Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Love this idea.
I don’t know about that.. There’s too many good reasons to flag and this would punish someone who flags to help someone being ganked or someone simply trying to defend themselves..
Some things to now add to this list are the follow:
So open-world pvp = asshats exploiting the system?
Nahhh, PVPs are all honorable warriors looking for a challenge. /s
I have been saying this same thing. In its official form, I do not think you should be so severely punished for one kill. I just had a problem with this today. Someone stole my stuff (I'm talking almost 200 glint) and me and my guildies jumped on them. The problem is, the second you turn red, EVERYONE in a 500 mile radius turns to get you.
We were seeking justice but ended up being killed as criminals AND lost our gear.
The real answer here is that people should automatically flag for PvP when they loot corpses (that's a different debate).
But why it really sucks is because we lost some rare gear while being heavily crippled during our just defense due to corruption.
Multiple kills is when the punishment should start to really ramp up.
Also if anyone suggestions opt-in PvP just get out of here with that 😂
Anyway, i feel that tweaking the corruption system so much that you practically cant go corrupt anymore, just to create a safer place for streamers (and other players) is definitely not the right way.
Ashes is an open world PvP game. This is not a streamer friendly genre. Same as BRs or competitive games like CS/Val. Sure streamers are free promotion but sacrificing the identity of the game to please these individuals is worse in the long run. Then you can just start implementing a PvP toggle like New World did and we all know how great that game turned out.
I thought Ashes has risk vs reward and if the corruption system is so punishing that your reward in comparisson to the risk is so small that it never pays off, then why have open world PvP in the first place. Why then should people act like sensible human beings. They will start invading farmspots, tag-/stealing mobs and griefing in other ways because the risk of them getting punished for their actions is very low. Because when I talk to them and they keep doing it my only option to further dissuade them from those actions is killing them. Now I go corrupt and they come back in a few minutes and keep doing it? Do this a couple of times and im so corrupt that I drop my gear when they fight back and kill me? Yeah, great.
I mean, hot take here, but looking at what kind of ingame currency streamers get traded and other perks and titles they get inside of the game through their fanbase.. they get rewarded quite nicely one could say, maybe there should be a risk to stream to thousands of players too.
Streamers will gamehop to the next big thing anyway, doesnt matter how much you please them. Maybe create a game for your community, the players that wanna play your game, enjoy the world you are creating and not for the ones that just wanna make a quick buck with the content that is your game.