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Why I fear PvE min/max culture for this game...

With a PVX game like this, my fear is the min/max folks are going to figure out the optimal way to do things and then everyone will just follow suit and no one has conflict.

We need conflict and to fight over resources in a way to where folks will want to engage in PvP, otherwise folks will min/max their way to no fun land. Also how to we make it so massive guilds do not simply take over anything, then there is just no room for conflict if the same guild controls everything.

This goes to one of the things i already find concerning. Caravan's... The pop up that gives random people the ability to defend a caravan should be disabled. The fast majority of folks that are solo, or in a small party are simply going to sign up to defend, and no one will fight over the resources.

The only pop-up that should happen is an alert that you are going to be flagged for pvp if you stay in range of the caravan... that's it.

Anyway, i know it is a very difficult needle to thread, making a system fun enough people want to do it, yet don't make the path to optimal a one way street, because everyone will follow it.

Comments

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Unsure why you are referring to anything as PvE min/max.

    If there is a single optimal path to something, everyone will follow it. You don't need to be a min/maxer, nor a PvE player to do so. In fact, min/maxers are the people most likely to NOT follow that one path, because they often min/max for a slightly different goal than the bulk of players.

    Or are you saying PvP players don't like to be as good as they can be?

    I mean, I get your over all concern, but it is the group of players you have placed your crosshairs on that is just wrong.
  • You aren’t going to stop min/maxing ever. Also, most pve’ers will cry and quit about the third time they get jumped while trying to do their optimal rotations on mobs. Hard to min/max damage when other players can attack you at any time.
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