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Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Corruption
Is there some in game mechanic that prevents a corrupted player to just be killed by his own group twice to clear the corruption and then be traded his items back?
If there is nothing that prevents this - then when a corrupted player dies there should be chance for some of the items to disappear. Like you kill corrupted player and you get 3 of his items, and 1 of his items is destroyed.
If there is nothing that prevents this - then when a corrupted player dies there should be chance for some of the items to disappear. Like you kill corrupted player and you get 3 of his items, and 1 of his items is destroyed.
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Also, if you have enough corruption that one death doesn't clear it all - you'll respawn in a random place rather than at the nearest point, so your friends won't be able to immediately find you.
And I definitely hope that clerics can't rez Red players, and I'll give feedback towards that if they can.
The corruption isn't actually the penalty. The penalty is the increased death penalties you get if you are killed while corrupt.
If you are killed while corrupt, you gain 4 times the normal death penalties - which means 8 times the death penalties of someone that is a combatant. The experience debt from this (which is a penalty to combat efficacy and mob drop rate), along with the repair cost of your gear - that is the real penalty.
So, if your friends kill you, all they are doing is deciding which of the death penalties you are going to have to deal with. If you are then grouping with those friends, the assumption I would make is that this group is now suffering at least some of that lower drop rate that your experience debt is causing, so it is now a penalty for the whole group.
There's a lot that has to be worked on and fixed to make this work.
Player to player trading, interacting with vendors or NPCs, and the ability to access storage is disabled for corrupted players.[34][8][35]
One of these godforsaken days people will start READING THE GOD DAMN WIKI
One of these godforsaken days people will start SEEING WHAT'S HAPPENING IN GAME RIGHT NOW.
If only it was in very early Alpha and didn't have all of its intended systems fleshed out, yet.
Oh, wait...
Yeah, if only it was in Alpha. We could report bugs.
Oh wait...
We don't do that.
We rather complain on Reddit about it.
its not that easy. If you swap your gear to some mid class items before you PK,
First - you may lose the fight, Second - After this until you clear your corruption you will be stuck with using those items. So now your whole group may die in a group vs group fight when the friends of the one you pk-ed come and fight you coz some of your group players are using weak items.
its not even a bug, they said the current system is a placeholder for how its gonna work
How about the possibility for the bounty hunter to send the corrupted to the gibbets?
Display the corrupted in cages in the public square, after maybe 15 minutes maybe open the cage and release all corrupted to be lynched by the local populace.
Let's say the corrupted is so corrupt that he will have to be killed multiple times to cleanse all the corruption, then after he gets caught by the bounty hunter then he will go to the gibbets and keep being lynched multiple times over and over until he is not corrupt anymore. Every 15 minutes he will be released lol
That would be fun and player driven content, different than letting the corrupted simply run away and pick flowers and maybe be killed by his guild members.
https://forums.ashesofcreation.com/discussion/54506/bounty-hunter-sends-corrupted-to-the-gibbets
Maybe we could have a NPC by the gibbets, the jailer guy who will ring bell and yell to the town for everybody to come if there's corrupted players to be released so people could have a chance; if there are no corrupted the the npc is idle
This is a very happy system where you use real people as loot piñatas
I'm guilty of this, sometimes I couldn't find some info that was there and sometimes I just didn't look. But it's hard to look past all these flaws and ride on hope it'll be worked out right at launch. I've already decided not to participate in this "testing" because it's not fun and takes WAY too much time to do anything meaningful (grind is good for a game, bad for a test). Because of that it makes each one of these semi game breaking systems much worse. Because of the history of empty MMO dev promises I only judge it based off what I see, not what they say it'll become.
or locking corrupt players gear so they cant unequip items or trade. something to lock in the penalty with the gear used to commit the crime.
Or player bounties could exist, where corrupt player receive a price on their head and can be hunted and handed in for rewards also.
https://ashesofcreation.wiki/Bounty_hunters
lmao. you should make the wiki part of your signature!
Well if your friends clear the corruption by killing you, you wont reach those gibbets, since it wont be bounty hunters that kill you. Also i dont really like any idea that will restrict players to play the game, even if it is just 15 min.
The corrupt player can just leave the party and get killed
The corruption is cleared if you die multiple times. Which if you are killed by your friends all you will lose will be Exp debt + repair cost, but you wont lose any items since your group will loot your corpse and after the corruption is gone they will give you your items back
It's why us cool kids already have the wiki in our signature. Every day can be a learning opportunity!
This is definitely by far my most favourite Comment since January 2025.
✓ Occasional Roleplayer
✓ Maybe i look after a Guild sometime soon
Thanks for the laugh, I think this could be a fun twist and a solid way to keep the corrupted from circunventing the system every day. If the mayor could build gibbets then when bounty hunters beat a corrupted player and fail their loot drop roll then the corrupted would be sent to the nearest gibbet or to the gibbet of the hunter's choice. Maybe the hunter knows that the nearest gibbet belongs to the corrupted's guild and the hunter prefer sending the corrupted to the hunter's node.I believe there should be a way to direct where the corrupted goes to... maybe in the future Intrepid creates an edict that pays the hunter per corrupted player sent to the gibbets since the mayor knows that his people love a good lynching.
Maybe the hunter could pick nodes with bigger gold payouts to send the corrupted to, sticking with it ‘til the edict runs out or they’ve snagged all the reserved gold for the edict.
The bounty hunter could run to the gibbets and get a second chance at the loot. Plus, all the care bears nearby would rush to the gibbets when the NPC jailer rings the bell to call everyone over. Everybody loves a good loot piñata
I made this illustration using Grok:
Think about it, the corrupted might’ve swiped loot a farmer spent ages harvesting, leaving the guy with nothing for his effort. No biggie if the corrupted chill in jail for 10-15 minutes and turn into entertainment for everyone else LMAO.
The corrupted only mistake was getting caught in the first place.
When Carebears Attack!
That’s an interesting suggestion, but I think Intrepid already has strong penalties in place for corruption without needing to destroy player items. Corrupted players lose a significant amount of gear durability, have higher death penalties, and are more likely to drop gear when killed.
Also, mechanics like item destruction can feel too punishing and could lead to people quitting PvP altogether out of fear of permanent loss (Like in Albion Online) For example several people was just living in non PvP zones. The corruption system is already designed to make going red very risky without forcing irreversible loss beyond dropping items.
But it’s good to bring up ideas like this so the devs can consider all perspectives.