Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Actually, it’s quite the opposite; typically, completing quests outside your level usually comes with additional rewards.
Alright, we’re all testers here, so let’s test it out and find out through experience whether this is an exploit, a design flaw, or just fine.
In this group of quests, there’s a seventh quest that few people know how to complete—or don’t know at all, as I haven’t seen any information on it and haven’t found it myself.
As a test, try to complete it at level 1, entirely. Either solo or in a group of other level 1s. Be sure to time it: how long it took to find the location, how long it took to find the path, and when you completed it.
After that, if it takes you less time than killing monsters at your level for the same amount of experience, then yes, it’s indeed an exploit, bug, and design flaw.
so why would you need to make a story chain of quests if you can make 1 quest (bring, serve) for level 30? and get a higher reward than for the storyline.
This makes no sense.
This is more interesting, and it’s not about the level itself. There are always ways to level up quickly.
A well-designed quest chain that entertains, gives gear, etc., is an excellent leveling option.
And yes, we’re not going to have 50 such quests available at once. It’s quite likely these quests are intentionally set at level 10. Ideally, they should be much higher level and possibly even scale with node levels.
So, if you don’t do them stealthily, they’re level 15 quests—and one of them is even raid-level. But because they can be done sneakily, they’re set at level 10.
I hope they fix the aggro radius and monster behavior; that would make it even more interesting. For example, leading a monster to a corner so it doesn’t interfere, and so on.
If you’re interested in fast and profitable leveling, I’d recommend this approach:
first, goblins level 5-7, then goblins level 8-10 (important to reach level 10 to get the necessary gear), and then goblins level 10+.
This provides not only experience but also weapon progression and equipment. By level 9-10, you’ll be stronger than those who went the Plunder route, and the speed will be about the same.
So, once again: yes, some quests where you just have to kill a level 50 monster to instantly reach level 30 would indeed be an exploit. Although, that’s also debatable. But these quests don’t fall into that category. You’re basing your opinion on spoon-fed information, which is why you see it as an exploit.
So, the take is correct, but the example isn’t.
P.S I might be wrong, but there are level-restricted quests in the game. Specifically, the one to kill the bandit commander couldn’t be taken at level 1.
I partly agree with you here, but just because there’s no variety now doesn’t mean it won’t be added later. This is an Alpha test, and new quests appear from test to test.
But again, you’re seeing a finished guide and the result, not the process itself. Try it out. The fact that these quests can be taken from level 1 encourages people to seek, explore, and learn about the world—even study the lore.
To complete these quests, many parts of the map had to be explored, and that’s genuinely awesome. So I recommend participating in this before calling it a bug.
If this is removed, then no one will bother with these quests. The design here is balanced.
You have a large guild, and you could be the first to crack the mystery of the 7th quest.
By the way, for those looking for guilds focused on exploration rather than just grinding monsters to prove something—there are such guilds in guild recruiting, don’t pass them by.
And an alternative will appear sooner or later—it’s just a matter of time.
On that note, I suggest we wrap this up.
Oh, and when you write about exploits in a public thread, you only encourage more people to use them. Just my personal opinion, but it’s better to send such things in a private ticket through the game or website.
More than that. I don't think you will go over half of the map to get 17k XP at lvl 15. Much easier and faster is to kill few monsters.
And, as for me, all the quests should be available for all the levels with fixed reward. Risk VS reward, you know
Just wait some time and most of such level design mistakes will be fixed
So the problem is that doing some of these quests does not carry any risks. while receiving more than 30,000 experience.
which is equivalent to killing more than 70 mobs at levels 1-7.
No one is talking about completing all 7 quests. It is enough to do 2-3 of them and you already skip the entire starting location while receiving experience and glint sufficient to move on to locations 10+
No one is against these quests. You just shouldn't take quests that do not correspond to your level.
You apparently do not quite understand the essence of the problem. This alpha without NDA and on the release version all possible quests will be known and there will be a thousand and a thousand guides on how to complete what.
And if it will be possible to complete quests at a level that does not correspond to you. Then no one will perform the mechanics of the game. Everyone will run to do simple quests at a high level.
NO one does not accept the work of people who found, described and shared this quest.
But a character should not be able to take quests at a level that is not suitable for him.
This problem is not considered a problem of Alpha 2, but as a general problem of game design.
There is no balance in the fact that in 15 minutes a character of level 1 having completed 3 quests to level 10 receives rewards that do not correspond to his level. Having received lvl 7 and 200+ glint
Oh, and by the way. This topic on the forum is needed to throw reports on the game mechanics.
If a Tester sees a message about a problem and will repeatedly use it for his own benefit, then it is worth punishing this Tester.
So, you propose to make the quest useless because some players will not kill 70 mobs in the newbie location? Especially when it helps to make login queues in Lionhold shorter? Looks like someone just got offended
Why? I don't want the quest to be changed or something to be done with it. I want a quest for levels 10-15 not to be taken by a level 1 character.
And so if you are level 10 then please do the quest, and you will get the appropriate reward for it.
kekw, wut rist on first 2 quests? its less then 5min if you alrd know where to go, and take insta 4-5lvl and money for full early gear from vendor?
its look like you never play mmorpg before... you hear smf about retreat system>?
Regarding the exploit on the dragon and other world bosses.
I also think that people who use exploits for fun or personal gain do not report them or condemn people who tell and try to convey these incidents to the developer should be punished.
At the announcement of Alpha 2, Steven and Margaret said that testers (if you can call them that) will be punished for using bugs and exploits. I would like to see the implementation of these words.