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Ok, I Think I'm done.

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Comments

  • PushchaPushcha Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    edited November 12
    Pushcha wrote: »

    You cant walk 4 inches out of the city with out tripping over iron nodes

    This actually belies the reason.
    Not everyone can mine iron nodes. There are fewer iron nodes than copper nodes (seriously) it's just that copper nodes are scooped up as soon as they spawn.

    I think what might be happening is that either copper is bugged and not respawning after being harvested when the server restarts or they are respawning as tier 2 ores that no one can harvest
  • KalnazzarKalnazzar Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited November 12
    Pushcha wrote: »
    eastonl wrote: »
    Spending that many hours trying to craft a sword that isnt good is hilarious when you couldve played and found better. This is a user error

    I disagree, This is Alpha. I was testing the crafting experience. I found the experience Negative. But I am catching on to your Vibe that you think I'm stupid for trying to test the alpha and not play like you would.

    I have heard that later on the best gear will be crafted. I spent a full day trying to make 1 sword (and failed). I actually got enough zinc to make some shoulders and got 10% of armor crafting lvl 1. By the way as a metal smith in real life making armor out of zinc is dumb, just saying
    If weaponsmith follows the same curve that's 10 swords at over 10 days for me just to get lvl 2. only 8 more levels to go to get to the next tier, which I assume might be iron.

    If the copper and zinc levels are as intended, I can only assume that is so that only the most dedicated guilds funneling mats to 1 or 2 players at first to power level them up is what they want. Which once again is just not my thing.

    Sadly like I said I'll probably just give my code away to family member or something. Especially since none of my friends from other games who bought into the kickstarter will be playing anyway. We have watched the updates over the last 7 years and have watched slowly become something we weren't interested in. I was the only one in the group willing to give it a quick chance. I might try again in beta who knows.

    Let me help clarify a few things because it seems like there’s a misunderstanding here about what this Alpha phase is actually testing. Right now, Ashes of Creation Alpha Two Phase One isn’t designed to refine crafting or adjust node resource distribution—it’s primarily focused on core performance testing, like server stability, client performance, and the download/installation process. So, no, crafting isn’t a priority at this stage, and they aren’t actively working on balancing crafting progression or node spawn rates yet.

    The devs are intentionally holding off on fine-tuning aspects like crafting until they’ve solidified the foundational systems. That way, when the time comes, they can adjust gameplay mechanics, nodes, and crafting to align with the overall game balance and player feedback. So if crafting feels rough, that’s because it’s not the focus right now. Hopefully, this clears up why your experience felt off—just hang tight, and when the time comes, your feedback on crafting will definitely be more relevant.
  • ELWOWELWOW Member, Alpha Two
    edited November 12
    I don't understand why people defend intrepid on that case. It's obvious that there are not enough copper/zinc nodes, like come on - they are tier 1 crafting resource, we shouldn't struggle 6 hours to craft one item. 6+ hours should take to actually craft the whole set, by grinding 6 hours on most spots you will get level 10+ which unlocks better gear and on top of that you get drops if you kill humanoids.
  • Flashfirez23Flashfirez23 Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Yeah, Ashes’ crafting is in a sorry state currently. It needs a massive overhaul. It’s a very unfun and unrewarding system in its current state. I hope in phase 2 or 3. They put a lot of work on fixing it.
  • ELWOWELWOW Member, Alpha Two
    Yeah, Ashes’ crafting is in a sorry state currently. It needs a massive overhaul. It’s a very unfun and unrewarding system in its current state. I hope in phase 2 or 3. They put a lot of work on fixing it.

    I agree, combat system and overall idea of nodes and caravans is top tier, but this game is so raw and unfinished that I think phase 2 won't change anything. I hope they will manage to fix all stability issues and expand content until phase 3.
  • caldrincaldrin Member, Alpha Two
    Hopefully its just an alpha issue and crafting will get sorted.. the items should be pretty basic to craft..

    I spend the weekend trying to make some fish salad things.. and honestly I think it took over 20 different types of resources over different professions just to make a single fish salad..

    That was for the only fish food that I could make.. sure there is a basic non fish salad but looking at the costs of the parts you are better off just buying the food from the vendor..

    Anyway the starter crafting items should be easy to make so people can get into it and not get totally put off by a process that take half a day to make the most basic of items.
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