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Broken lvling quests and farming from texture

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Comments

  • CrowigorCrowigor Member, Alpha One, Alpha Two, Early Alpha Two
    SinCigana wrote: »
    Crowigor wrote: »
    SinCigana wrote: »
    Crowigor wrote: »
    SinCigana wrote: »
    Crowigor wrote: »
    SinCigana wrote: »
    all right. You can join the raid. But you won't get anything. because there is a penalty for the difference in level. Namely, if the difference in levels exceeds 9-10 levels, then you do not get experience.

    https://ru.ashesofcreation.wiki/Experience

    First, fix the link—not everyone here can read Russian.
    Secondly, levels 9-10.

    Alright, so a level 1 can join a raid with levels 9-10 and get experience, right? Right.
    As a level 1, I can do quests in that raid, right? Right
    So why can’t I take quests for level 10?

    indeed, I took the link from the Russian version. I will try to correct the link in the future. I don't argue with your logic, you can complete the quest, but then you should get a fine, just like when killing mobs. and not to receive a full reward for this quest. And get a reward recalculated to your level

    I receive penalties for death proportional to my level. My risk is higher due to my level.

    Tell me, have you tried completing these quests, even with a guide?
    One of them is near a raid boss, and three of them are in high-level zones (marked as dangerous). If you die along the way, you have to start over.

    Yes, they give a lot of experience, but who said they’re easy to complete?

    Plus, the reward: yes, you’ll gain a level and a fair amount of Glint. However, unlike smooth leveling or regular grinding, you won’t receive gear. And if you’re playing solo, you’ll have to grind the same low-level monsters to get equipment. And with over-leveling, the chance decreases (by the way, the guide doesn’t mention this).

    Also, try finding the points yourself. (It’s actually quite engaging).

    So, your position is clear. But there’s one problem—you’re calling this an exploit based on other players’ experiences, not your own.

    here you are wrong. I tried to do this quest. and there is nothing difficult in it. Even if you die you do not lose the amount of experience that you get from the quest.
    I am not saying that this quest is an exploit. I am saying that a level 1 player should not be able to take quests for levels 10-15.

    Please do this wonderful quest at level 10. and you will get a reward corresponding to your level.
    But not at level 1. where you can complete 3 of 7 quests and get level 7.
    And how did you get to the goblin statue?
    And once again—so I can participate in level 15 activities and even gain experience from them. Why should quests be an exception?

    By the way, these aren’t the only such quests in the world. You just haven’t been told about them—go search; it’s also exciting.

    From a design perspective, there’s no problem either. Try finding an item with just a one-line hint. Essentially, the design here is perfect.
    You’re unlikely to go after a level 10 quest as a level 1, and even less likely to pursue a quest in the "go somewhere unknown to find something unknown" category.

    P.S. Let me recall: an exploit and a game design flaw, I believe that’s what called it in youre guild.

    you can participate in any activities. But you should receive a reward equivalent to your contribution/level.

    That is, either you should not be able to take a quest that is not suitable for you. Or you should receive a reward for it recalculated to your level.
    Otherwise, the gameplay on release will look like this.

    You run around the world and do quests for level 50 fetch and serve.
    Thus, you get the experience that a player of level 50 should receive.

    No one in their right mind will do a quest for level 1 or kill mobs to progress their character if you can just go and run around the world and get a high level.

    Actually, it’s quite the opposite; typically, completing quests outside your level usually comes with additional rewards.

    Alright, we’re all testers here, so let’s test it out and find out through experience whether this is an exploit, a design flaw, or just fine.

    In this group of quests, there’s a seventh quest that few people know how to complete—or don’t know at all, as I haven’t seen any information on it and haven’t found it myself.

    As a test, try to complete it at level 1, entirely. Either solo or in a group of other level 1s. Be sure to time it: how long it took to find the location, how long it took to find the path, and when you completed it.

    After that, if it takes you less time than killing monsters at your level for the same amount of experience, then yes, it’s indeed an exploit, bug, and design flaw.
  • CrowigorCrowigor Member, Alpha One, Alpha Two, Early Alpha Two
    By the way, regarding the release, when the starting chain of quests up to level 10 is completed, these quests will lose their relevance.
  • SinCiganaSinCigana Member, Alpha Two
    Crowigor wrote: »
    By the way, regarding the release, when the starting chain of quests up to level 10 is completed, these quests will lose their relevance.

    so why would you need to make a story chain of quests if you can make 1 quest (bring, serve) for level 30? and get a higher reward than for the storyline.

    This makes no sense.
  • CrowigorCrowigor Member, Alpha One, Alpha Two, Early Alpha Two
    SinCigana wrote: »
    Crowigor wrote: »
    By the way, regarding the release, when the starting chain of quests up to level 10 is completed, these quests will lose their relevance.

    so why would you need to make a story chain of quests if you can make 1 quest (bring, serve) for level 30? and get a higher reward than for the storyline.

    This makes no sense.

    This is more interesting, and it’s not about the level itself. There are always ways to level up quickly.
    A well-designed quest chain that entertains, gives gear, etc., is an excellent leveling option.

    And yes, we’re not going to have 50 such quests available at once. It’s quite likely these quests are intentionally set at level 10. Ideally, they should be much higher level and possibly even scale with node levels.
    So, if you don’t do them stealthily, they’re level 15 quests—and one of them is even raid-level. But because they can be done sneakily, they’re set at level 10.

    I hope they fix the aggro radius and monster behavior; that would make it even more interesting. For example, leading a monster to a corner so it doesn’t interfere, and so on.

    If you’re interested in fast and profitable leveling, I’d recommend this approach:
    first, goblins level 5-7, then goblins level 8-10 (important to reach level 10 to get the necessary gear), and then goblins level 10+.
    This provides not only experience but also weapon progression and equipment. By level 9-10, you’ll be stronger than those who went the Plunder route, and the speed will be about the same.
  • CrowigorCrowigor Member, Alpha One, Alpha Two, Early Alpha Two
    edited October 29
    Another important point is time. The mentioned 15 or 40 minutes are record times—speedrun times. In reality, even with an unupgraded Miraleth, an average player doing this for the first time will take several hours to complete the quest.

    So, once again: yes, some quests where you just have to kill a level 50 monster to instantly reach level 30 would indeed be an exploit. Although, that’s also debatable. But these quests don’t fall into that category. You’re basing your opinion on spoon-fed information, which is why you see it as an exploit.

    So, the take is correct, but the example isn’t.

    P.S I might be wrong, but there are level-restricted quests in the game. Specifically, the one to kill the bandit commander couldn’t be taken at level 1.
  • ggFableggFable Member, Alpha Two
    ok so we will see all people who play aoc will be make this chains of quest bc there no any things you can do to make that faster xp and glint. This quest just kill all variety of places to get 7lvl, and i alrd see like 200+ people run like a train with route of this quest chain, nice game desing of early game xDDDDD
  • CrowigorCrowigor Member, Alpha One, Alpha Two, Early Alpha Two
    edited October 30
    ggFable wrote: »
    ok so we will see all people who play aoc will be make this chains of quest bc there no any things you can do to make that faster xp and glint. This quest just kill all variety of places to get 7lvl, and i alrd see like 200+ people run like a train with route of this quest chain, nice game desing of early game xDDDDD

    I partly agree with you here, but just because there’s no variety now doesn’t mean it won’t be added later. This is an Alpha test, and new quests appear from test to test.
    But again, you’re seeing a finished guide and the result, not the process itself. Try it out. The fact that these quests can be taken from level 1 encourages people to seek, explore, and learn about the world—even study the lore.
    To complete these quests, many parts of the map had to be explored, and that’s genuinely awesome. So I recommend participating in this before calling it a bug.
    If this is removed, then no one will bother with these quests. The design here is balanced.

    You have a large guild, and you could be the first to crack the mystery of the 7th quest.
    By the way, for those looking for guilds focused on exploration rather than just grinding monsters to prove something—there are such guilds in guild recruiting, don’t pass them by.

    And an alternative will appear sooner or later—it’s just a matter of time.

    On that note, I suggest we wrap this up.

    Oh, and when you write about exploits in a public thread, you only encourage more people to use them. Just my personal opinion, but it’s better to send such things in a private ticket through the game or website.
  • HjalmberiHjalmberi Member, Alpha Two
    If you finished the quest for lvl 15 being lvl 1 - you should be rewarded. Maybe it costs to move few secured items to make it more challenging, but at least three of them - are challenged enough for level 1.
    More than that. I don't think you will go over half of the map to get 17k XP at lvl 15. Much easier and faster is to kill few monsters.
    And, as for me, all the quests should be available for all the levels with fixed reward. Risk VS reward, you know
  • HjalmberiHjalmberi Member, Alpha Two
    Also if mob can't hit target N time it doesn't mean that target use some texture or NavMesh bugs. For example it's easy enough to avoid damage being ranger.
    Just wait some time and most of such level design mistakes will be fixed
  • SinCiganaSinCigana Member, Alpha Two
    Hjalmberi wrote: »
    If you finished the quest for lvl 15 being lvl 1 - you should be rewarded. Maybe it costs to move few secured items to make it more challenging, but at least three of them - are challenged enough for level 1.
    More than that. I don't think you will go over half of the map to get 17k XP at lvl 15. Much easier and faster is to kill few monsters.
    And, as for me, all the quests should be available for all the levels with fixed reward. Risk VS reward, you know

    So the problem is that doing some of these quests does not carry any risks. while receiving more than 30,000 experience.
    which is equivalent to killing more than 70 mobs at levels 1-7.

    No one is talking about completing all 7 quests. It is enough to do 2-3 of them and you already skip the entire starting location while receiving experience and glint sufficient to move on to locations 10+

    No one is against these quests. You just shouldn't take quests that do not correspond to your level.
  • SinCiganaSinCigana Member, Alpha Two
    Crowigor wrote: »
    ggFable wrote: »
    ok so we will see all people who play aoc will be make this chains of quest bc there no any things you can do to make that faster xp and glint. This quest just kill all variety of places to get 7lvl, and i alrd see like 200+ people run like a train with route of this quest chain, nice game desing of early game xDDDDD

    I partly agree with you here, but just because there’s no variety now doesn’t mean it won’t be added later. This is an Alpha test, and new quests appear from test to test.
    But again, you’re seeing a finished guide and the result, not the process itself. Try it out. The fact that these quests can be taken from level 1 encourages people to seek, explore, and learn about the world—even study the lore.
    To complete these quests, many parts of the map had to be explored, and that’s genuinely awesome. So I recommend participating in this before calling it a bug.
    If this is removed, then no one will bother with these quests. The design here is balanced.

    You have a large guild, and you could be the first to crack the mystery of the 7th quest.
    By the way, for those looking for guilds focused on exploration rather than just grinding monsters to prove something—there are such guilds in guild recruiting, don’t pass them by.

    And an alternative will appear sooner or later—it’s just a matter of time.

    On that note, I suggest we wrap this up.

    Oh, and when you write about exploits in a public thread, you only encourage more people to use them. Just my personal opinion, but it’s better to send such things in a private ticket through the game or website.

    You apparently do not quite understand the essence of the problem. This alpha without NDA and on the release version all possible quests will be known and there will be a thousand and a thousand guides on how to complete what.

    And if it will be possible to complete quests at a level that does not correspond to you. Then no one will perform the mechanics of the game. Everyone will run to do simple quests at a high level.

    NO one does not accept the work of people who found, described and shared this quest.

    But a character should not be able to take quests at a level that is not suitable for him.

    This problem is not considered a problem of Alpha 2, but as a general problem of game design.

    There is no balance in the fact that in 15 minutes a character of level 1 having completed 3 quests to level 10 receives rewards that do not correspond to his level. Having received lvl 7 and 200+ glint

    Oh, and by the way. This topic on the forum is needed to throw reports on the game mechanics.
    If a Tester sees a message about a problem and will repeatedly use it for his own benefit, then it is worth punishing this Tester.
  • HjalmberiHjalmberi Member, Alpha Two
    SinCigana wrote: »
    Hjalmberi wrote: »
    If you finished the quest for lvl 15 being lvl 1 - you should be rewarded. Maybe it costs to move few secured items to make it more challenging, but at least three of them - are challenged enough for level 1.
    More than that. I don't think you will go over half of the map to get 17k XP at lvl 15. Much easier and faster is to kill few monsters.
    And, as for me, all the quests should be available for all the levels with fixed reward. Risk VS reward, you know

    So the problem is that doing some of these quests does not carry any risks. while receiving more than 30,000 experience.
    which is equivalent to killing more than 70 mobs at levels 1-7.

    No one is talking about completing all 7 quests. It is enough to do 2-3 of them and you already skip the entire starting location while receiving experience and glint sufficient to move on to locations 10+

    No one is against these quests. You just shouldn't take quests that do not correspond to your level.

    So, you propose to make the quest useless because some players will not kill 70 mobs in the newbie location? Especially when it helps to make login queues in Lionhold shorter? Looks like someone just got offended
  • SinCiganaSinCigana Member, Alpha Two
    edited October 30
    Hjalmberi wrote: »
    SinCigana wrote: »
    Hjalmberi wrote: »
    If you finished the quest for lvl 15 being lvl 1 - you should be rewarded. Maybe it costs to move few secured items to make it more challenging, but at least three of them - are challenged enough for level 1.
    More than that. I don't think you will go over half of the map to get 17k XP at lvl 15. Much easier and faster is to kill few monsters.
    And, as for me, all the quests should be available for all the levels with fixed reward. Risk VS reward, you know

    So the problem is that doing some of these quests does not carry any risks. while receiving more than 30,000 experience.
    which is equivalent to killing more than 70 mobs at levels 1-7.

    No one is talking about completing all 7 quests. It is enough to do 2-3 of them and you already skip the entire starting location while receiving experience and glint sufficient to move on to locations 10+

    No one is against these quests. You just shouldn't take quests that do not correspond to your level.

    So, you propose to make the quest useless because some players will not kill 70 mobs in the newbie location? Especially when it helps to make login queues in Lionhold shorter? Looks like someone just got offended

    Why? I don't want the quest to be changed or something to be done with it. I want a quest for levels 10-15 not to be taken by a level 1 character.

    And so if you are level 10 then please do the quest, and you will get the appropriate reward for it.
  • ChastiefolChastiefol Member, Alpha Two
    Agree this is an exploit and should be fixed
  • ggFableggFable Member, Alpha Two
    Hjalmberi wrote: »
    If you finished the quest for lvl 15 being lvl 1 - you should be rewarded. Maybe it costs to move few secured items to make it more challenging, but at least three of them - are challenged enough for level 1.
    More than that. I don't think you will go over half of the map to get 17k XP at lvl 15. Much easier and faster is to kill few monsters.
    And, as for me, all the quests should be available for all the levels with fixed reward. Risk VS reward, you know

    kekw, wut rist on first 2 quests? its less then 5min if you alrd know where to go, and take insta 4-5lvl and money for full early gear from vendor?
  • ggFableggFable Member, Alpha Two
    Hjalmberi wrote: »
    Also if mob can't hit target N time it doesn't mean that target use some texture or NavMesh bugs. For example it's easy enough to avoid damage being ranger.
    Just wait some time and most of such level design mistakes will be fixed

    its look like you never play mmorpg before... you hear smf about retreat system>?
  • ggFableggFable Member, Alpha Two
    up
  • SinCiganaSinCigana Member, Alpha Two
    edited November 5
    up
  • SinCiganaSinCigana Member, Alpha Two
    https://www.youtube.com/watch?v=J6QWHREKdZ0
    Regarding the exploit on the dragon and other world bosses.
    I also think that people who use exploits for fun or personal gain do not report them or condemn people who tell and try to convey these incidents to the developer should be punished.

    At the announcement of Alpha 2, Steven and Margaret said that testers (if you can call them that) will be punished for using bugs and exploits. I would like to see the implementation of these words.
  • randtgnrandtgn Member, Alpha Two
    I’d like to add that many animal spots are bugged, causing mobs to float in the air and become unable to attack you when you engage them. They often cluster together and hover above the ground as entire groups, making farming too easy since they don’t respond to player attacks. In my opinion, this disproportionately simplifies leveling up. Additionally, I’ve noticed that, for some reason, it’s specifically animal mobs (not humanoids!) that are more prone to bugging out and stop attacking when on terrain with even minor unevenness.
  • Sartas5Sartas5 Member, Alpha Two
    I totally agree. This is being abused and will be abused if it is not fixed.
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