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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Equality since the launch of the game.
Keisener
Member
Hello everyone,
Since the launch of alpha 1 and alpha 2 for testing and bug fixes, players will gradually have access to all the game's content for a long period of time. At least 1 year testing and obtaining sufficient knowledge about the game mechanics, the classes, areas of the map, in short, they will know the game perfectly and producing a pre-establishment of clans and players on the servers as the rulers of the short and medium nodes term. All players know perfectly well what I mean, due to, everyone want to get and obtain the best equipment, weapons and nodes to compete in pvp.
It is necessary to test and correct errors, especially when there are so many game systems and massive pvp, but I would like to know, if they are going to provide some type of solution to prevent the servers from being pre-directed by clans that have been playing and testing Alpha 1 and the betas for more than 1 year since the release of the game.
Some solutions, such as those accounts that participated in the alphas, are integrated into specific servers so there will be equality from the beginning.
If it is not possible to provide a solution from launch, all the clans and hardcore players who participated in the Alphas will be the rulers of the nodes from the beginning due to their prior knowledge of all the content.
If any moderator or someone can respond or knows how they are going to handle this situation, please respond so we can know all those who have the same question.
Thanks for all,
Since the launch of alpha 1 and alpha 2 for testing and bug fixes, players will gradually have access to all the game's content for a long period of time. At least 1 year testing and obtaining sufficient knowledge about the game mechanics, the classes, areas of the map, in short, they will know the game perfectly and producing a pre-establishment of clans and players on the servers as the rulers of the short and medium nodes term. All players know perfectly well what I mean, due to, everyone want to get and obtain the best equipment, weapons and nodes to compete in pvp.
It is necessary to test and correct errors, especially when there are so many game systems and massive pvp, but I would like to know, if they are going to provide some type of solution to prevent the servers from being pre-directed by clans that have been playing and testing Alpha 1 and the betas for more than 1 year since the release of the game.
Some solutions, such as those accounts that participated in the alphas, are integrated into specific servers so there will be equality from the beginning.
If it is not possible to provide a solution from launch, all the clans and hardcore players who participated in the Alphas will be the rulers of the nodes from the beginning due to their prior knowledge of all the content.
If any moderator or someone can respond or knows how they are going to handle this situation, please respond so we can know all those who have the same question.
Thanks for all,
4
Comments
Wheeee! Problem solved.
I think your idea is great.
Tho I am pretty sure that all those people that bought aplha keys will be AGAINST what you just proposed, because thats like 80% of their whole reason for buying the key in the first place, the other 20% being "enjoying" the test phase, which we all knew that will be full of bugs. And if they have to fight only against experienced players in their servers, then their investment of 250$ wont be worth anything.
But even so i believe the right choice for Intrepid will be to do what you suggested. And as compensation for the alpha players they can get into the game 2 days before the official launch on their predetermined servers for example.
Like davey pointed out, a lot of the information you can obtain at leat on the theoretic side by watching streams, reading on the discord and here as well as the continued Showcases.
But you can also go a bit further and join a nice guild that has Apha Testers in them, they'd most likely be happy to share their knowledge with a guild member.
Also this advantage would disappear over time, while you would benefit from being able to simply use the infrastructure and economy they set up ahead of you to make your gameplay go more smoothly than theirs.
And lastly - depending on how many alpha testers compared to other players there are and server there will be for launch, they might spread out far enough to not have the numbers to have that impact to begin with. Obviously this is a big maybe since we do not know how many servers there will be but I think a good first idea for launch might be to avoid the servers named the same way as server during the Alpha - humans are creatures of habit so it might be that people will try to "reclaim" the things they had on the server named the same way it was in the past.
I definitely see where the concern is coming from.
not the same
Not how these things work. Experienced players will seek other experienced players to have fast start in the game. No one, ABSOLUTELY NO ONE, will be willing to teach new guys on game launch risking to fall behind those who dont teach inexperienced players
thats true, But the whole comment the from the OP is about the launch of the game, not after half year.
Since the start will be really important, with players claming nodes, majors, spawn locations and what not more. And the inexperienced players will catch up after half year after all are lvl 50.
So why would you be against their separate server then? Instead of leaving things to be on the Luck, if you are in a server together with experienced players. Why just not make it sure that you are not?
I just put forth a few points that might make OP consider whether this is indeed the only solution acceptable to him/her.
Well most problems have multiple solution, so if your question is "if this is the only solution", probably there would be some other solutions as well.
But if your question is weather this is real problem? then the answer is - YES.
And no. What you put forth was a try to make the problem seems like its something meaningless. And that it is not a problem at all.
And if you asking what other solutions there possibly can be:
Well for example - to have the Beta testings to be Open for everyone. So like everyone would experience the game for 2-3 months. After this the progress will be wiped before the launch so people will have so so similar start.
Oh great, another one mind reader who already knows better than others what they are trying to say. Since thats the case, have this conversation by yourself - you already know it all, aren't you?
obviously i am taking about what you said in your comments. If you have some hidden meaning behind what you said - well sorry but i cant read minds.
I am not talking based on what "you are about to say", but based on what you actually said.
The closest thing we have to what you're asking about is that some of the servers will be designated headstart servers, which open a few days before official launch for kickstarter backers, with a few things like nodes disabled until launch day.
Never seen statement that says there wont be different servers. Yes there wont be pvp or pve servers since this will break the core principles of the game.
But there are discussions about Streamers servers. This discussion about "equality" servers and ect.
And Having such server wont change anything about what the game provides (in opposite to having a pve server where you exclude all pvp systems from the game)
What I mean is there isn't going to be 1 server dedicated for every single individual type of player/community out there. Like runescape as an extreme example, where you have like 100 servers with plenty dedicated to specific minigames and activities to help facilitate them.
As a result, the development of the map will likely appear more random, with players spreading out and engaging in different activities across the map. This distribution should naturally shape the map in a way that feels organic, rather than directed.
I think the problem is overblown, anyway.
That is not true at all. Experienced players will split in ALL nodes to develop at launch. Because they know that the citizenships are limited, and that there is no reason all to go in 1 node.
The inexperienced will have to buy citizenship housings at much higher prizes and ect after they arrive at the nodes.
In short the advantage will be tremendous of the experienced players. and you wont see any diversity because of them either.
This is not punishment for the players that supported. This is catering and giving chance for equal start to those who didnt. Know the difference.
Just coz you wont be able to be slapping noobs with your d in the face to make you feel Skilled and Great player. Doesnt mean you actually you are such. And you shouldnt be aiming to feel good if this means oppressing the inexperienced noobs in your server.
The problem is big enough to discourage a lot of players that will get in the vasal nodes coz the cities and Metropolis are taken by the experienced.
And i also suggested that those that supported the game can get access to the game like 2-3 days before the actual launch. This is something you can get as compensation. And not to mention you are there playing the game even from now from the alphas. This is not just to help Intrepid, but also to enjoy the gameplay.
Consider me out of this discussion.
I'm not sure that the early testers won't want to share a server. Finding a good adversary is almost as important in gaming, to finding a good ally. If there are a large group of testers from one test server and they have a good contest for a year and a half of testing, I think they might well want to continue playing against each other.
The world is very big.
Maybe so, but giving them the option of doing that is surely better than forcing them to do that.
What words did i twist?
Like here you used the word "argue", when the right word should be "discuss". Its not me who twist the words. Its you who use those words.
You want to tell me you didnt use the word "punish"?
And if you used this word for some different meaning than what i was talking in my comment. Please explain what you meant with "punish". Why would experienced players being placed in separate server with no inexperienced players in it be "punishment" for them?
By the way, you click on somebody's profile, and using the little Arrow dropdown, you can "Ignore" them so you don't need to see their posts, any more.
Just thought that info might be helpful
Point to the part where I "actually said" "the problem seems like its something meaningless". Do it. I'll wait.
What do you think "concern" means? Also the way you said the whole sentence has the meaning that you dont agree with the OP. But at least you see why he has the concern (which is not something serious, not a problem or anything that needs fixing, just a concern. and you are explaining to him why he shouldnt have this concern at all by your comment). IDK why you think i bend your words. its the words you used yourself.
Wait till you find out about concerns also having the potential to be legitimate. Or that people can add additional points to consider into the ring without judging either way. Especially when a game has had its Alpha 2 for just 2 days and the direction this goes is still unclear. There is not even a reason for me to already agree or disagree with OP at this point while the game is still so heavily under construction.
But sure, you got it all figured out already XD
Suggestions are made for game launch. And yes its alpha atm, but you make suggestions now so they can get in effect until launch. Having unclear direction is exactly why they need good suggestions.
I'm sorry, man, but this is a crazy ask. Everyone had the opportunity to participate in A2 by buying a small package of 40-50 dollars.
Second to that, there will be plenty of content through various social media and web posts that will teach you how to play the game. Sure, there will be things that guilds will know that may not be public knowledge, but to penalize a group for the sake of "equality" when the same opportunities were offered to the community is a little crazy.
You don't get to have a middle-class lifestyle; you need to earn it, brother lol.
So maybe some guilds formed of mostly aplha/beta testers could dominate the riverlands on some servers. Just start in a different part of the world? Everything there will be unexplored and no one will have any advantage.
Can i ask you what is this "Penalty" you talking about?
Why would the suggestion of the OP be penalizing the people who bought A2 access?
What will those players lose?
Is there nothing people won’t cry about.