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Corruption System: Feedback & How it is Abused

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Comments

  • Zapatos80Zapatos80 Member, Alpha Two
    Hamlet wrote: »
    I thought of an additional suggestion.

    You can flag for PVP anywhere but to unflag you need to be in a city.

    You make the choice.to PVP... you are going to pvp

    Love this idea.
  • Darsh13Darsh13 Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Zapatos80 wrote: »
    Hamlet wrote: »
    I thought of an additional suggestion.

    You can flag for PVP anywhere but to unflag you need to be in a city.

    You make the choice.to PVP... you are going to pvp

    Love this idea.

    I don’t know about that.. There’s too many good reasons to flag and this would punish someone who flags to help someone being ganked or someone simply trying to defend themselves..
  • SilenxSilenx Member, Alpha Two
    Bump
  • greekgreek Member, Braver of Worlds, Kickstarter, Alpha Two, Early Alpha Two
    edited November 10
    greek wrote: »
    The recent changes to the corruption system made it much more punishing. Specifically the Corruption I change that added: You drop 1 to 3 equipped items randomly upon death.

    While I agree the corruption system system needs to be harsh, I feel that dropping equipped items for killing a single play is a bit too harsh and that dropping equipped items should start at Corruption II.

    Currently Corruption Baiting is very popular among certain guilds. Corruption baiting works like so:
    • Build a raid/party with intent on PvP. Tell members who are too weak/low level to be effective in a fight to not flag/fight.
    • These members stack on flagged friendlies so they will die to AoE of the opposing combatants. Thus giving the opposing combatants to last hit them Corruption I.
    • After, the entire raid, flagged or not, can focus down the corrupted player(s) and loot the bodies, taking gear.

    This can only be combated by using ONLY single target abilities/(ranged)auto attacks, but that puts any group not using corruption baiting at a severe disadvantage. The better option is too either also use this tactic or run away.

    While you could remove item drops at Corruption I, this doesn't fix the inherit issue, as it only takes you 3 kills to hit Corruption II.

    My suggestions to fix this problem are the following:
    1. Have a toggled setting that keep you from hitting Non-Combatants from being hit by you while you are flagged.
    2. Make that if anyone in your party/raid flags, that your entire group/raid is put into a flagged state. (This is already the case if you are a support class, as Bards melody and any Healing from Clerics will flag you).
    3. Add another flagging state which allows the player to hit Non-Combatants & Combatants.
    4. Making it so you cannot un-flag while in combat and a short time after(30s).

    Some other more minor things that inflate this issue are the following:
    • Players who are combatant to you sometimes show up as white named, not purple, even when actively attacking. This causes confusion on who I can and cannot attack.
    • You can un-flagged mid combat, dropping the crossed swords off your name plate. This makes the issue above even worse. Once the enemy is low and running away they can un-flag making it hard to tell if you can commit to the kill w/o getting corrupted.
    • Flagging up doesn't change your name to purple until you have attacked, this makes it hard to tell who is flagged, w/o clicking through every player.


    Some things to now add to this list are the follow:
    • Now every player can summon mounts and use them to corruption bait. Don't even need to have alts anymore.
    • You don't have flag to loot pvp bodies
  • Miller5862Miller5862 Member, Alpha Two
    yall whiners gonna turn it into a pve game and kill it. the flag or get karma system works great the only thing they need to add is account wide karma so i cant make a alt to kill someone then log back on my main.
  • pyrealpyreal Member, Warrior of Old, Alpha Two, Early Alpha Two
    Blip wrote: »
    I see we already want to kill open-world PvP here. You know corruption is buffed for Alpha, right?

    So open-world pvp = asshats exploiting the system?

    Nahhh, PVPs are all honorable warriors looking for a challenge. /s
  • mainedutchmainedutch Member, Alpha Two
    edited November 11
    Aside from the fact we know, verbatim from Stevo himself, that corruption is heavily overturned right now for the alpha, I agree.

    I have been saying this same thing. In its official form, I do not think you should be so severely punished for one kill. I just had a problem with this today. Someone stole my stuff (I'm talking almost 200 glint) and me and my guildies jumped on them. The problem is, the second you turn red, EVERYONE in a 500 mile radius turns to get you.

    We were seeking justice but ended up being killed as criminals AND lost our gear.

    The real answer here is that people should automatically flag for PvP when they loot corpses (that's a different debate).

    But why it really sucks is because we lost some rare gear while being heavily crippled during our just defense due to corruption.

    Multiple kills is when the punishment should start to really ramp up.

    Also if anyone suggestions opt-in PvP just get out of here with that 😂
  • LegiLegi Member, Alpha Two
    I came across some YT videos today and wanted to post my 2 cents regarding the corruption system too. A starter level protection came up in those and I think its fair, but I would implement it more for levels, not zones. Players up to level five or something cant be attacked unprovoked.

    Anyway, i feel that tweaking the corruption system so much that you practically cant go corrupt anymore, just to create a safer place for streamers (and other players) is definitely not the right way.

    Ashes is an open world PvP game. This is not a streamer friendly genre. Same as BRs or competitive games like CS/Val. Sure streamers are free promotion but sacrificing the identity of the game to please these individuals is worse in the long run. Then you can just start implementing a PvP toggle like New World did and we all know how great that game turned out.

    I thought Ashes has risk vs reward and if the corruption system is so punishing that your reward in comparisson to the risk is so small that it never pays off, then why have open world PvP in the first place. Why then should people act like sensible human beings. They will start invading farmspots, tag-/stealing mobs and griefing in other ways because the risk of them getting punished for their actions is very low. Because when I talk to them and they keep doing it my only option to further dissuade them from those actions is killing them. Now I go corrupt and they come back in a few minutes and keep doing it? Do this a couple of times and im so corrupt that I drop my gear when they fight back and kill me? Yeah, great.

    I mean, hot take here, but looking at what kind of ingame currency streamers get traded and other perks and titles they get inside of the game through their fanbase.. they get rewarded quite nicely one could say, maybe there should be a risk to stream to thousands of players too.

    Streamers will gamehop to the next big thing anyway, doesnt matter how much you please them. Maybe create a game for your community, the players that wanna play your game, enjoy the world you are creating and not for the ones that just wanna make a quick buck with the content that is your game.
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