Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I think what might be happening is that either copper is bugged and not respawning after being harvested when the server restarts or they are respawning as tier 2 ores that no one can harvest
Let me help clarify a few things because it seems like there’s a misunderstanding here about what this Alpha phase is actually testing. Right now, Ashes of Creation Alpha Two Phase One isn’t designed to refine crafting or adjust node resource distribution—it’s primarily focused on core performance testing, like server stability, client performance, and the download/installation process. So, no, crafting isn’t a priority at this stage, and they aren’t actively working on balancing crafting progression or node spawn rates yet.
The devs are intentionally holding off on fine-tuning aspects like crafting until they’ve solidified the foundational systems. That way, when the time comes, they can adjust gameplay mechanics, nodes, and crafting to align with the overall game balance and player feedback. So if crafting feels rough, that’s because it’s not the focus right now. Hopefully, this clears up why your experience felt off—just hang tight, and when the time comes, your feedback on crafting will definitely be more relevant.
I agree, combat system and overall idea of nodes and caravans is top tier, but this game is so raw and unfinished that I think phase 2 won't change anything. I hope they will manage to fix all stability issues and expand content until phase 3.
I spend the weekend trying to make some fish salad things.. and honestly I think it took over 20 different types of resources over different professions just to make a single fish salad..
That was for the only fish food that I could make.. sure there is a basic non fish salad but looking at the costs of the parts you are better off just buying the food from the vendor..
Anyway the starter crafting items should be easy to make so people can get into it and not get totally put off by a process that take half a day to make the most basic of items.