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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Broken lvling quests and farming from texture
ggFable
Member, Alpha Two
Description:
farming stared elite when you stay on texture where elite cant hit you but still be in combat and dont evade is so broken! for my opinion if mob cant hit target more then N time he must evade and restore all missing health!!!!!
for example like this when man just stand on texture and spam aggro spell
or like this when you just can stand and pew pew from texture
upd:
we have also this guild on Lotharia who just farm dragon with exploit that i say before =>
https://www.youtube.com/watch?v=J6QWHREKdZ0
I undrstnd that this is alpha test, but for me people that use bugs and exploits over and over again to take advantages from it
and after use this advantage for ruin game and test expirience of other players who report all bugs and exploits (i belive this guild from video didn't report anything they use) must take punishmets for sure!
i think this is alrd fixed:
farming stared elite when you stay on texture where elite cant hit you but still be in combat and dont evade is so broken! for my opinion if mob cant hit target more then N time he must evade and restore all missing health!!!!!
for example like this when man just stand on texture and spam aggro spell
or like this when you just can stand and pew pew from texture
upd:
we have also this guild on Lotharia who just farm dragon with exploit that i say before =>
https://www.youtube.com/watch?v=J6QWHREKdZ0
I undrstnd that this is alpha test, but for me people that use bugs and exploits over and over again to take advantages from it
and after use this advantage for ruin game and test expirience of other players who report all bugs and exploits (i belive this guild from video didn't report anything they use) must take punishmets for sure!
i think this is alrd fixed:
all of this quest can be taken from 1st lvl, and give disproportionate amount of experience for characters below level 10 so all of this quest must be locked to take if you not lelvel 10
Plunder: Helm of Stormrazer -> 25,263 EXP | 126 Dull Glint
Plunder: Briarmoor Taxes -> 17,368 XP | 87 Glint
Plunder: Greyshore Starchart -> 17,368 XP | 87 Glint
Plunder: Portrait of a Rose -> 25,263 EXP | 126 Dull Glint
Plunder: Highwayman Oath -> 17,368 XP | 87 Glint
Plunder: Statue of Gom -> 25,263 EXP | 126 Dull Glint
and all of this rewards you can do from 1st lvl just walking and press F, this is not must be in game!
Plunder: Helm of Stormrazer -> 25,263 EXP | 126 Dull Glint
Plunder: Briarmoor Taxes -> 17,368 XP | 87 Glint
Plunder: Greyshore Starchart -> 17,368 XP | 87 Glint
Plunder: Portrait of a Rose -> 25,263 EXP | 126 Dull Glint
Plunder: Highwayman Oath -> 17,368 XP | 87 Glint
Plunder: Statue of Gom -> 25,263 EXP | 126 Dull Glint
and all of this rewards you can do from 1st lvl just walking and press F, this is not must be in game!
4
Comments
Find these points yourself first, without someone else's guide. Sneak in where needed. Then you can say it's not right.
I like that after a month of exploration, training, and checks, you can earn a reward. I hope there will be more such quests in the game.
The only bug here is that all the quests are level 10.
Some should be level 15 and marked for groups.
That would also serve as a hint on where to look.
P.S Has anyone found the 7th point?
The question here is not a quest. but the fact is that it can be taken at level 1. This is obviously not correct.
Otherwise, then quests for level 50 will appear where, for example, you need to kill the boss. Level 1 takes the quest and joins the raid. The boss is killed and he receives the quest. Having passed it, should he get level 20? judging by your logic.
Do you undrstnd that all quest in game will be structured and guided in 1 weak, and every one will be make this quest and just skip all contantent from 1st lvl and level that he get after this quest i think its more then 7lvl...
You can go farm level 15 mobs as a level 1. What’s the problem? It’s a risk. The same goes for your example. If someone can do it, why not?
Some people in groups kill starred monsters that are 5 levels or more above them—by your logic, that should also be forbidden.
And what’s the problem? It’s your choice. I can go do the starting quests or skip them. For some, it’s easier to just grind mobs than spend a lot of time searching.
You’re looking at the quest’s outcome, not the process of completing it. As an option, try completing a quest that isn’t in any guides or videos, then tell me if the experience gained is justified or not.
Getting into Steelbloom Citadel at level 1 isn’t as easy as it seems either.
And somehow it sounds strange to say that at level 1 you can go kill 15 mobs. Obviously, this is not the case.
Well, only if you kill them for a long time and sitting behind a fence
Comparing quests and mobs is just as strange. These are completely different mechanics in the game.
A quest where you just need to run for 15 minutes and get the result of an hour of killing mobs. it definitely shouldn't be done at level 1.
There is not a single MMO game where any quest is taken at level 1.
But even the developer wrote on the quest that this is for 10-15 lvl.
And the problem is that you take it at LEVEL 1. and you get a reward like at level 10-15.
No one devalues the work of the people who wrote this quest or guide. It is said that this quest should not be taken at level 1.
How do you know where to run?
Why can't you take the quest and do it.
You say 15 minutes. But what 15 minutes if there are even markets there. Have you even opened these quests and tried to do them yourself?
Let me clarify. To complete these quests you first need to level up your character to a high level, then spend a lot of time searching. And only then you can do it on a level 1 character.
Mate, can you undrstnd that we dont speak about how good you are that find all this points, we speak about that you dont must be able to take this quest on 1st lvl, or this quest must have reward equal to level, char. cant take 25k exp from 1st lvl quest it's so obvious that this ruin game design idk...
all right. You can join the raid. But you won't get anything. because there is a penalty for the difference in level. Namely, if the difference in levels exceeds 9-10 levels, then you do not get experience.
https://ru.ashesofcreation.wiki/Experience
First, fix the link—not everyone here can read Russian.
Secondly, levels 9-10.
Alright, so a level 1 can join a raid with levels 9-10 and get experience, right? Right.
As a level 1, I can do quests in that raid, right? Right
So why can’t I take quests for level 10?
And let’s expand on your point a bit further, moving beyond these quests, since they’re simply not in guides yet.
Exploring the world at level 1, you can join high-level events (even raid boss kills), right? Right. It’s even stated that you can be useful at any level.
For these global events, you’ll get as much experience as other participants—let’s say around 50,000.
So, by your logic, this is also an exploit. Low-level players should be banned from participating in events, then? But that contradicts the idea of freely exploring the world.
indeed, I took the link from the Russian version. I will try to correct the link in the future. I don't argue with your logic, you can complete the quest, but then you should get a fine, just like when killing mobs. and not to receive a full reward for this quest. And get a reward recalculated to your level
Why move away from quests. If we are considering quests specifically. But yes, if you can participate in a high-level event at level 1. then you should receive a reward equivalent to your level. And not a reward that a level 25 player would receive.
So what is the difference between a quest and an event?
obvious difference. The quest is taken by you personally. and the event is generated for everyone.
Once again, you should receive a reward for the event, but this reward should be recalculated for your level. Or depend on your contribution. A level 1 player should not stand in the event zone or deal 1 damage and receive a reward as a high-level player. Otherwise, there is no point in leveling up a character as intended by the developer.
It will make sense to just run around the map and wait for someone to close this activity and you will receive experience as at a high level.
Thereby devaluing the efforts of other players who honestly leveled up from the initial levels to high ones.
There is not a single MMORPG game where you can take a quest for high-level players at level 1. and receive a reward for it as a high-level player. This is an obvious problem in the quest mechanics at the moment in the game.
I receive penalties for death proportional to my level. My risk is higher due to my level.
Tell me, have you tried completing these quests, even with a guide?
One of them is near a raid boss, and three of them are in high-level zones (marked as dangerous). If you die along the way, you have to start over.
Yes, they give a lot of experience, but who said they’re easy to complete?
Plus, the reward: yes, you’ll gain a level and a fair amount of Glint. However, unlike smooth leveling or regular grinding, you won’t receive gear. And if you’re playing solo, you’ll have to grind the same low-level monsters to get equipment. And with over-leveling, the chance decreases (by the way, the guide doesn’t mention this).
Also, try finding the points yourself. (It’s actually quite engaging).
So, your position is clear. But there’s one problem—you’re calling this an exploit based on other players’ experiences, not your own.
here you are wrong. I tried to do this quest. and there is nothing difficult in it. Even if you die you do not lose the amount of experience that you get from the quest.
I am not saying that this quest is an exploit. I am saying that a level 1 player should not be able to take quests for levels 10-15.
Please do this wonderful quest at level 10. and you will get a reward corresponding to your level.
But not at level 1. where you can complete 3 of 7 quests and get level 7.
And why do you need proof specifically from me. There are proofs in the public domain. We can safely find them if you try. A video with the completion of the quest, for example.
And once again—so I can participate in level 15 activities and even gain experience from them. Why should quests be an exception?
By the way, these aren’t the only such quests in the world. You just haven’t been told about them—go search; it’s also exciting.
From a design perspective, there’s no problem either. Try finding an item with just a one-line hint. Essentially, the design here is perfect.
You’re unlikely to go after a level 10 quest as a level 1, and even less likely to pursue a quest in the "go somewhere unknown to find something unknown" category.
P.S. Let me recall: an exploit and a game design flaw, I believe that’s what called it in youre guild.
you can participate in any activities. But you should receive a reward equivalent to your contribution/level.
That is, either you should not be able to take a quest that is not suitable for you. Or you should receive a reward for it recalculated to your level.
Otherwise, the gameplay on release will look like this.
You run around the world and do quests for level 50 fetch and serve.
Thus, you get the experience that a player of level 50 should receive.
No one in their right mind will do a quest for level 1 or kill mobs to progress their character if you can just go and run around the world and get a high level.