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Equality since the launch of the game.

2»

Comments

  • Nemeses wrote: »
    Keisener wrote: »
    Hello everyone,

    Since the launch of alpha 1 and alpha 2 for testing and bug fixes, players will gradually have access to all the game's content for a long period of time. At least 1 year testing and obtaining sufficient knowledge about the game mechanics, the classes, areas of the map, in short, they will know the game perfectly and producing a pre-establishment of clans and players on the servers as the rulers of the short and medium nodes term. All players know perfectly well what I mean, due to, everyone want to get and obtain the best equipment, weapons and nodes to compete in pvp.

    It is necessary to test and correct errors, especially when there are so many game systems and massive pvp, but I would like to know, if they are going to provide some type of solution to prevent the servers from being pre-directed by clans that have been playing and testing Alpha 1 and the betas for more than 1 year since the release of the game.

    Some solutions, such as those accounts that participated in the alphas, are integrated into specific servers so there will be equality from the beginning.

    If it is not possible to provide a solution from launch, all the clans and hardcore players who participated in the Alphas will be the rulers of the nodes from the beginning due to their prior knowledge of all the content.

    If any moderator or someone can respond or knows how they are going to handle this situation, please respond so we can know all those who have the same question.

    Thanks for all,

    Is there nothing people won’t cry about.

    we need clown emoji for people like you
  • mcstackersonmcstackerson Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Githal wrote: »
    flatline wrote: »
    Keisener wrote: »
    Hello everyone,

    Since the launch of alpha 1 and alpha 2 for testing and bug fixes, players will gradually have access to all the game's content for a long period of time. At least 1 year testing and obtaining sufficient knowledge about the game mechanics, the classes, areas of the map, in short, they will know the game perfectly and producing a pre-establishment of clans and players on the servers as the rulers of the short and medium nodes term. All players know perfectly well what I mean, due to, everyone want to get and obtain the best equipment, weapons and nodes to compete in pvp.

    It is necessary to test and correct errors, especially when there are so many game systems and massive pvp, but I would like to know, if they are going to provide some type of solution to prevent the servers from being pre-directed by clans that have been playing and testing Alpha 1 and the betas for more than 1 year since the release of the game.

    Some solutions, such as those accounts that participated in the alphas, are integrated into specific servers so there will be equality from the beginning.

    If it is not possible to provide a solution from launch, all the clans and hardcore players who participated in the Alphas will be the rulers of the nodes from the beginning due to their prior knowledge of all the content.

    If any moderator or someone can respond or knows how they are going to handle this situation, please respond so we can know all those who have the same question.

    Thanks for all,


    I'm sorry, man, but this is a crazy ask. Everyone had the opportunity to participate in A2 by buying a small package of 40-50 dollars.

    Second to that, there will be plenty of content through various social media and web posts that will teach you how to play the game. Sure, there will be things that guilds will know that may not be public knowledge, but to penalize a group for the sake of "equality" when the same opportunities were offered to the community is a little crazy.

    You don't get to have a middle-class lifestyle; you need to earn it, brother lol.

    Can i ask you what is this "Penalty" you talking about?
    Why would the suggestion of the OP be penalizing the people who bought A2 access?
    What will those players lose?

    They are asking the devs to restrict access to servers for people who have alpha access. How is restricting access to servers not a penalty?

    It's also extremely easy to circumvent since all they need to do is make a fresh account, which only costs a sub, to avoid the lock.
  • GithalGithal Member
    edited November 1
    Githal wrote: »
    flatline wrote: »
    Keisener wrote: »
    Hello everyone,

    Since the launch of alpha 1 and alpha 2 for testing and bug fixes, players will gradually have access to all the game's content for a long period of time. At least 1 year testing and obtaining sufficient knowledge about the game mechanics, the classes, areas of the map, in short, they will know the game perfectly and producing a pre-establishment of clans and players on the servers as the rulers of the short and medium nodes term. All players know perfectly well what I mean, due to, everyone want to get and obtain the best equipment, weapons and nodes to compete in pvp.

    It is necessary to test and correct errors, especially when there are so many game systems and massive pvp, but I would like to know, if they are going to provide some type of solution to prevent the servers from being pre-directed by clans that have been playing and testing Alpha 1 and the betas for more than 1 year since the release of the game.

    Some solutions, such as those accounts that participated in the alphas, are integrated into specific servers so there will be equality from the beginning.

    If it is not possible to provide a solution from launch, all the clans and hardcore players who participated in the Alphas will be the rulers of the nodes from the beginning due to their prior knowledge of all the content.

    If any moderator or someone can respond or knows how they are going to handle this situation, please respond so we can know all those who have the same question.

    Thanks for all,


    I'm sorry, man, but this is a crazy ask. Everyone had the opportunity to participate in A2 by buying a small package of 40-50 dollars.

    Second to that, there will be plenty of content through various social media and web posts that will teach you how to play the game. Sure, there will be things that guilds will know that may not be public knowledge, but to penalize a group for the sake of "equality" when the same opportunities were offered to the community is a little crazy.

    You don't get to have a middle-class lifestyle; you need to earn it, brother lol.

    Can i ask you what is this "Penalty" you talking about?
    Why would the suggestion of the OP be penalizing the people who bought A2 access?
    What will those players lose?

    They are asking the devs to restrict access to servers for people who have alpha access. How is restricting access to servers not a penalty?

    It's also extremely easy to circumvent since all they need to do is make a fresh account, which only costs a sub, to avoid the lock.

    The restriction is not that you cant play the game. TBH it wont affect your gameplay at all, it will only affect the players that are in your server.

    Well the new account thing is true, But then you will lose all your skins, embers, + you already got like 6 months play time subscription with the a2 access. and ect that you bought with the a2 access.
  • Its_MeIts_Me Member, Alpha Two



    Githal wrote: »
    Andi wrote: »
    If you restrict testers to certain servers, you effectively punish them for supporting your development with time, money and bug reports. I wouldn't do that.

    I think the problem is overblown, anyway.

    This is not punishment for the players that supported. This is catering and giving chance for equal start to those who didnt. Know the difference.

    Just coz you wont be able to be slapping noobs with your d in the face to make you feel Skilled and Great player. Doesnt mean you actually you are such. And you shouldnt be aiming to feel good if this means oppressing the inexperienced noobs in your server.

    The problem is big enough to discourage a lot of players that will get in the vasal nodes coz the cities and Metropolis are taken by the experienced.

    And i also suggested that those that supported the game can get access to the game like 2-3 days before the actual launch. This is something you can get as compensation. And not to mention you are there playing the game even from now from the alphas. This is not just to help Intrepid, but also to enjoy the gameplay.


    ***************************************************************************************************************
    "This is not punishment for the players that supported. This is catering"

    It is both punishing (forcing a specific server) and catering and catering is always a negative in my book.
    "The problem is big enough to discourage a lot of players"

    Alpha/beta testing has been going on for decades with games. This is not a new concept

    As far as your comment that everyone should have an equal start, there is no such thing. Those that played A1 will have more time than those that played A2, continue this thought process all the way down through beta and early access. Then add in those that did not play but took it upon themselves to familiarize themselves with the game by keeping up with the game over the years by watching the developer streams, reading the news/updates/forums, watching more recent content developer streams etc., these people will have an advantage over those that did nothing other than sit back and demand equality. Catering to anyone is not a good thing and results in a never-ending circle.

    The remainder of my comment is not directed toward any one individual, rather towards a flawed mindset.

    I have done testing for games for decades and I find it interesting that recently some people are wanting to declare this as unfair. I not only find it interesting, I find it odd as the games that I have played where I did not test beforehand, I never once felt like this was unfair nor held any envy or resentment toward the testing players or felt that I was owed anything because someone else had access during test. I was thankful for the time people were willing to put into discovering bugs and issues so that I had a more polished game at launch.

    The suggestion to separate testers out mandating a specific server is baffling when other valid self-sufficient suggestions such as watching streams, actively follow the discord, reading patch notes and following the game during its development to familiarize oneself with the development of the game is ignored.

    This Veruca Salt mentality that I want everything and if I can't have/do something, others should not have/do it or be punished for doing/having it is mind boggling.

    My suggestion is that everyone pull up those big boy/girl panties and focus on yourself not others and be proactive in familiarizing yourself with the game you want to play as there are a ton of ways to do this without testing. I did not have access to A1 but I never once felt the need to complain about an unfair advantage playing A2 last weekend against those that did. Like any game I had not played, I took it upon myself to invest the time in watching the developer streams and reading up on the game development including classes, skills, mechanics, familiarization with what maps I had ect. so I had some familiarity when logging in for the first time rather than playing into a whoa is me attitude.

    As a reminder, there was (and still is) multiple options to be included in helping this company test this game including purchasing a kickstarter pack, purchasing a later package that included testing, upgrading a pack, purchasing a key for testing ect. If someone elects to not do this or for whatever reason cannot do it (didn't know about it, job, funds, two broken arms ect.), that is life, focus on yourself not others and be self-sufficient in gaining the knowledge from streams and publications that will help you understand the game prior to playing.



  • RedLeaderRedLeader Member
    edited November 1
    I have 2 points to make:

    1. I think you are going to have a restriction of sorts because anyone that gets Early Access (Head Start) is going to be confined on a smaller server collection than the Full launch. So it is effectively going to happen. Unless they use head start as a dry run of go live, and start again on the full launch with all their guild. I don't see a go live happening with Head Start spread across all servers.

    2. I still haven't seen any advantage to being in a zerg guild over sharing a node with a zerg guild. My feeling is that over time players will identify more with nodes than guilds, and guilds will be most commonly 50-150 people. 1-3 raid groups. I think we will be discussing zerg nodes and that is a different ball of wax.
  • GithalGithal Member
    edited November 1
    Its_Me wrote: »


    Githal wrote: »
    Andi wrote: »
    If you restrict testers to certain servers, you effectively punish them for supporting your development with time, money and bug reports. I wouldn't do that.

    I think the problem is overblown, anyway.

    This is not punishment for the players that supported. This is catering and giving chance for equal start to those who didnt. Know the difference.

    Just coz you wont be able to be slapping noobs with your d in the face to make you feel Skilled and Great player. Doesnt mean you actually you are such. And you shouldnt be aiming to feel good if this means oppressing the inexperienced noobs in your server.

    The problem is big enough to discourage a lot of players that will get in the vasal nodes coz the cities and Metropolis are taken by the experienced.

    And i also suggested that those that supported the game can get access to the game like 2-3 days before the actual launch. This is something you can get as compensation. And not to mention you are there playing the game even from now from the alphas. This is not just to help Intrepid, but also to enjoy the gameplay.


    ***************************************************************************************************************
    "This is not punishment for the players that supported. This is catering"

    It is both punishing (forcing a specific server) and catering and catering is always a negative in my book.
    "The problem is big enough to discourage a lot of players"

    Alpha/beta testing has been going on for decades with games. This is not a new concept

    As far as your comment that everyone should have an equal start, there is no such thing. Those that played A1 will have more time than those that played A2, continue this thought process all the way down through beta and early access. Then add in those that did not play but took it upon themselves to familiarize themselves with the game by keeping up with the game over the years by watching the developer streams, reading the news/updates/forums, watching more recent content developer streams etc., these people will have an advantage over those that did nothing other than sit back and demand equality. Catering to anyone is not a good thing and results in a never-ending circle.

    The remainder of my comment is not directed toward any one individual, rather towards a flawed mindset.

    I have done testing for games for decades and I find it interesting that recently some people are wanting to declare this as unfair. I not only find it interesting, I find it odd as the games that I have played where I did not test beforehand, I never once felt like this was unfair nor held any envy or resentment toward the testing players or felt that I was owed anything because someone else had access during test. I was thankful for the time people were willing to put into discovering bugs and issues so that I had a more polished game at launch.

    The suggestion to separate testers out mandating a specific server is baffling when other valid self-sufficient suggestions such as watching streams, actively follow the discord, reading patch notes and following the game during its development to familiarize oneself with the development of the game is ignored.

    This Veruca Salt mentality that I want everything and if I can't have/do something, others should not have/do it or be punished for doing/having it is mind boggling.

    My suggestion is that everyone pull up those big boy/girl panties and focus on yourself not others and be proactive in familiarizing yourself with the game you want to play as there are a ton of ways to do this without testing. I did not have access to A1 but I never once felt the need to complain about an unfair advantage playing A2 last weekend against those that did. Like any game I had not played, I took it upon myself to invest the time in watching the developer streams and reading up on the game development including classes, skills, mechanics, familiarization with what maps I had ect. so I had some familiarity when logging in for the first time rather than playing into a whoa is me attitude.

    As a reminder, there was (and still is) multiple options to be included in helping this company test this game including purchasing a kickstarter pack, purchasing a later package that included testing, upgrading a pack, purchasing a key for testing ect. If someone elects to not do this or for whatever reason cannot do it (didn't know about it, job, funds, two broken arms ect.), that is life, focus on yourself not others and be self-sufficient in gaining the knowledge from streams and publications that will help you understand the game prior to playing.



    The learning curve is not linear tho. A1 vs A2 testers wont have any knowledge/experience difference at all.
    I mean even if they make the Beta testing 3 months where everyone can participate, then there wont be difference between A2 testers and everyone else.
    The biggest difference between the A2 and other players will be first 1 month.

    And here comes the problem that will answer both your statements for the A2 testers, and for the mindset.
    For 99% of the games that you tested, the experience wont matter at all. Why? Because If the game you tested is MMO - then its PVE focused. So it doesnt matter. Or if its not MMO - then doesnt mater even more.

    The problem with AOC will be that for 1 month players can get insane amount of advantage. Getting Place in Metropolis, Being elected as majors, Taking Castles,
    Even leveling faster by knowing spawn locations, quests, and ect. AOC just has too many systems that will make experienced players too ahead till the rest learn the game for 1 month.

    And no, Steven said that the game wont be P2W. What you want to say is: "pay and you will have same amount of experience as the rest testers". And thats not what Intrepid is aiming for. Or at least thats what they say.

    You have pure P2W mentality. and i dont like it :D
    1 more question for you:
    Does Not wanting equal start with everyone else in your server (experience wise) means that you are too bad skill wise, and cant win if you dont have the advantage?
  • mcstackersonmcstackerson Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Githal wrote: »
    Githal wrote: »
    flatline wrote: »
    Keisener wrote: »
    Hello everyone,

    Since the launch of alpha 1 and alpha 2 for testing and bug fixes, players will gradually have access to all the game's content for a long period of time. At least 1 year testing and obtaining sufficient knowledge about the game mechanics, the classes, areas of the map, in short, they will know the game perfectly and producing a pre-establishment of clans and players on the servers as the rulers of the short and medium nodes term. All players know perfectly well what I mean, due to, everyone want to get and obtain the best equipment, weapons and nodes to compete in pvp.

    It is necessary to test and correct errors, especially when there are so many game systems and massive pvp, but I would like to know, if they are going to provide some type of solution to prevent the servers from being pre-directed by clans that have been playing and testing Alpha 1 and the betas for more than 1 year since the release of the game.

    Some solutions, such as those accounts that participated in the alphas, are integrated into specific servers so there will be equality from the beginning.

    If it is not possible to provide a solution from launch, all the clans and hardcore players who participated in the Alphas will be the rulers of the nodes from the beginning due to their prior knowledge of all the content.

    If any moderator or someone can respond or knows how they are going to handle this situation, please respond so we can know all those who have the same question.

    Thanks for all,


    I'm sorry, man, but this is a crazy ask. Everyone had the opportunity to participate in A2 by buying a small package of 40-50 dollars.

    Second to that, there will be plenty of content through various social media and web posts that will teach you how to play the game. Sure, there will be things that guilds will know that may not be public knowledge, but to penalize a group for the sake of "equality" when the same opportunities were offered to the community is a little crazy.

    You don't get to have a middle-class lifestyle; you need to earn it, brother lol.

    Can i ask you what is this "Penalty" you talking about?
    Why would the suggestion of the OP be penalizing the people who bought A2 access?
    What will those players lose?

    They are asking the devs to restrict access to servers for people who have alpha access. How is restricting access to servers not a penalty?

    It's also extremely easy to circumvent since all they need to do is make a fresh account, which only costs a sub, to avoid the lock.

    The restriction is not that you cant play the game. TBH it wont affect your gameplay at all, it will only affect the players that are in your server.

    Well the new account thing is true, But then you will lose all your skins, embers, + you already got like 6 months play time subscription with the a2 access. and ect that you bought with the a2 access.

    Still restricting the servers you can play on is not a good feeling for the people who supported the game's release, especially if you aren't part of a guild and want to play with some friends who aren't part of the alpha.

    Yes, someone who bought an earlier pack won't have access to your skins but anyone who just bought the key that is available now is only losing access to the $15 of embers and 1 month of game time (another $15) that are included. Not a high price if you are circumventing this to "control" the server.

  • Still restricting the servers you can play on is not a good feeling for the people who supported the game's release, especially if you aren't part of a guild and want to play with some friends who aren't part of the alpha.

    Yes, someone who bought an earlier pack won't have access to your skins but anyone who just bought the key that is available now is only losing access to the $15 of embers and 1 month of game time (another $15) that are included. Not a high price if you are circumventing this to "control" the server.

    Well this "bad feeling" can be compensated by giving the testers access to the game like 3 days early access to the game. So for them the game launches with their servers 3 days ahead. then after 3 days Intrepid opens new servers for everyone else.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Githal wrote: »

    Still restricting the servers you can play on is not a good feeling for the people who supported the game's release, especially if you aren't part of a guild and want to play with some friends who aren't part of the alpha.

    Yes, someone who bought an earlier pack won't have access to your skins but anyone who just bought the key that is available now is only losing access to the $15 of embers and 1 month of game time (another $15) that are included. Not a high price if you are circumventing this to "control" the server.

    Well this "bad feeling" can be compensated by giving the testers access to the game like 3 days early access to the game. So for them the game launches with their servers 3 days ahead. then after 3 days Intrepid opens new servers for everyone else.

    https://ashesofcreation.wiki/Head_start
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • Its_MeIts_Me Member, Alpha Two



    The learning curve is not linear tho.

    Never stated it was. Simply pointing out that catering to anyone in an attempt to make things 'equal' is futile.

    For 99% of the games that you tested, the experience wont matter at all. Why? Because If the game you tested is MMO - then its PVE focused. So it doesnt matter. Or if its not MMO - then doesnt mater even more.

    You make a lot of assumptions so you might want to inquire before insisting something does not matter. I do not play PVE games, I play games with a PVP focus (this is less focused than I like) and my favorite genre is survival.
    The problem with AOC will be that for 1 month players can get insane amount of advantage.

    Everything you spewed after this ^ is not really any different (mayors, castles, cities) than other games I tested and played such as BDO, New World ect. Oddly, didn't hear the whining about how unfair of an advantage testers had in these games. I think parents just need to start doing better....

    And no, Steven said that the game wont be P2W. What you want to say is: "pay and you will have same amount of experience as the rest testers".

    No, this is just you once again twisting what someone said to fit your agenda. The point of my message was that people should not sit back and whine about being equal without doing anything to better their position such as watching dev streams, reading the patch notes, reading the forums, understanding classes, skills, mechanics, watching content developer streams ect.

    What you suggest is p2w is not my definition of p2w and there will be players that tested from A1 on that will not be able to keep up or compete with players that log in for the first time at launch. The difference will come down to individual effort and a positive rather than victim mindset.

    I have played in games where other clans/guilds had players that had 2 years of testing prior to launch and this did not prevent me or my guild from quickly rising and overtaking these groups. I guarantee you that had we sat back with a victim mindset complaining about these people having access to the game in test rather than focusing on being the better clan/guild, we might have failed.

    Since A2 launched last week, there are streamers out there doing very detailed streams on systems and mechanics and just because someone isn't physically clicking keys on their keyboard or mouse, this does not mean they cannot gain the game knowledge and experience being shared that will give them benefit at launch. Suggesting that someone has an extreme advantage that cannot be overcome simply because they physically clicked some keys seems bizarre to me. I don't need to use every skill in game to understand them, I can read about the skills/abilities and understand. Same with just about any mechanic in this game, pvp combat, node reputation, elections, xp gain, xp loss, ect.
    You have pure P2W mentality. and i dont like it :D

    You come across as delusional with your blatant misinterpretation and false proclamation of what others have said or what others intend and I don't care for that either. 😁
    1 more question for you:
    Does Not wanting equal start with everyone else in your server (experience wise) means that you are too bad skill wise, and cant win if you dont have the advantage?

    Change of tactic, resort to insults now when unable to reply productively?

    As previously stated, it is not realistic to try to cater to an equal start given what you are using as an example of inequality. Experience will be based on who pulls up those big boy/girl panties like I suggested. If someone elects to sit back and whine playing the victim rather than be proactive and do something productive like read up on the game or watch some streams and/or videos to help them understand the mechanics of the game, making them mayor at the start and giving them a gold crown will not even help.

    But to answer your trolling provoke, I rely on skill for any game I play, I do not rely on FOMO, snowflake, victim or entitlement tactics, even if I do not do any testing prior to the launch. I just find that being proactive and taking it upon myself to gather information about the game (I do not need to physically click my keys to get it), gives me an advantage over others, even some of those that have done testing.

    Testing is starting soon so I feel fairly confident in suggesting you just scroll back and read what I have already written for any valid (where you are not twisting what I have written) rebuttal you might have .
  • Its_MeIts_Me Member, Alpha Two
    Githal wrote: »

    Still restricting the servers you can play on is not a good feeling for the people who supported the game's release, especially if you aren't part of a guild and want to play with some friends who aren't part of the alpha.

    Yes, someone who bought an earlier pack won't have access to your skins but anyone who just bought the key that is available now is only losing access to the $15 of embers and 1 month of game time (another $15) that are included. Not a high price if you are circumventing this to "control" the server.

    Well this "bad feeling" can be compensated by giving the testers access to the game like 3 days early access to the game. So for them the game launches with their servers 3 days ahead. then after 3 days Intrepid opens new servers for everyone else.

    Those with head start (early access) from their package will have their own server ahead of launch. Most games will prevent transfer until a certain amount of time has passed. I would not be opposed to testers being offered head start and the 'option' to start early (not mandated) but I could see how this might result in protests from those that purchased packages specifically for this feature.
  • GithalGithal Member
    edited November 1
    Its_Me wrote: »


    The learning curve is not linear tho.

    Never stated it was. Simply pointing out that catering to anyone in an attempt to make things 'equal' is futile.

    For 99% of the games that you tested, the experience wont matter at all. Why? Because If the game you tested is MMO - then its PVE focused. So it doesnt matter. Or if its not MMO - then doesnt mater even more.

    You make a lot of assumptions so you might want to inquire before insisting something does not matter. I do not play PVE games, I play games with a PVP focus (this is less focused than I like) and my favorite genre is survival.
    The problem with AOC will be that for 1 month players can get insane amount of advantage.

    Everything you spewed after this ^ is not really any different (mayors, castles, cities) than other games I tested and played such as BDO, New World ect. Oddly, didn't hear the whining about how unfair of an advantage testers had in these games. I think parents just need to start doing better....

    And no, Steven said that the game wont be P2W. What you want to say is: "pay and you will have same amount of experience as the rest testers".

    No, this is just you once again twisting what someone said to fit your agenda. The point of my message was that people should not sit back and whine about being equal without doing anything to better their position such as watching dev streams, reading the patch notes, reading the forums, understanding classes, skills, mechanics, watching content developer streams ect.

    What you suggest is p2w is not my definition of p2w and there will be players that tested from A1 on that will not be able to keep up or compete with players that log in for the first time at launch. The difference will come down to individual effort and a positive rather than victim mindset.

    I have played in games where other clans/guilds had players that had 2 years of testing prior to launch and this did not prevent me or my guild from quickly rising and overtaking these groups. I guarantee you that had we sat back with a victim mindset complaining about these people having access to the game in test rather than focusing on being the better clan/guild, we might have failed.

    Since A2 launched last week, there are streamers out there doing very detailed streams on systems and mechanics and just because someone isn't physically clicking keys on their keyboard or mouse, this does not mean they cannot gain the game knowledge and experience being shared that will give them benefit at launch. Suggesting that someone has an extreme advantage that cannot be overcome simply because they physically clicked some keys seems bizarre to me. I don't need to use every skill in game to understand them, I can read about the skills/abilities and understand. Same with just about any mechanic in this game, pvp combat, node reputation, elections, xp gain, xp loss, ect.
    You have pure P2W mentality. and i dont like it :D

    You come across as delusional with your blatant misinterpretation and false proclamation of what others have said or what others intend and I don't care for that either. 😁
    1 more question for you:
    Does Not wanting equal start with everyone else in your server (experience wise) means that you are too bad skill wise, and cant win if you dont have the advantage?

    Change of tactic, resort to insults now when unable to reply productively?

    As previously stated, it is not realistic to try to cater to an equal start given what you are using as an example of inequality. Experience will be based on who pulls up those big boy/girl panties like I suggested. If someone elects to sit back and whine playing the victim rather than be proactive and do something productive like read up on the game or watch some streams and/or videos to help them understand the mechanics of the game, making them mayor at the start and giving them a gold crown will not even help.

    But to answer your trolling provoke, I rely on skill for any game I play, I do not rely on FOMO, snowflake, victim or entitlement tactics, even if I do not do any testing prior to the launch. I just find that being proactive and taking it upon myself to gather information about the game (I do not need to physically click my keys to get it), gives me an advantage over others, even some of those that have done testing.

    Testing is starting soon so I feel fairly confident in suggesting you just scroll back and read what I have already written for any valid (where you are not twisting what I have written) rebuttal you might have .

    Maybe you didnt hear coz first the advantage of the testers was not that big, and second the testers were not 100-200k.

    What is P2W for you? For me is spending money to have advantage. Isnt all this considered as advantage? Didnt you pay money for this advantage? Then its P2W

    And 1 more thing. You disagreeing that this is P2W proves that you have P2W mentality.
    "You are jealous that i had $ to spend on a game and you didnt / My wallet is skill / If you cant compensate the advantage of my $ with your skill, then you should spend $ also". something like this right?

    Did you really try to convince me that you have no P2W mentality by saying that you were tester in many games? Like you Pay for a lot of games to have the learning experience before the game launch. But hey, if its not your first time then its all normal to have this advantage right?

    And oh ye, New World. Coz you needed learning curve there :D.
  • Its_MeIts_Me Member, Alpha Two
    Maybe you didnt hear coz first the advantage of the testers was not that big, and second the testers were not 100-200k.

    No clue what you are even talking about....nor do I really care as nothing you have said so far has led to anything productive, just constant corrections on things you falsely twist and claim.

    What is P2W for you? For me is spending money to have advantage. Isnt all this considered as advantage? Didnt you pay money for this advantage? Then its P2W

    No, I paid for a package that happened to also include the option to test. As previously stated, someone could watch streams, read patch notes, follow updates and the game development to gain much of the same knowledge.

    And 1 more thing. You disagreeing that this is P2W proves that you have P2W mentality."You are jealous that i had $ to spend on a game and you didnt / My wallet is skill / If you cant compensate the advantage of my $ with your skill, then you should spend $ also". something like this right?

    Your babbling is confusing and difficult to follow but I feel pretty safe in answering 'no, you are not right' given your other odd take on points made.

    Did you really try to convince me that you have no P2W mentality by saying that you were tester in many games?

    No, this is just another strawman argument you are tossing out.
    Like you Pay for a lot of games to have the learning experience before the game launch.

    I pay for a game because I want to play it. I have been helping developers test games so long that I remember a time when beta testers received incentives(such as a free copy of the game) for helping developers test. Sometimes the packages I purchase will include testing, sometimes I do the testing sometimes I elect not to if something else is going on. Please stop with the inaccurate guesses on why I buy and/or test games.
    And oh ye, New World. Coz you needed learning curve there :D.

    Ah, no again. I played New World as it was a game I wanted to play and was happy to help out with the testing. I already stated that I rely on skill, not excuses, not whining about what others are doing, and certainly not unrealistic demands of entitlement.

    You really seem to be triggered by those that help game developers test games so perhaps this is simply projection on your part as an excuse for your lack of skill?

    I suggest you go help test the game and if you do not have the access, go watch a streamer so you do not feel so far behind those helping out right now.

  • GithalGithal Member
    edited 9:31AM
    Its_Me wrote: »
    No, I paid for a package that happened to also include the option to test. As previously stated, someone could watch streams, read patch notes, follow updates and the game development to gain much of the same knowledge.

    Ahahaha. Thats too funny :D. Check any other forum post and you will see people complaining about the new A2 keys that are 100$. When i tell them that they paid for a package, they say that they dont need anything but the key, and the key is the real reason for the purchase. But guess here you can twist it and say otherwise coz thats what serves your purpose of the arguement :D. Really insane.


    All you say is empty words with no arguments behind them. "No", "I disagree", "I Test games for fun". We both know why you played those tests.
    Its_Me wrote: »
    No clue what you are even talking about....nor do I really care as nothing you have said so far has led to anything productive, just constant corrections on things you falsely twist and claim.

    how many testers the other games had? 1k? 3k?
    New world had 1500 testers. So my argument for the 100k players in AOC still dont count?


    Also you keep talking about watching streamers and what not more. But this means that players will spoil the gameplay and the fun of exploring the game. Why should i have to feel pressured to get game knowledge beforehand in order not to fall behind (you still will fall behind since watching videos is no where near the same as actual gameplay exp).
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Githal wrote: »
    how many testers the other games had? 1k? 3k?
    New world had 1500 testers. So my argument for the 100k players in AOC still dont count?

    It negates your argument even fruther.

    Lets assume there is a real advantage to this. If you are in a game and you are one of 1500 people with that advantage, that could be something you could use.

    On the other hand, if you are in a game where you are one of 100,000 people with that advantage, that isn't an advantage, it is the baseline.

    Also, if you are in that first game and are not one of that 1500, you only have 1500 people to get information from in order to assist you in keeping up. In that game with 100,000 people, you have all of those 100,000 people to get that information from, making it much easier for you.

    On the other hand, if you are the kind of player that doesn't go out and get what ever information you can find on the competitive game you are playing, then none of this matters because you will literally always be behind everyone else.
  • GithalGithal Member
    Noaani wrote: »
    Githal wrote: »
    how many testers the other games had? 1k? 3k?
    New world had 1500 testers. So my argument for the 100k players in AOC still dont count?

    It negates your argument even fruther.

    Lets assume there is a real advantage to this. If you are in a game and you are one of 1500 people with that advantage, that could be something you could use.

    On the other hand, if you are in a game where you are one of 100,000 people with that advantage, that isn't an advantage, it is the baseline.

    Also, if you are in that first game and are not one of that 1500, you only have 1500 people to get information from in order to assist you in keeping up. In that game with 100,000 people, you have all of those 100,000 people to get that information from, making it much easier for you.

    On the other hand, if you are the kind of player that doesn't go out and get what ever information you can find on the competitive game you are playing, then none of this matters because you will literally always be behind everyone else.

    It doesnt negate my argument because:

    The whole point of the discussion is how this will affect the players that are not testers. Its not about weather those 1500 players will have bigger advantage, because they are small count and wont affect all other players that much.

    In the other hand 100k players will be able to destroy the experience of non testers in their servers by sheer number. Getting all locations of interest and ect.
  • GithalGithal Member
    Like till now i saw arguments that are why people play tests in games and other like this. (that dont seem too creditable, but whatever let them pass)

    But i havent seen argument against the OP ideas except that "its not allowing testers to choose from ALL servers."
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Githal wrote: »
    The whole point of the discussion is how this will affect the players that are not testers. Its not about weather those 1500 players will have bigger advantage, because they are small count and wont affect all other players that much.
    Indeed.
    Noaani wrote: »
    Also, if you are in that first game and are not one of that 1500, you only have 1500 people to get information from in order to assist you in keeping up. In that game with 100,000 people, you have all of those 100,000 people to get that information from, making it much easier for you.

  • GithalGithal Member
    Noaani wrote: »
    Githal wrote: »
    The whole point of the discussion is how this will affect the players that are not testers. Its not about weather those 1500 players will have bigger advantage, because they are small count and wont affect all other players that much.
    Indeed.
    Noaani wrote: »
    Also, if you are in that first game and are not one of that 1500, you only have 1500 people to get information from in order to assist you in keeping up. In that game with 100,000 people, you have all of those 100,000 people to get that information from, making it much easier for you.

    Information =/= playtime experience
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