and finding bugs. But, what I'm seeing of the alpha is that there is just not much to do, and to the extent that there is something to do it's stuck behind a 100-hour wall of mindless grinding, which is not necessary for a game in a developmental phase.

    But, whatever. I'm done. I have a job and it's more enjoyable than this looks like it could ever be, if I have to have some cheetos-munching twerp strawmanning my discussions and being accusatory no matter what I say. If you've spent more than $120 and feel proud of yourself, then go do the world (of Verra) your amazing service.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Telandras wrote: »
    I don't know what I could say to convince you that I wanted to be a testor in this thing, that I ENJOY testing and finding bugs.

    I can see that you want to do that - but I can also see that you want to be a content tester.

    The kind of testing you seem to want/enjoy is late stage beta testing, not early stage alpha testing. These are vastly different things.

    I'm telling you this so that you have the information that you may need in order to know when you are likely to get the kind of thing you want, not to stop you testing now (that is up to you, I don't care either way).
  • RocketFarmerRocketFarmer Member, Alpha Two
    So with the performance issues you can either run around in a barren world or not run around in a world full of stuff. Stuff that brings the server to its knees. The “things” are assets that use server resources. So full world = system crash. We aren’t there yet, obviously. We partially full world with a fraction of players and routinely crash.
  • XeegXeeg Member, Alpha Two
    edited October 28
    Telandras wrote: »
    The point of an alpha should not be TO GRIND, and yet that's what many of the players seem to be doing to level. They should be making leveling and gear drops come quickly, so that there is a greater chance of any one item, and different areas of the world that require different character levels, to be tested. Steven Sharif's already said that this is going to be a "true alpha," which sounds like he's saying that your satisfaction and enjoyment of the pace of content is not what's being tested. They should be accelerating virtually everythiing so that people can test the systems, not making people grind mobs to level or run around for hours to gather a few materials for a single crafting quest.

    I thought this exact same thing until I started to really play the game. I know people keep saying that this is a test and not to "play". I fell into the same trap of thinking, and just wanted to skip all of this stuff and reset as required. But one of the core things they are testing is "where is the fun?".

    I found myself joining up with randoms and roaming the map looking for grind spots. Looking for places to harvest my first daffodils and granite rocks. And I found myself enjoying my time doing that. In fact, I had an absolute blast!

    Alot of the barren spots that I perceived earlier ceased to look like that. Instead, they looked like ways to get in and farm a couple nodes without agroing any mobs, or space available to kite mobs or run away completely when overwhelmed. They looked like ways that a solo player or a big group could still enjoy the content.

    I hope that they keep and improve on the current design. The more I played it, the more I saw the utility and fell in love with it.
  • TelandrasTelandras Member, Alpha Two
    edited October 28
    OK, I apologize, Noanni. Thank you for clarifying. I think, to a degree, we are miscommunicating, and if I am misreading the "alpha II" I would ask that you grant me a measure of grace here: Intrepid advertised "a true alpha," no doubt, but they also advertised the rudiments of questing, crafting, nodes, a couple of end bosses, some dungeons, multiple classes with some degree of development in terms of their skills and themes (each has been shown on a monthly livestream). It's somewhat ambiguous, in that this is an "alpha II" following the "early alpha" some years ago. So where does that leave us, and what should we expect?

    My suggestions / gripes focused on the notion that grinding isn't the best use of testor time. If they want to stress test the servers, they can still let people kill mobs or level faster, go further. As long as the testors are playing and interacting, that will be stress-testing the server, and as I've said leaving me with only an option of grinding goblins in a dense patch is not encouraging me to engage. If, as Ludullu says above, gear is dropping at a good clip, then I suppose I can be happy with that--as long as I can kill stuff the levels can come at whatever pace.

    I also don't want to be too hard on Intrepid--having my own code in "alpha" release due to publishing considerations (had to open-source in order to get the first paper accepted), I have a few features and some very impressive systems (patting myself on the back) but not a lot peeps can do. On the one hand, Intrepid is a company of 75 or so employees (IIRC), and they've been at it for some time, but on the other even if 500 people bought keys to the Alpha II waves that $60,000 would provide for their operating costs on the order of a day. I'm content to be the flea on the tail of the dog. I'm not trying to suggest that I got scammed, just expressing a degree of disappointment and suggesting something minimal they could do to improve the pace of testing. If you think my expectations are too high, I respectfully disagree, but improvements in the coming weeks may smooth it all out anyway.

    I suppose, if we draw a line between the "feature complete" state that they've set for themselves by the end of this Alpha in summer 2025, there will be a series of significant upgrades in terms of things to test over the coming months.
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