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Looting corpses

GimblewaldGimblewald Member, Founder, Alpha Two, Early Alpha Two
Can we maybe adjust the rules on looting other players corpses at least for the alpha in its current state? As it stands when you die you drop a bunch of materials and need to run back to your corpse to get them back. There's no restrictions on who can loot the materials and basically 99% of the time someone else has already gotten there first. It's extremely frustrating in the current state of the game when aggro is pretty janked up, mobs spawn on top of you and bugged mobs can suddenly become unstuck and attack you.

There's no consequences either for people who steal "stolen" items. They're marked that way, hinting that a system is intended, but there's nothing you can do about it if someone steals from you. I'd imagine they should be flagged in some way and you should be able to fight them for your stolen stuff but as it stands there's no reason not to loot someone else's corpse which just feels a bit shitty.

Yesterday there was a massive boss fight that wiped out about 20 people and there were scavengers waiting on the side just running around looting people as they died. It just feels bad all around.

Comments

  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    IMO you should only drop glint and crating supplies when you die in PvP. PvE death should leave glint and crafting supplies but only yourself can loot it when you get back to your body.
  • GimblewaldGimblewald Member, Founder, Alpha Two, Early Alpha Two
    edited November 10
    nanfoodle wrote: »
    PvE death should leave glint and crafting supplies but only yourself can loot it when you get back to your body.

    This is the band aid fix I'd like to see implemented right now. Clearly there's some sort of crime and punishment system in the works considering other people's glint is marked as stolen. What we have now though is a crime system without the punishment so it pretty much just sucks all around.

    Edit: And not to mention you're not only rewarded but incentivised to engage in antisocial/shitty behaviour. Why help down a boss if you could hang around and scavenge loot from corpses, for example?
  • Its_MeIts_Me Member, Alpha Two
    Can we maybe adjust the rules on looting other players corpses at least for the alpha in its current state? As it stands when you die you drop a bunch of materials and need to run back to your corpse to get them back.

    Loss of some materials is the penalty for death. While I understand that the loss seems unfair during A2 when a server crash often results in spawning under mobs and hearing your death before you even see it upon logging in, this is all part of testing.
    There's no consequences either for people who steal "stolen" items.

    The mechanics of the game makes the loot 'free-for-all', you simply need to get to your body before someone else does or stop dying. Someone looting dropped materials should not be penalized as they are simply playing the game the way it is intended to be played. If the intention was not for players to be able to loot dropped materials, it would not be an option to pick them up.
  • ChaffyJayChaffyJay Member, Alpha Two
    Its_Me wrote: »
    Can we maybe adjust the rules on looting other players corpses at least for the alpha in its current state? As it stands when you die you drop a bunch of materials and need to run back to your corpse to get them back.

    Loss of some materials is the penalty for death. While I understand that the loss seems unfair during A2 when a server crash often results in spawning under mobs and hearing your death before you even see it upon logging in, this is all part of testing.
    There's no consequences either for people who steal "stolen" items.

    The mechanics of the game makes the loot 'free-for-all', you simply need to get to your body before someone else does or stop dying. Someone looting dropped materials should not be penalized as they are simply playing the game the way it is intended to be played. If the intention was not for players to be able to loot dropped materials, it would not be an option to pick them up.

    I don't agree with this. If people are stalking you to vulture your body you should have the opportunity to fight back instead of gaining a permanent blight stat. There should be risk for both sides not just the one side dying. I don't think they should remove the system, but you should turn purple and lose all stolen items on death. This system can also be abused, a high level can grief a low level and have a friend loot corpses. In this situation the griefer is being supported.
  • MardrikMardrik Member, Alpha Two
    Im a little split on this. for pve anyways maybe a 2 min timer before others can loot your corpse? In some ways I like it the way it is. After all you should be aware of your surroundings and able to deal with things where you are gathering or take the risk. That said a slight timer would give people some chance at least, that might not be bad. When the game starts I don't expect it to be quite the problem it is now. I also don't think the rules should be changed just for alpha. Need to get used to it as it is or people will expect the change to be permanent.
  • souldaze86souldaze86 Member, Alpha Two
    Maybe add a haunting mechanic until its been a couple min's. I got no beef with people being scavengers haha was actually planning on doing this when the rogue class comes out. You gotta be mindful of what you are carrying at all times. If you find something rare it's best to book it back to the town and throw it in storage.
  • Scavangers are apart of the eco system kill them or don’t die ez
  • PeegerPeeger Member, Alpha Two
    Its more fun to have a consequence for death. Just allowing people to die over and over isn't fun. The more you DON'T want to die, the more rewarding it is to play well!
  • caldrincaldrin Member, Alpha Two
    All that is needed is that people get flagged for pvp if they loot fresh player graves..
  • PyrololPyrolol Member, Alpha Two
    Makes zero sense to be flagged when you didn’t contribute to the death of a player, looting is fine as it is it’s only a bit of materials loss
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  • Pyrolol wrote: »
    Makes zero sense to be flagged when you didn’t contribute to the death of a player, looting is fine as it is it’s only a bit of materials loss

    If it's just "little bit of material" why even have it drop in the first place?

    If the ability to loot dead players exist to have the "risk vs reward" then the droped items is that reward for people that did the killing, and the loot is that risk for the dead player.

    However, I personally don't see the "risk vs reward" for the player that is running around looting dead people and didn't contribute to the kill.
  • Its_MeIts_Me Member, Alpha Two
    edited November 12
    ChaffyJay wrote: »
    Its_Me wrote: »
    Can we maybe adjust the rules on looting other players corpses at least for the alpha in its current state? As it stands when you die you drop a bunch of materials and need to run back to your corpse to get them back.

    Loss of some materials is the penalty for death. While I understand that the loss seems unfair during A2 when a server crash often results in spawning under mobs and hearing your death before you even see it upon logging in, this is all part of testing.
    There's no consequences either for people who steal "stolen" items.

    The mechanics of the game makes the loot 'free-for-all', you simply need to get to your body before someone else does or stop dying. Someone looting dropped materials should not be penalized as they are simply playing the game the way it is intended to be played. If the intention was not for players to be able to loot dropped materials, it would not be an option to pick them up.

    I don't agree with this. If people are stalking you to vulture your body you should have the opportunity to fight back instead of gaining a permanent blight stat. There should be risk for both sides not just the one side dying. I don't think they should remove the system, but you should turn purple and lose all stolen items on death. This system can also be abused, a high level can grief a low level and have a friend loot corpses. In this situation the griefer is being supported.

    I am uncertain what you are suggesting when you state that someone is stalking you to vulture your body. Are they flagging and killing you or are you simply dying on your own and suffering the penalty for dying and dropping loot and they scoop it up?

    I am also uncertain what you mean by a high level griefing a low level, are you referring to killing or something like pulling mobs on them? If the latter, not sure Steven will try to micromanage this sort of activity so you might have to remedy it on your own with situational awareness and not placing yourself in a position of being killed.
  • ThevoicestHeVoIcEsThevoicestHeVoIcEs Member, Alpha Two
    Thieves should be flagged purple for the victim.
  • SirChancelotSirChancelot Member, Alpha Two, Early Alpha Two
    I think it mostly sucks because of the issue where items left in node storage disappeared. If I carry it with me I risk losing it if I put it in the lock box I risk losing it...
    😂

    However, I do like the idea of a PVE death leaving my corpse for only me to loot.
  • StrickenIIStrickenII Member, Alpha One, Alpha Two, Early Alpha Two
    There are plenty of people that will walk in the middle of groups and loot their bodies, unflagged, so you can't kill them without becoming corrupted. This happens a lot in grind spots / POIs. They should have to be flagged to loot in the first place, or the act of looting should force flag them for 5 minutes (in my opinion). Walking right up to people and looting their materials is big taunt.
  • GimblewaldGimblewald Member, Founder, Alpha Two, Early Alpha Two
    StrickenII wrote: »
    There are plenty of people that will walk in the middle of groups and loot their bodies, unflagged, so you can't kill them without becoming corrupted. This happens a lot in grind spots / POIs. They should have to be flagged to loot in the first place, or the act of looting should force flag them for 5 minutes (in my opinion). Walking right up to people and looting their materials is big taunt.

    Yes later on I saw tonnes of this behaviour at highwaymen. What's worse is that given that glimmer doesn't seem to drop from every mob and you have to wait your turn for loot I'd bet the scavengers are making better gold per hour.

    I'm not saying I want scavenging to be banned from the game - for anyone else reading. I'm just saying that I believe it should constitute a corrupt or criminal activity and come with associated risk. Your suggestion for instance could address this.

    An alteration I would make would be that you are now permanently flagged to the player you looted until they forgive you (by some sort of ingame action) or punish you (by killing you). Looting another's corpse is a taunt and an insult like you said. What better way to manifest that than making a potentially permanent feud out of it.

    Like imagine someone looted you but then you see them AFKing in town later and you get to just kill them on the spot. Or you could settle it by a 1v1 duel. Or you get a discount to placing a bounty: for a 50g bounty you pay 5g.

    But for right now, and right now only, before there are any systems to properly balance this I would like to see looting other players who did not die by your hand completely impossible.

    I mean, imagine on launch week you loot a guy. Nothing happens for the longest time until months later he sees you around town somewhere. Maybe a far off node you became a citizen of that he happened to visit and he kills you on the spot. That would be an awesome narrative for this type of behaviour imo. "There's that fucker who stole my horse!"
  • mainedutchmainedutch Member, Alpha Two
    edited November 13
    StrickenII wrote: »
    There are plenty of people that will walk in the middle of groups and loot their bodies, unflagged, so you can't kill them without becoming corrupted. This happens a lot in grind spots / POIs. They should have to be flagged to loot in the first place, or the act of looting should force flag them for 5 minutes (in my opinion). Walking right up to people and looting their materials is big taunt.

    I agree entirely. Luckily, Steven said only two days ago via Pirate's interview that players will be flagged as combatants if they loot someone else's corpse that is not in their party. So don't worry it's coming.

    Funny enough, I think I got into a tussle with OP, @Gimblewald, at Highwayman Hills because some rando in their group stole our stuff. We killed the rando and became corrupted. It set off a whole ordeal, but hopefully all that's in the past haha. If this feature were already in the game, none of that would have played out as poorly as it did...
  • GimblewaldGimblewald Member, Founder, Alpha Two, Early Alpha Two
    mainedutch wrote: »
    StrickenII wrote: »
    There are plenty of people that will walk in the middle of groups and loot their bodies, unflagged, so you can't kill them without becoming corrupted. This happens a lot in grind spots / POIs. They should have to be flagged to loot in the first place, or the act of looting should force flag them for 5 minutes (in my opinion). Walking right up to people and looting their materials is big taunt.

    I agree entirely. Luckily, Steven said only two days ago via Pirate's interview that players will be flagged as combatants if they loot someone else's corpse that is not in their party. So don't worry it's coming.

    Funny enough, I think I got into a tussle with OP, @Gimblewald, at Highwayman Hills because some rando in their group stole our stuff. We killed the rando and became corrupted. It set off a whole ordeal, but hopefully all that's in the past haha. If this feature were already in the game, none of that would have played out as poorly as it did...

    My ingame name is Vlek a Vek Mage on Aeterna EU so I don't think my group member looted you corpse bro but sorry this happened
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Steven just said in an interview that looting someone ash pile will mark you as a combatant in the future. Its just not been updated yet. So they loot you, you can kill them and loot them back.
  • mainedutchmainedutch Member, Alpha Two
    Gimblewald wrote: »
    mainedutch wrote: »
    StrickenII wrote: »
    There are plenty of people that will walk in the middle of groups and loot their bodies, unflagged, so you can't kill them without becoming corrupted. This happens a lot in grind spots / POIs. They should have to be flagged to loot in the first place, or the act of looting should force flag them for 5 minutes (in my opinion). Walking right up to people and looting their materials is big taunt.

    I agree entirely. Luckily, Steven said only two days ago via Pirate's interview that players will be flagged as combatants if they loot someone else's corpse that is not in their party. So don't worry it's coming.

    Funny enough, I think I got into a tussle with OP, @Gimblewald, at Highwayman Hills because some rando in their group stole our stuff. We killed the rando and became corrupted. It set off a whole ordeal, but hopefully all that's in the past haha. If this feature were already in the game, none of that would have played out as poorly as it did...

    My ingame name is Vlek a Vek Mage on Aeterna EU so I don't think my group member looted you corpse bro but sorry this happened

    Hahah I swear it was the same name! But yeah, I'm on US. Nevermind then :smile:
  • OmegacometOmegacomet Member, Alpha Two
    I Think it needs to be a bit more complicated honestly. Anyone should still be able to loot you when you die thats part of the consequences of dying. But the system is missing something, maybe the person gets flagged or certain items are marked and can be tracked to who stole them before they fence it off for big money or something. Its just missing some things but im sure there working on something.
  • mainedutchmainedutch Member, Alpha Two
    Omegacomet wrote: »
    I Think it needs to be a bit more complicated honestly. Anyone should still be able to loot you when you die thats part of the consequences of dying. But the system is missing something, maybe the person gets flagged or certain items are marked and can be tracked to who stole them before they fence it off for big money or something. Its just missing some things but im sure there working on something.

    We just learned two days ago that players will be flagged for PvP if they loot someone's corpse that is not in their party.

    It's already on its way.
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