Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Corruption
Githal
Member
Is there some in game mechanic that prevents a corrupted player to just be killed by his own group twice to clear the corruption and then be traded his items back?
If there is nothing that prevents this - then when a corrupted player dies there should be chance for some of the items to disappear. Like you kill corrupted player and you get 3 of his items, and 1 of his items is destroyed.
If there is nothing that prevents this - then when a corrupted player dies there should be chance for some of the items to disappear. Like you kill corrupted player and you get 3 of his items, and 1 of his items is destroyed.
2
Comments
Also, if you have enough corruption that one death doesn't clear it all - you'll respawn in a random place rather than at the nearest point, so your friends won't be able to immediately find you.
And I definitely hope that clerics can't rez Red players, and I'll give feedback towards that if they can.
The corruption isn't actually the penalty. The penalty is the increased death penalties you get if you are killed while corrupt.
If you are killed while corrupt, you gain 4 times the normal death penalties - which means 8 times the death penalties of someone that is a combatant. The experience debt from this (which is a penalty to combat efficacy and mob drop rate), along with the repair cost of your gear - that is the real penalty.
So, if your friends kill you, all they are doing is deciding which of the death penalties you are going to have to deal with. If you are then grouping with those friends, the assumption I would make is that this group is now suffering at least some of that lower drop rate that your experience debt is causing, so it is now a penalty for the whole group.
There's a lot that has to be worked on and fixed to make this work.
Player to player trading, interacting with vendors or NPCs, and the ability to access storage is disabled for corrupted players.[34][8][35]
One of these godforsaken days people will start READING THE GOD DAMN WIKI
One of these godforsaken days people will start SEEING WHAT'S HAPPENING IN GAME RIGHT NOW.
If only it was in very early Alpha and didn't have all of its intended systems fleshed out, yet.
Oh, wait...
Yeah, if only it was in Alpha. We could report bugs.
Oh wait...
We don't do that.
We rather complain on Reddit about it.
its not that easy. If you swap your gear to some mid class items before you PK,
First - you may lose the fight, Second - After this until you clear your corruption you will be stuck with using those items. So now your whole group may die in a group vs group fight when the friends of the one you pk-ed come and fight you coz some of your group players are using weak items.
its not even a bug, they said the current system is a placeholder for how its gonna work