The recent changes to the corruption system made it much more punishing. Specifically the
Corruption I change that added: You drop 1 to 3 equipped items randomly upon death.
While I agree the corruption system system needs to be harsh, I feel that dropping equipped items for killing a single play is a bit too harsh and that dropping equipped items should start at
Corruption II.
Currently
Corruption Baiting is very popular among certain guilds. Corruption baiting works like so:
- Build a raid/party with intent on PvP. Tell members who are too weak/low level to be effective in a fight to not flag/fight.
- These members stack on flagged friendlies so they will die to AoE of the opposing combatants. Thus giving the opposing combatants to last hit them Corruption I.
- After, the entire raid, flagged or not, can focus down the corrupted player(s) and loot the bodies, taking gear.
This can only be combated by using ONLY single target abilities/(ranged)auto attacks, but that puts any group not using corruption baiting at a severe disadvantage. The better option is too either also use this tactic or run away.
While you could remove item drops at
Corruption I, this doesn't fix the inherit issue, as it only takes you 3 kills to hit
Corruption II.
My suggestions to fix this problem are the following:
- Have a toggled setting that keep you from hitting Non-Combatants from being hit by you while you are flagged.
- Make that if anyone in your party/raid flags, that your entire group/raid is put into a flagged state. (This is already the case if you are a support class, as Bards melody and any Healing from Clerics will flag you).
- Add another flagging state which allows the player to hit Non-Combatants & Combatants.
- Making it so you cannot un-flag while in combat and a short time after(30s).
Some other more minor things that inflate this issue are the following:
- Players who are combatant to you sometimes show up as white named, not purple, even when actively attacking. This causes confusion on who I can and cannot attack.
- You can un-flagged mid combat, dropping the crossed swords off your name plate. This makes the issue above even worse. Once the enemy is low and running away they can un-flag making it hard to tell if you can commit to the kill w/o getting corrupted.
- Flagging up doesn't change your name to purple until you have attacked, this makes it hard to tell who is flagged, w/o clicking through every player.