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Corruption

Is there some in game mechanic that prevents a corrupted player to just be killed by his own group twice to clear the corruption and then be traded his items back?

If there is nothing that prevents this - then when a corrupted player dies there should be chance for some of the items to disappear. Like you kill corrupted player and you get 3 of his items, and 1 of his items is destroyed.

Comments

  • AndiAndi Member, Alpha Two
    Yeah, EVE-Online had this mechanic for a reason, and it worked great.
  • LudulluLudullu Member, Alpha Two
    Heightened gear decay is pretty much exactly that. Item repair will require mats. If you PKed someone while wearing good gear and then had your friends kill you (especially several times) - your good gear will have to be repaired from huge decay, which means that you'll have to get materials that might've summed up to a full piece of gear.

    Also, if you have enough corruption that one death doesn't clear it all - you'll respawn in a random place rather than at the nearest point, so your friends won't be able to immediately find you.

    And I definitely hope that clerics can't rez Red players, and I'll give feedback towards that if they can.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    As NiKr said above.

    The corruption isn't actually the penalty. The penalty is the increased death penalties you get if you are killed while corrupt.

    If you are killed while corrupt, you gain 4 times the normal death penalties - which means 8 times the death penalties of someone that is a combatant. The experience debt from this (which is a penalty to combat efficacy and mob drop rate), along with the repair cost of your gear - that is the real penalty.

    So, if your friends kill you, all they are doing is deciding which of the death penalties you are going to have to deal with. If you are then grouping with those friends, the assumption I would make is that this group is now suffering at least some of that lower drop rate that your experience debt is causing, so it is now a penalty for the whole group.
  • Well as long as there are mechanics in place to prevent your group clearing your corruption - then it should be fine. Doesnt really matter the way this is handled as long as this is not something a corrupted player would do.
  • AndiAndi Member, Alpha Two
    Ultima Online had Buc's Den for red characters. No normal NPC would deal with them, and instead call the guards. In Ashes, the NPCs happily deal with corrupted players, so it doesn't even really matter. Make it past the guards somehow and you're fine.

    There's a lot that has to be worked on and fixed to make this work.
  • LudulluLudullu Member, Alpha Two
    Andi wrote: »
    Ultima Online had Buc's Den for red characters. No normal NPC would deal with them, and instead call the guards. In Ashes, the NPCs happily deal with corrupted players, so it doesn't even really matter. Make it past the guards somehow and you're fine.

    There's a lot that has to be worked on and fixed to make this work.
    https://ashesofcreation.wiki/Player_corruption
    Player to player trading, interacting with vendors or NPCs, and the ability to access storage is disabled for corrupted players.[34][8][35]

    One of these godforsaken days people will start READING THE GOD DAMN WIKI
  • AndiAndi Member, Alpha Two
    Ludullu wrote: »
    Andi wrote: »
    Ultima Online had Buc's Den for red characters. No normal NPC would deal with them, and instead call the guards. In Ashes, the NPCs happily deal with corrupted players, so it doesn't even really matter. Make it past the guards somehow and you're fine.

    There's a lot that has to be worked on and fixed to make this work.
    https://ashesofcreation.wiki/Player_corruption
    Player to player trading, interacting with vendors or NPCs, and the ability to access storage is disabled for corrupted players.[34][8][35]

    One of these godforsaken days people will start READING THE GOD DAMN WIKI

    One of these godforsaken days people will start SEEING WHAT'S HAPPENING IN GAME RIGHT NOW.
  • daveywaveydaveywavey Member, Alpha Two
    Andi wrote: »
    Ludullu wrote: »
    Andi wrote: »
    Ultima Online had Buc's Den for red characters. No normal NPC would deal with them, and instead call the guards. In Ashes, the NPCs happily deal with corrupted players, so it doesn't even really matter. Make it past the guards somehow and you're fine.

    There's a lot that has to be worked on and fixed to make this work.
    https://ashesofcreation.wiki/Player_corruption
    Player to player trading, interacting with vendors or NPCs, and the ability to access storage is disabled for corrupted players.[34][8][35]

    One of these godforsaken days people will start READING THE GOD DAMN WIKI

    One of these godforsaken days people will start SEEING WHAT'S HAPPENING IN GAME RIGHT NOW.

    If only it was in very early Alpha and didn't have all of its intended systems fleshed out, yet.

    Oh, wait...
    This link may help you: https://ashesofcreation.wiki/


    giphy-downsized-large.gif?cid=b603632fp2svffcmdi83yynpfpexo413mpb1qzxnh3cei0nx&ep=v1_gifs_gifId&rid=giphy-downsized-large.gif&ct=s
  • AndiAndi Member, Alpha Two
    edited November 2024
    daveywavey wrote: »
    Andi wrote: »
    Ludullu wrote: »
    Andi wrote: »
    Ultima Online had Buc's Den for red characters. No normal NPC would deal with them, and instead call the guards. In Ashes, the NPCs happily deal with corrupted players, so it doesn't even really matter. Make it past the guards somehow and you're fine.

    There's a lot that has to be worked on and fixed to make this work.
    https://ashesofcreation.wiki/Player_corruption
    Player to player trading, interacting with vendors or NPCs, and the ability to access storage is disabled for corrupted players.[34][8][35]

    One of these godforsaken days people will start READING THE GOD DAMN WIKI

    One of these godforsaken days people will start SEEING WHAT'S HAPPENING IN GAME RIGHT NOW.

    If only it was in very early Alpha and didn't have all of its intended systems fleshed out, yet.

    Oh, wait...

    Yeah, if only it was in Alpha. We could report bugs.
    Oh wait...
    We don't do that.
    We rather complain on Reddit about it.
  • hleVhleV Member
    edited November 2024
    This is why nobody's gonna PK in good gear, even with friends around. The griefing will be planned (NOT prevented), and there will be no spontaneous one-off PKing (I consider spontaneous rare PKs healthy for the game). It's terrible.
  • hleV wrote: »
    This is why nobody's gonna PK in good gear, even with friends around. The griefing will be planned, and there will be no spontaneous one-off PKing. It's terrible.

    its not that easy. If you swap your gear to some mid class items before you PK,
    First - you may lose the fight, Second - After this until you clear your corruption you will be stuck with using those items. So now your whole group may die in a group vs group fight when the friends of the one you pk-ed come and fight you coz some of your group players are using weak items.
  • DepravedDepraved Member, Alpha Two
    Andi wrote: »
    daveywavey wrote: »
    Andi wrote: »
    Ludullu wrote: »
    Andi wrote: »
    Ultima Online had Buc's Den for red characters. No normal NPC would deal with them, and instead call the guards. In Ashes, the NPCs happily deal with corrupted players, so it doesn't even really matter. Make it past the guards somehow and you're fine.

    There's a lot that has to be worked on and fixed to make this work.
    https://ashesofcreation.wiki/Player_corruption
    Player to player trading, interacting with vendors or NPCs, and the ability to access storage is disabled for corrupted players.[34][8][35]

    One of these godforsaken days people will start READING THE GOD DAMN WIKI

    One of these godforsaken days people will start SEEING WHAT'S HAPPENING IN GAME RIGHT NOW.

    If only it was in very early Alpha and didn't have all of its intended systems fleshed out, yet.

    Oh, wait...

    Yeah, if only it was in Alpha. We could report bugs.
    Oh wait...
    We don't do that.
    We rather complain on Reddit about it.

    its not even a bug, they said the current system is a placeholder for how its gonna work
  • Gosh_of_warGosh_of_war Member, Alpha Two
    Please fix corruption it feels so bad losing 3 pieces of gear I've gone corrupted twice now both times not intentional. The last time I went corrupted game froze it took me 5 trys to get into the game sure enough I was an ash pile.
  • Arya_YesheArya_Yeshe Member
    edited February 24
    @Githal how about this?

    How about the possibility for the bounty hunter to send the corrupted to the gibbets?
    Display the corrupted in cages in the public square, after maybe 15 minutes maybe open the cage and release all corrupted to be lynched by the local populace.

    Let's say the corrupted is so corrupt that he will have to be killed multiple times to cleanse all the corruption, then after he gets caught by the bounty hunter then he will go to the gibbets and keep being lynched multiple times over and over until he is not corrupt anymore. Every 15 minutes he will be released lol

    That would be fun and player driven content, different than letting the corrupted simply run away and pick flowers and maybe be killed by his guild members.

    https://forums.ashesofcreation.com/discussion/54506/bounty-hunter-sends-corrupted-to-the-gibbets

    napoleon-della-torre-in-the-cage-hanging-from-the-walls-of-castel-baradello-in-como-engraving.jpg?s=612x612&w=gi&k=20&c=2_-mqChmZys2mjOEeaFxiWQH_f_hNjL6TyJuvHphtog=

    Maybe we could have a NPC by the gibbets, the jailer guy who will ring bell and yell to the town for everybody to come if there's corrupted players to be released so people could have a chance; if there are no corrupted the the npc is idle

    This is a very happy system where you use real people as loot piñatas
    PvE means: A handful of coins and a bag of boredom.
  • VolgarisVolgaris Member, Alpha Two
    Ludullu wrote: »
    Andi wrote: »
    Ultima Online had Buc's Den for red characters. No normal NPC would deal with them, and instead call the guards. In Ashes, the NPCs happily deal with corrupted players, so it doesn't even really matter. Make it past the guards somehow and you're fine.

    There's a lot that has to be worked on and fixed to make this work.
    https://ashesofcreation.wiki/Player_corruption
    Player to player trading, interacting with vendors or NPCs, and the ability to access storage is disabled for corrupted players.[34][8][35]

    One of these godforsaken days people will start READING THE GOD DAMN WIKI

    I'm guilty of this, sometimes I couldn't find some info that was there and sometimes I just didn't look. But it's hard to look past all these flaws and ride on hope it'll be worked out right at launch. I've already decided not to participate in this "testing" because it's not fun and takes WAY too much time to do anything meaningful (grind is good for a game, bad for a test). Because of that it makes each one of these semi game breaking systems much worse. Because of the history of empty MMO dev promises I only judge it based off what I see, not what they say it'll become.
  • PyrololPyrolol Member, Alpha Two
    You can’t kill a corrupted player in your party
    rvid9f6vp7vl.png
  • MDSMDS Member, Alpha Two
    what about forcing a debuff on the items equipped in their inventory for the player that gained corruption. regardless if they are traded or banked, then they are subject the the penalty.

    or locking corrupt players gear so they cant unequip items or trade. something to lock in the penalty with the gear used to commit the crime.
  • s0b3its0b3it Member, Alpha Two
    edited February 27
    Not sure if it's already a mechanic but corrupted players should be stopped by guards in towns and either forced to pay a hefty fee or killed. I think a few outlaw sanctuaries/towns could exist for players with corruption so they can still bank/trade etc. The more people you kill the longer the corruption lasts and this would limit your ability to visit major trading/player hubs etc.

    Or player bounties could exist, where corrupt player receive a price on their head and can be hunted and handed in for rewards also.
  • LudulluLudullu Member, Alpha Two
    s0b3it wrote: »
    Not sure if it's already a mechanic but corrupted players should be stopped by guards in towns and either forced to pay a hefty fee or killed. I think a few outlaw sanctuaries/towns could exist for players with corruption so they can still bank/trade etc. The more people you kill the longer the corruption lasts and this would limit your ability to visit major trading/player hubs etc.

    Or player bounties could exist, where corrupt player receive a price on their head and can be hunted and handed in for rewards also.
    https://ashesofcreation.wiki/Player_corruption#NPC_guards
    https://ashesofcreation.wiki/Bounty_hunters
  • VolgarisVolgaris Member, Alpha Two
    Ludullu wrote: »
    s0b3it wrote: »
    Not sure if it's already a mechanic but corrupted players should be stopped by guards in towns and either forced to pay a hefty fee or killed. I think a few outlaw sanctuaries/towns could exist for players with corruption so they can still bank/trade etc. The more people you kill the longer the corruption lasts and this would limit your ability to visit major trading/player hubs etc.

    Or player bounties could exist, where corrupt player receive a price on their head and can be hunted and handed in for rewards also.
    https://ashesofcreation.wiki/Player_corruption#NPC_guards
    https://ashesofcreation.wiki/Bounty_hunters

    lmao. you should make the wiki part of your signature!
  • LudulluLudullu Member, Alpha Two
    Volgaris wrote: »
    lmao. you should make the wiki part of your signature!
    As if people would click that :D On reddit today I pointed out that there are official links literally right on the side of the page, cause the OP was asking about an official discord for the game.... People have stopped being able to read, let alone comprehend.
  • GithalGithal Member
    Arya_Yeshe wrote: »
    @Githal how about this?

    How about the possibility for the bounty hunter to send the corrupted to the gibbets?
    Display the corrupted in cages in the public square, after maybe 15 minutes maybe open the cage and release all corrupted to be lynched by the local populace.

    Let's say the corrupted is so corrupt that he will have to be killed multiple times to cleanse all the corruption, then after he gets caught by the bounty hunter then he will go to the gibbets and keep being lynched multiple times over and over until he is not corrupt anymore. Every 15 minutes he will be released lol

    That would be fun and player driven content, different than letting the corrupted simply run away and pick flowers and maybe be killed by his guild members.

    https://forums.ashesofcreation.com/discussion/54506/bounty-hunter-sends-corrupted-to-the-gibbets

    napoleon-della-torre-in-the-cage-hanging-from-the-walls-of-castel-baradello-in-como-engraving.jpg?s=612x612&w=gi&k=20&c=2_-mqChmZys2mjOEeaFxiWQH_f_hNjL6TyJuvHphtog=

    Maybe we could have a NPC by the gibbets, the jailer guy who will ring bell and yell to the town for everybody to come if there's corrupted players to be released so people could have a chance; if there are no corrupted the the npc is idle

    This is a very happy system where you use real people as loot piñatas

    Well if your friends clear the corruption by killing you, you wont reach those gibbets, since it wont be bounty hunters that kill you. Also i dont really like any idea that will restrict players to play the game, even if it is just 15 min.
    Pyrolol wrote: »
    You can’t kill a corrupted player in your party

    The corrupt player can just leave the party and get killed
    MDS wrote: »
    what about forcing a debuff on the items equipped in their inventory for the player that gained corruption. regardless if they are traded or banked, then they are subject the the penalty.

    or locking corrupt players gear so they cant unequip items or trade. something to lock in the penalty with the gear used to commit the crime.

    The corruption is cleared if you die multiple times. Which if you are killed by your friends all you will lose will be Exp debt + repair cost, but you wont lose any items since your group will loot your corpse and after the corruption is gone they will give you your items back
  • daveywaveydaveywavey Member, Alpha Two
    Ludullu wrote: »
    Volgaris wrote: »
    lmao. you should make the wiki part of your signature!
    As if people would click that :D On reddit today I pointed out that there are official links literally right on the side of the page, cause the OP was asking about an official discord for the game.... People have stopped being able to read, let alone comprehend.

    It's why us cool kids already have the wiki in our signature. Every day can be a learning opportunity!
    This link may help you: https://ashesofcreation.wiki/


    giphy-downsized-large.gif?cid=b603632fp2svffcmdi83yynpfpexo413mpb1qzxnh3cei0nx&ep=v1_gifs_gifId&rid=giphy-downsized-large.gif&ct=s
  • AszkalonAszkalon Member, Alpha Two
    edited March 29
    Arya_Yeshe wrote: »
    @Githal how about this?

    How about the possibility for the bounty hunter to send the corrupted to the gibbets?
    Display the corrupted in cages in the public square, after maybe 15 minutes maybe open the cage and release all corrupted to be lynched by the local populace.

    Let's say the corrupted is so corrupt that he will have to be killed multiple times to cleanse all the corruption, then after he gets caught by the bounty hunter then he will go to the gibbets and keep being lynched multiple times over and over until he is not corrupt anymore. Every 15 minutes he will be released lol

    That would be fun and player driven content, different than letting the corrupted simply run away and pick flowers and maybe be killed by his guild members.

    https://forums.ashesofcreation.com/discussion/54506/bounty-hunter-sends-corrupted-to-the-gibbets

    napoleon-della-torre-in-the-cage-hanging-from-the-walls-of-castel-baradello-in-como-engraving.jpg?s=612x612&w=gi&k=20&c=2_-mqChmZys2mjOEeaFxiWQH_f_hNjL6TyJuvHphtog=

    Maybe we could have a NPC by the gibbets, the jailer guy who will ring bell and yell to the town for everybody to come if there's corrupted players to be released so people could have a chance; if there are no corrupted the the npc is idle

    This is a very happy system where you use real people as loot piñatas

    This is definitely by far my most favourite Comment since January 2025. :mrgreen: . :mrgreen: . :mrgreen:
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Maybe i look after a Guild sometime soon
  • Arya_YesheArya_Yeshe Member
    edited March 29
    Aszkalon wrote: »
    Arya_Yeshe wrote: »
    @Githal how about this?

    How about the possibility for the bounty hunter to send the corrupted to the gibbets?
    Display the corrupted in cages in the public square, after maybe 15 minutes maybe open the cage and release all corrupted to be lynched by the local populace.

    Let's say the corrupted is so corrupt that he will have to be killed multiple times to cleanse all the corruption, then after he gets caught by the bounty hunter then he will go to the gibbets and keep being lynched multiple times over and over until he is not corrupt anymore. Every 15 minutes he will be released lol

    That would be fun and player driven content, different than letting the corrupted simply run away and pick flowers and maybe be killed by his guild members.

    https://forums.ashesofcreation.com/discussion/54506/bounty-hunter-sends-corrupted-to-the-gibbets

    napoleon-della-torre-in-the-cage-hanging-from-the-walls-of-castel-baradello-in-como-engraving.jpg?s=612x612&w=gi&k=20&c=2_-mqChmZys2mjOEeaFxiWQH_f_hNjL6TyJuvHphtog=

    Maybe we could have a NPC by the gibbets, the jailer guy who will ring bell and yell to the town for everybody to come if there's corrupted players to be released so people could have a chance; if there are no corrupted the the npc is idle

    This is a very happy system where you use real people as loot piñatas

    This is definitely by far my most favourite Comment since January 2025. :mrgreen: . :mrgreen: . :mrgreen:

    Thanks for the laugh, I think this could be a fun twist and a solid way to keep the corrupted from circunventing the system every day. If the mayor could build gibbets then when bounty hunters beat a corrupted player and fail their loot drop roll then the corrupted would be sent to the nearest gibbet or to the gibbet of the hunter's choice. Maybe the hunter knows that the nearest gibbet belongs to the corrupted's guild and the hunter prefer sending the corrupted to the hunter's node.I believe there should be a way to direct where the corrupted goes to... maybe in the future Intrepid creates an edict that pays the hunter per corrupted player sent to the gibbets since the mayor knows that his people love a good lynching.

    Maybe the hunter could pick nodes with bigger gold payouts to send the corrupted to, sticking with it ‘til the edict runs out or they’ve snagged all the reserved gold for the edict.

    The bounty hunter could run to the gibbets and get a second chance at the loot. Plus, all the care bears nearby would rush to the gibbets when the NPC jailer rings the bell to call everyone over. Everybody loves a good loot piñata

    I made this illustration using Grok:
    6fmcpbjp111j.jpg

    PvE means: A handful of coins and a bag of boredom.
  • Arya_YesheArya_Yeshe Member
    edited March 29
    I think it is ok arresting someone for a few minutes, in EVE when a player becomes criminal he has to stay docked for 15 minutes and it is fine, it's a good time to stretch your legs and have a bio break.

    Think about it, the corrupted might’ve swiped loot a farmer spent ages harvesting, leaving the guy with nothing for his effort. No biggie if the corrupted chill in jail for 10-15 minutes and turn into entertainment for everyone else LMAO.

    The corrupted only mistake was getting caught in the first place.
    PvE means: A handful of coins and a bag of boredom.
  • daveywaveydaveywavey Member, Alpha Two
    Arya_Yeshe wrote: »
    I made this illustration using Grok:
    6fmcpbjp111j.jpg

    When Carebears Attack!
    This link may help you: https://ashesofcreation.wiki/


    giphy-downsized-large.gif?cid=b603632fp2svffcmdi83yynpfpexo413mpb1qzxnh3cei0nx&ep=v1_gifs_gifId&rid=giphy-downsized-large.gif&ct=s
  • REHOCREHOC Member
    Githal wrote: »
    Is there some in game mechanic that prevents a corrupted player to just be killed by his own group twice to clear the corruption and then be traded his items back?

    If there is nothing that prevents this - then when a corrupted player dies there should be chance for some of the items to disappear. Like you kill corrupted player and you get 3 of his items, and 1 of his items is destroyed.

    That’s an interesting suggestion, but I think Intrepid already has strong penalties in place for corruption without needing to destroy player items. Corrupted players lose a significant amount of gear durability, have higher death penalties, and are more likely to drop gear when killed.

    Also, mechanics like item destruction can feel too punishing and could lead to people quitting PvP altogether out of fear of permanent loss (Like in Albion Online) For example several people was just living in non PvP zones. The corruption system is already designed to make going red very risky without forcing irreversible loss beyond dropping items.

    But it’s good to bring up ideas like this so the devs can consider all perspectives.
    9ogtbxoqmpef.png
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